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Author Topic: [SG] Child of the Mountainhomes  (Read 4008 times)

Weirdsound

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Re: [SG] Child of the Mountainhomes
« Reply #15 on: April 27, 2016, 01:40:05 pm »

Ask Igor how much he thinks six months experience on a military caravan will help out our prospects of landing better military jobs down the road, especially compared to a civil route.

If the trip to elven lands will look much better on our resume, take it. If there is not much difference, sign up for the Teaming Coast
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escaped lurker

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Re: [SG] Child of the Mountainhomes
« Reply #16 on: April 27, 2016, 02:42:10 pm »

Ask Igor how much he thinks six months experience on a military caravan will help out our prospects of landing better military jobs down the road, especially compared to a civil route.

The elderly dwarf strokes his ever-greying beard, as he considers your question - a habit of his, that you and your fellow recruits have come to know well in these past years. Clearing his throat once, he answers your query; "Well, it won't help you much more than guarding any other old caravan. Only consistent effort, good luck, or talent that none of you have displayed yet, will get you anywhere near the ladder. Still, your first military mission at -", he chuckles lightly "At twenty." He shakes his head with a musing smile. "That carves a nice picture, for all that is worth."

Seemingly falling into thought once more, it takes a moment before he continues. "How about this: If you don't have the bite, you might as well not bother. It won't help you achieving something that is above you. It won't open any doors for you, and doing something else won't close any either.  Just, well. If I didn't think it might be worth your time, why bother to go out of my way to tell you, no?"
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piratejoe

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Re: [SG] Child of the Mountainhomes
« Reply #17 on: April 27, 2016, 03:16:27 pm »

Go with the military caravan.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Xardalas

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Re: [SG] Child of the Mountainhomes
« Reply #18 on: April 27, 2016, 03:49:26 pm »

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Wolfhunter107

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Just ask yourself: What would a mobster do?
So we butcher them and build a 4chan tallow soap tower as a monument to our greatness?

Weirdsound

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Re: [SG] Child of the Mountainhomes
« Reply #22 on: April 27, 2016, 04:37:09 pm »

Sign up for the military caravan.

Then, if we don't have to leave right away, do the following:

Talk to the people hiring jailers and enforcers, and get our name out there. Ask who expects to be hiring new employees in the fall. Let those who don't plan on hiring at that time know we hope be back in the fall and looking for work should any of their spring hires not pan out and they need somebody to complete the rest of a tour/contract/term.

Hit the markets for a few items to help us pass our downtime. I'm thinking a pair of training axes to spar with should we find a partner, a simple card/dice/board game to aid us in socializing/gambling with our fellow caravanners, and perhaps a text on animal handling that we can read to both start picking up a new skill and break the ice with the scouts.
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IronyOwl

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Re: [SG] Child of the Mountainhomes
« Reply #23 on: April 27, 2016, 07:13:28 pm »

Hit the markets for a few items to help us pass our downtime. I'm thinking a pair of training axes to spar with should we find a partner, a simple card/dice/board game to aid us in socializing/gambling with our fellow caravanners, and perhaps a text on animal handling that we can read to both start picking up a new skill and break the ice with the scouts.
I like this. Especially since most of our sparring and socializing partners would be hardened veterans.
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KiwiOui

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Re: [SG] Child of the Mountainhomes
« Reply #24 on: April 27, 2016, 08:28:36 pm »

Quote from: Weirdsound
Hit the markets for a few items to help us pass our downtime. I'm thinking a pair of training axes to spar with should we find a partner, a simple card/dice/board game to aid us in socializing/gambling with our fellow caravanners, and perhaps a text on animal handling that we can read to both start picking up a new skill and break the ice with the scouts.

Seems like a very nice idea. +1
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Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.

escaped lurker

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Re: [SG] Child of the Mountainhomes
« Reply #26 on: April 30, 2016, 03:52:42 am »

Child of the Mountainhomes

Age of Darkness, Year 374, First of Granite

Deciding that the mission sounds good enough, you decide to take it - as does another member of your previous squad, Tastrod Bloodwhip. Figures. Sonny-boy wants to do Colonel pops proud, no doubt about it. Not, that you think he necessarily got the wrong idea. While his character is a bit jarring at times, his skill with the warhammer, is a good cut above average. Coupled with being somewhat dependable, he was one of your better squad-mates. How anyone could ever be so fond of gutter cruor, remains a mystery though.

Ten minutes forward, your former instructor has introduced you to the military clerk which is responsible for the caravan. A handful of other, rather fresh-looking soldiers are already present, and until you fill out your share of required documents, the overall number has risen to ten. Whispering you a trustful
"Don't you dare to embarrass me, you hear?", Igór withdraws from the venue, and the clerk - an ashen-haired lady of about seventy years - takes over.


"All-right, soldiers. As you may or may not know, Captain Slateformed and his squad of greenhorns, would have originally taken on this mission. For one reason or the other, they haven't made it here yet, and we - are out of time." She shrugs nonchalantly. Somehow, you get the feeling that she isn't feeling all that sorry about it.

"Now, since we already planned the mission with them in mind, got all the supplies on the wagons, got enough troops ready and so on , we might as well give someone the experience from this trip, instead of letting it all go to waste. Your squad will be lead by... let me take a look. ... Lieutenant Shieldbolted. Right!" Throwing the document back on the coffer that stands in as her desk, she shoots your newly-formed group a glare. "Now listen up. Here's the rules for this trip."


Giving a little speech, this time uninterrupted from gaps in her memory, the clerk tells some of the finer points of the mission.
Quote from: Military Clerk Hailthorn
Major General Feintsteel, has absolute authority over the mission.
Lieutenant Shieldbolted, will be your direct superior.
In the later ones absence, any other squad-leader is eligible to order you.
In the absence of squad-leaders, any of the senior soldiers are also eligible to order you.

Anything else, is as per the usual military regulations, until you enter elven lands.
Inside their forest, don't gather any wood - even if it is lying on the ground.
Burning wood outside of an elven hearth, is also illegal.
Leaving behind the caravan, might be seen as an attempt to spy. Don't risk it.
Trading through non-approved channels, is also a crime. From both sides, this time.
Any perceived crime, might be pursued, and heavily punished by the Windworn Dynasty.

Now for our rules;
Don't accept any of their pipes. You know what it did to our eastern kin.
Don't accept any food or drink that they have to offer. They sometimes hide the stuff in there.
Don't talk about politics, crafting methods, important official- or any military matters, while in the forest.
Punishments are highly variable, but begin with some strokes of the whip, and can go all the way to the string.

Having done her part, and after checking all the documents for errors, the clerk temporarily releases your group. She gives you two hours, before you have to report back to the caravan. After the provided lunch, they want to get a move on - and make good on two days of lost time.


With only two hours of time, you discard your initial plan of seeking later employment in advance. For now, final travel-preparations are in order. As for preparation against eventual boredom, you already have two things in your travel-pack.

Spoiler: Packed Entertainment (click to show/hide)


Judging yourself to be prepared on the front of entertainment, you hurry your steps to one of the better known traders by the great hall. Several centuries in age, and boisterously named, "Titan's Steel" the shop is known for stocking quality smithing. After a quick browsing of their goods, you find a number of weapons that would do the trick. Though as no northern dwarf would intentionally bend steel into a weapon unsuited for killing, your options on blunt weaponry are a bit limited.


Your current funds, are 5 silver towers, 60 copper chips
The conversion rates, are 10 silver towers to one Golden Spire, and 100 copper chips to one silver tower.
Though most copper chips are actually 5-er or 10-er denominations, and even half-towers exist, for simplicities sake, this won't actually feature outside of the story.


Spoiler: Browsing Titan's Steel (click to show/hide)

Finishing your business in the weapons & armour-trader, you find yourself left with over an hour of time. Searching for a book-seller, doesn't take all too long. While the orderly shop stocks some references on animal training, the books are, as expected, quite expensive. The reason, is two-fold; One, being the price of paper. Driven high by mainly being an imported good, it has long since remained stable at half the price of vellum. On the other hand, most of these works also seem far more suited for someone truly deigning herself to specialize in these matters, instead of merely dabbling in it.

Spoiler: Browsing through Books (click to show/hide)


Leaving your shopping behind, you have about a quarter hour left until lunch. You could go for a quick grab, should you remember something else, but after that you truly have to return to your future post.


Spoiler: Libash Zustash'Alak (click to show/hide)


Took me a bit longer than I would have liked. Oh well.
Wrap up our shopping, and I guess we'll be on our way. Barring unforseen circumstances of nefarious design. Not calling it, though.
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flazeo25

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Re: [SG] Child of the Mountainhomes
« Reply #27 on: April 30, 2016, 05:57:22 am »

Buy the Military Animal Training and Bronze training axe.

We could do with good spare weapon and a book on taming for various of uses and to pass time for socializing.
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NRDL

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Re: [SG] Child of the Mountainhomes
« Reply #28 on: April 30, 2016, 06:02:17 am »

Buy the Military Animal Training and Bronze training axe.

We could do with good spare weapon and a book on taming for various of uses and to pass time for socializing.

+1 Sounds reasonable
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Weirdsound

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Re: [SG] Child of the Mountainhomes
« Reply #29 on: April 30, 2016, 09:06:48 am »

Buy the Military Animal Training and Bronze training axe.

We could do with good spare weapon and a book on taming for various of uses and to pass time for socializing.

Actually I'd say pick up the book on wolves. We will be around people who know how to train and command them for battle, so once we are comfortable with the basics, we can turn to them for help. Also the book is cheaper, and as such we have more money to gamble on the trip or even shop when we get to elf land.

I'm also torn between buying one Bronze axe or two copper ones. If we are the only dworf on the trip to bring a training weapon, we will seem kinda silly.
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