Turn 3.2
The sun is rising.
The scarce clouds turns orange under daybreak.
It is morning.
She smiles at them and waves
"Hi! What's your name?"
[6] You greet the Sylvarians, who stand there dumbfounded. Who ever heard of a friendly human here before?
The guard sees this as the perfect chance to escape, and runs away without you.
[5] One of them decides to step forward, crouching to meet you before greeting. "I am Arnav. What is yours, child?"
Vanessa snorts.
"I'll make sure the monster doesn't have friends laying in wait."
Vanessa cautiously looks for monsters.
[1] You would head back to the forest, but it's a long ways off, and the desert looks the same in every direction. You settle for scouting around the camp... And return to find it mostly packed and abandoned. You hear something flying this way.
[5] Fortunately for you, the left a note in a secret code that you were taught when you took the job, and whatever it is that was coming is very slow moving. You find your way to the third camp, where your employers are waiting... and arguing. The rock golem appears to be waking up.
Name: what is your name
Appearance: HE wears Black Robes And Black Leather Boots, On his Belt there is a Obsidian Dagger All of his Gear Looks Quite Primative. he Has many Demonic looking Tattoos. His Skin is White, His Eyes are Green, his hair is White, His Obviusly Demonic Horns are Awesome.
Backstory/Biography: he was a relatively unknown Demonologist From an Entirely Unknown Village Looking For a Good Place to build a Tower, Now Somewhere in the Mountins he has Found somewhere Good to Start Construction.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
STR 0
CON -2
POW 0
RES 0
INT +2
IND 0
Traits : [size=78%] [/size]
Skills :
-Primative Crafting & Construction.
-Summon Lesser Lesser Demon
-Bind Demon
(I would accept this, but it's an obvious demon. if you want to RP it, they have to be human. You could probably pass it off in nakeen's game if your other character died.)
"I'll shove this stick up somewhere none of you's are likely to forget..."
Angrily mutter this to oneself, then head out and do some scouting, see where this gets me.
[2]You head out scouting, but realize you have no idea where you are going. You get lost in the deeper pars of the forest.
[Encounter roll, 5] You spot a large, strange beetle and some Sylvarians discussing something. A human soldier is standing at attention, though something seems off about them considering the monsters present. None of them have seen you yet.
"That was... huh."
Wesley shakes his head around a little bit, attempts to cut off the plains carver's head to take it with him, then gets back to his journey.
[4] You take the head of the plains carver and move on with little fuss.
[3] You reach the outer limits of the Vam, which consists of infrequently patrolled farmland with clusters of houses. The walls of the city are up ahead. Seems like you're almost home.
Oh, hello! You don't happen to know how to dispel a magic cage, do you?
Look for a way to escape
[1] The one competent person decides to run away, having been outnumbered. The child is talking to the Sylvarians, though it is just out of hearing range. Also, for some reason, it's starting to feel cramped in here... Wait, is the cage shrinking?!
[2] Yes, it is shrinking inward, slowly compressing you down. It'll take quite a bit of time before it gets too small to survive, but the clock is ticking.
((Sorry, forgot I didn't post !))
Try to find a place to rest, somewhere in the desert. Maybe the beetle knows a place ?
[5] Just as you start to think about it, the beetle digs a hole into the sand surprisingly quickly. Somehow, the sand is being held together and stable, preventing it from collapsing the burrow. It is large enough for both of you and will keep you hidden for now.
[2] However, you find that the sand is quite uncomfortable, making it difficult to rest. [+1 Hp, +1MP]
((Dropping out. We'll say my character returned to her enclave. Fin.))
(thank you for playing, however briefly.)
((I WAS BUSY))
Tarsus feels a weird voice echoing silently in his head. Something about being busy. Tarsus assumes its God telling him to GET BUSY.
FOLLOW THE SOLDIERS. BE BUSY.
[5] You follow the soldiers without trouble, and in some cases end up leading them on ahead with your agility, sense of direction and sense of purpose. It is a surprisingly short trip before you reach the edge of Elon Woods.
[2] However, most of them are still distrustful of you. At least you are doing a service for your deity.