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Author Topic: Ye Gods 3 IC: Tick 18.5: Bounces  (Read 186987 times)

Stirk

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Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
« Reply #1725 on: May 20, 2016, 04:26:52 pm »

''So far we dont know anything.  Go investigate in secret.

Also leave Axt be. Three gods should be more than enough for now. ''

"It...is...t00...l4t3...t0...be....s3cret...about...this....
y0u...already..t0ld....every0n3...you...ar3...d0ing...this..."



"You "invited" them? I would hope you know what they are then, else you hav some bloody audacity to call me stupid."

"Munr03....is...n0t...M30ww.....m0r0n....
th3...d4rk...0n3...h4d...spoken...t0...th3m...b3f0r3..."
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hector13

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Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
« Reply #1726 on: May 20, 2016, 04:44:26 pm »

"You still seem to know what they are more than the rest of us What aren't you saying?"
« Last Edit: May 20, 2016, 04:46:12 pm by hector13 »
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Stirk

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Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
« Reply #1727 on: May 20, 2016, 04:47:24 pm »

"You still seem to know what they are more than the rest of us" What aren't you saying?

"Munr03...w4s...just....spy1ng...0n....M30ww...as...h3...was...communicating...w1ith...th3m...
1f...th4t...is...wh4t...y0u...ar3...ask1ng..."

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hector13

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Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
« Reply #1728 on: May 20, 2016, 05:26:19 pm »

"You still seem to know what they are more than the rest of us" What aren't you saying?

"Munr03...w4s...just....spy1ng...0n....M30ww...as...h3...was...communicating...w1ith...th3m...
1f...th4t...is...wh4t...y0u...ar3...ask1ng..."


"I'm asking what you know about them."
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Happy Demon

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Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
« Reply #1729 on: May 20, 2016, 05:29:58 pm »

[Axt, God of Enchanted Weapons]

Axt stops his walking, then he points his hand to the side, at the horizon.
Then he lowers his hand, and keeps walking.
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Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
« Reply #1730 on: May 21, 2016, 04:14:53 pm »

Tick 16.0: To Jump in a Lake

The Serene Tower has created a Mars-sized tower of mirrors on the wizard island which is probably not bigger on the inside but unimaginably tall all the same. (The Serene Tower: -14E) A strange humanoid appears and disappears, dropping a mini-obelisk which proceeds to explode.

Ascald has returned from Ascalon and sent Sciathan to help the Keardai with their trade. They have recently made contact with the Draki and the Telrac.

Zurion has created Djangalis, a giant flying immortal land-swimming turtle, and 2200 Shadles to accompany Djanglais. (Zurion: -6E) Zurion has instructed the Shadles to protect Djangalis and Djangalis to guide the Shadles. On Djangalis dwell numerous strange goo plants and goo animals.

Unfortunately, this will not lead to actual map making, especially not on a large scale.

Axt has introduced the art of Lesser Weapon Enchanting through Weapon Scripting to some Mennesker. They have begun tinkering with it, attempting to create such things as a watering spear.

Zurion has given Axt 1E. (Zurion: -1E, Axt: +1E)

Saukko has begun the investigation of the strange energy with 1E. Zurion and Luuc also contribute to the investigation. (Saukko: -1E, Zurion: -1E, Luuc: -1E) Results so far indicate some connection to the godly death in the recent past but, paradoxically, that it has something to do with the outside of the Bubble.

((Could not complete action: Requires 19E))

Axt has created 3 Incident Swords. (Axt: -1E)

Munroe has created the Mebe.

Axt has begun marching off to somewhere, probably to spar with more local wildlife.

A published report on the reforms initiated by Zurion has led to some rioting among the Cemreig.
The Dorkàrese have found a fairly rich vein of magical ore in their digging and delving.
A massive Telrac hunting party has killed off most of the chaos sharks near the Opscurus Mountains.

4 more days to influence recalibration.

Suspended actions
Vir: Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir: Create 1000 Mimics on Ka (Reason: No traits given)
Luuc: Create non-trivial Demons (Reason: No traits given)
Atian: Create 300 Klinkons (Reason: Missing traits Builder and Miner)

((Note: Scaling function 2log2(n+1) has been implemented))

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crazyabe

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Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
« Reply #1731 on: May 21, 2016, 04:18:44 pm »

((was this missed?))
I create 5 Ungaliths (see OOC.) and set them to wander the world.
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Stirk

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Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
« Reply #1732 on: May 21, 2016, 04:21:22 pm »

((was this missed?))
I create 5 Ungaliths (see OOC.) and set them to wander the world.

(That was the "Could not complete action: Cost 19E" thing))
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crazyabe

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Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
« Reply #1733 on: May 21, 2016, 04:43:12 pm »

Finding that 5 Ungaliths would cost beyond what he was able to part with Sacoh'ron reduced his attempted number to 4.
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Chevaleresse

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Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
« Reply #1734 on: May 21, 2016, 04:46:46 pm »

Spend 14E filling the world with an unknown number of megabeasts and lairs full of treasure, so that great stories may be crafted about the slaying of said beasts.

"I invite everyone else to join me."
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TheBiggerFish

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Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
« Reply #1735 on: May 21, 2016, 04:50:19 pm »

9E Generickind.
« Last Edit: May 21, 2016, 10:36:01 pm by TheBiggerFish »
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Demonic Spoon

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Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
« Reply #1736 on: May 21, 2016, 04:50:28 pm »

Create another thousand tower-builders [-7 E]
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Ama

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Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
« Reply #1737 on: May 21, 2016, 04:57:09 pm »

"Aww how cute! Here allow me to help dearies."

Spend 1 essence to make a small peaceful snowstorm for the Fae celebration. Then use 1 essence to create hot chocolate for every Fae.
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Detoxicated

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Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
« Reply #1738 on: May 21, 2016, 08:00:08 pm »


Spend 2Essence to fortify Academia Disciplinam and to populate it with more teachers.
Spend 2 Essence on Spirits that choose and teleport people into the Academia Disciplina and away from it. These Porters, look like sixlegged turtles and are wise. They only choose the most dedicated to their cause, as they honor the disciplined. They also like to transport people back into reality from the Academia.
Promote the Academia through dreams, visions, and prophecies to the disciplined for 2Essence.
Search for soul essences of the gods that died for 2 Essence.
Teach the turtleotti riding and riding strategy. Tell their shamans through dreams to develop proper rituals to test the strength, wisdom, and heroism at the nodes of turtle, discipline, and chaos for 2Essence
Spend a lifetime of a turtini, being born into a poor family, rising into politics. Be known as Turtinnio during the lifetime and try to promote trade with other nations, especially the democratic ones.
« Last Edit: May 21, 2016, 08:12:57 pm by Detoxicated »
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hector13

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Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
« Reply #1739 on: May 21, 2016, 09:25:11 pm »

Spend 1E investigating the foreign energy further. How did it come into being from the death of the gods? Can it be harnessed in some way?
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.
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