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Author Topic: Ye Gods 3 IC: Tick 18.5: Bounces  (Read 187268 times)

hector13

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Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
« Reply #1050 on: May 05, 2016, 10:08:27 am »

Saukko

Proposal: School of Magic

Vejrdraoid, or weather magic, practitioners are able to influence air pressure, moisture, sunlight, and - at the most advanced levels - electrical charge in a variety of offensive and defensive defensive spells. Powered via leylines.

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Chevaleresse

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1051 on: May 05, 2016, 10:18:46 am »

Propose that gods may listen and answer to prayers in the manner appropriate to that particular god only subconsciously, but automatically, and only the most significant (aka plot-important/indicative of something you may really want to do something about) make it to the conscious minds of the gods.
Propose a limit on planets of 1/12 the current number of gods for gaseous planets, 1/6 the number of gods for terrestrial planets, and 1/2 the number of gods for total moons.

Support
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Stirk

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1052 on: May 05, 2016, 11:05:53 am »

"JOURNALISM GOD FORCED TO BREAK PROMISE OF NOT CREATING."

Mischief raises an island, Kri, near Gnu and Ka. ((We should give this archipelago a name.)) He places a node of Journalism in the center of it, then creates lush flora and fauna as well as 2000 Paperboys/girls on it.

Spoiler: Paperboys (click to show/hide)

((I might not be entirely done with these, but I should get something in sooner rather than later. I reserve the right to make changes until the action resolves.))

Convince the Paperboys to take up the motto "First to Go — Last to Know: We Will Defend to the Death your Right to be Misinformed."

"While we're at this, we should some up with some rules relating to the growths of mortal populations. I would propose, for simplicity's sake, a simple multiplying factor such as 1.1*(population), with possible adjustments for environmental factors. I will not make a formal proposal yet, however, as I would like discussion on this rather than simple opposition or support.

I would suggest a simple bracket of 5-7 categories of environment, based on a general assessment of how difficult it would be to live there.

Inhospitable = 0.25x growth rate, high chance of destructive events. Describes a location that is exceedingly difficult to even survive, due to regular natural disasters, extremely deadly wildlife, a near total lack of essential resources, or some combination thereof, such as a plain of volatile geysers and springs of toxic water.
Savage = 0.5x growth rate, moderate chance of destructive events. Describes a location that is hard to create permanent settlements on, due to scarcity of multiple natural resources, hostile wildlife, or unpredictable disasters, such as a jungle filled with massive, monstrous creatures.
Hostile = 0.75x growth rate, low chance of destructive events. Describes a location more difficult to settle than average due to a scarcity of a single natural resource, abnormally dangerous wildlife, or occasional disasters, such as a plain on a fault line.
Normal = 1x growth rate. Resources are limited, but not harshly, with manageable wildlife and relatively rare disasters. A typical forest, for example.
Fertile = 1.25x growth rate. Resources are generally common enough to cover the needs of most, and wildlife may be largely docile. Disasters are rare and often manageable. A verdant hillscape with a river, for example.
Friendly = 1.5x growth rate. Resources are plentiful, such that poverty and starvation are rare outside of divine interference or incredibly poor government. Wildlife may be larger and more useful than normal, and mostly non-hostile. Disasters are rare and always manageable barring divine intervention. A dense rainforest with numerous useful plants and animals, for example.
Bountiful = 1.75x growth rate. Resources are essentially unlimited, with poverty being essentially impossible. Wildlife is often outright friendly to sentients. Disasters are unheard of. A lush valley filled with metal ores and overflowing with nutritious fruits and vegetables, sheltered from disasters by tall peaks, for example.

Having the Extremophile or an applicable trait that would increase environmental tolerance (e.g. Amphibious in a swamp) means the environment, if hostile, is effectively one level less so, e.g. Savage becoming Hostile.

Any thoughts?"


Oppose. "T00...complicated..t00...much...gr0wth.."

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AbstractTraitorHero

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1053 on: May 05, 2016, 11:21:16 am »

"I wonder why my stone dragons are delayed I think all the traotsy that exist for them are currently approved?
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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1054 on: May 05, 2016, 11:54:59 am »

Spoiler (click to show/hide)
Oppose

Also have you seen this?
Spoiler: Map Proposal (click to show/hide)
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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1055 on: May 05, 2016, 12:18:08 pm »

"I'm not sure why you're voting on something that isn't even a full proposal, Munroe, but how is a simple equation like that too complex? It's  (population)*(base rate*environment mod) each tick. Much simpler than trying to figure out carrying capacities and comparing birth/death rates, taking things to powers, and all that. Even simpler than finding a random factor of growth each turn."
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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1056 on: May 05, 2016, 12:30:53 pm »

"I'm not sure why you're voting on something that isn't even a full proposal, Munroe, but how is a simple equation like that too complex? It's  (population)*(base rate*environment mod) each tick. Much simpler than trying to figure out carrying capacities and comparing birth/death rates, taking things to powers, and all that. Even simpler than finding a random factor of growth each turn."

"Murn03....lik3s...0pposing...things........Anyway....you....3xpect....each...rac3....t0....becom3....massiv3....3mpires....corr3ct??? .....At...th3...v3ry...least....you...can...s33..them...living...in...more...than...0n3...bi0m3???...This...w0uld...requir3...k33ping...
tr4ck...0f...wh0...lives...in...what....which...is...difficult...wh3n...th4t...answ3r....is..."a....c0ntin3nt...."...0r...b3tter...y3t...."A
...pl4n3t"....."
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Vgray

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1057 on: May 05, 2016, 12:34:07 pm »

Xenia turns into a gas and mingles with the atmosphere of Batshorthsech.

"That's enough sulking now brother Axt. Hiding away in this ball of gas doesn't help anybody."
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tntey

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1058 on: May 05, 2016, 12:58:28 pm »

Support the map proposal
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crazyabe

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1059 on: May 05, 2016, 01:17:53 pm »

PTW
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Chevaleresse

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1060 on: May 05, 2016, 01:28:26 pm »

"Murn03....lik3s...0pposing...things........Anyway....you....3xpect....each...rac3....t0....becom3....massiv3....3mpires....corr3ct??? .....At...th3...v3ry...least....you...can...s33..them...living...in...more...than...0n3...bi0m3???...This...w0uld...requir3...k33ping...
tr4ck...0f...wh0...lives...in...what....which...is...difficult...wh3n...th4t...answ3r....is..."a....c0ntin3nt...."...0r...b3tter...y3t...."A
...pl4n3t"....."

"The biome level could be averaged for large, contiguous empires. Presumably a large empire would eventually render hostile environs less so, and deplete more plentiful ones."
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Stirk

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1061 on: May 05, 2016, 01:38:28 pm »

"Murn03....lik3s...0pposing...things........Anyway....you....3xpect....each...rac3....t0....becom3....massiv3....3mpires....corr3ct??? .....At...th3...v3ry...least....you...can...s33..them...living...in...more...than...0n3...bi0m3???...This...w0uld...requir3...k33ping...
tr4ck...0f...wh0...lives...in...what....which...is...difficult...wh3n...th4t...answ3r....is..."a....c0ntin3nt...."...0r...b3tter...y3t...."A
...pl4n3t"....."

"The biome level could be averaged for large, contiguous empires. Presumably a large empire would eventually render hostile environs less so, and deplete more plentiful ones."

"Th3n...3verything...w0uld...av3rage...0ut....t00...0n3....anyway...assuming...bi0m3s...ar3...distribut3d....decently...it...
b3c0mes...pointless...0therwise...it...would...actively...lower...th3...birthr4te...of...empires...because...the...n3gative...penalty...
is...s0...much...higher...than...the...b0nus..."
« Last Edit: May 05, 2016, 01:40:10 pm by Stirk »
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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1062 on: May 05, 2016, 01:41:02 pm »

"Th3n...3verything...w0uld...av3rage...0ut....t00...0n3....anyway...assuming...bi0m3s...ar3...distribut3d....equally...it...
b3c0mes...pointless..."

"Not necessarily. A continent, or, in the future, a planet, might be unusually hostile or fertile overall. You also have creations, such as my own Keardai, that will preferentially settle in difficult terrain as to avoid competing with others. It also retains the effects on smaller populations, who would be the most affected by their environment."
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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1063 on: May 05, 2016, 01:49:21 pm »

"Th3n...3verything...w0uld...av3rage...0ut....t00...0n3....anyway...assuming...bi0m3s...ar3...distribut3d....equally...it...
b3c0mes...pointless..."

"Not necessarily. A continent, or, in the future, a planet, might be unusually hostile or fertile overall. You also have creations, such as my own Keardai, that will preferentially settle in difficult terrain as to avoid competing with others. It also retains the effects on smaller populations, who would be the most affected by their environment."

((You monster! You got me pre-derpedit!))

"Mortals...naturally....f0rm....larg3....empires.......Y0ur...Keardai....will...b3...f0rced...to...d3al...with...th3m...eventually....
Eith3r...expanding...th3mselves...0r...p3rishing....
small...p0pulations...b3com3...big...p0pulations...quickly...with...y0ur...rul3set....
b3sides...it...m3ans...keeping...track...0f...where...everyth1ng....is...l1ving.....
...as...Munr03...said...b3for3...it...is...m0r3...complicat3d...than....hav1ng...a...stand4rd...rul3...f0r...every0ne....
...3ven...without...empires...it...d0esn't...tak3...int0...account...n0mads
0r...rac3s...that...are....thin...and...far...apart...
It...is...c0mplicated...unn3cissary...and...d0esn't...work...well...with...som3thing...lik3...this..."
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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1064 on: May 05, 2016, 02:10:11 pm »

"How would this system be worse at accounting for disparate races? True, it's more complex than a simple, fixed  growth rate for everyone, but such a system renders the adaptation of creatures to their environment almost entirely pointless.

As far as the problem of rapid growth, well, the numbers aren't exactly carved into stone. They can be changed. I even mentioned myself that a base rate of 10% might be too high."
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