This is a reboot of a reboot of a reboot of the original R2SP. Main reason for Reboot MKII is cause the reboot became a clusterfuck, I never updated the OP, and updates were sporadic. So anywho~ It's happening. Again. Universe is better fleshed out this time and there is more of a plot then faffing around on a ship and eventually going to stop at a planet. This is R2SP .. MKIV now?
Anyways. I'm pretty sure I'm sufficiently over my depression to run a game again. Eeeere we go again~!
IC Thread.Now onto charactersheets:
This is not minimalistic. This is going to be at least semi serious. (It's also going to be totally chaotic. You are a large number of possibly insane pirates.) There will be shenanigans and if you people haven't blown up at least two planets by the time this is over, I will be sorely disappointed.
This will use a D13 system. 7 is the best possible success with no overshoot or undershoot. 1 is a critfail. 13 is a critovershoot. Critovershoots can and will be just as bad as critfails, just in the inverse way.
Name:
Race:
Gender: (If applicable)
Skills: (Basically shit your character knows how to do. +/- is used for modifying rolls. Mundane means you autosucceed. If it is something that someone could feasibly make a check against you, it cannot be mundane. Normally a highly skilled professional in a field will have at most one or two mundane skills and a bunch of high modifiers for other skills. The average joe will have 1-3 in terms of modifiers, with the average being 2 but leaning towards 1. Refer to Juno as an example.)
Weapons/Equipment: (Basically items you have that provide modifiers for combat/defense. Refer to Juno's sheet for examples.)
Augments/bioaugments: (Certain races such as KX9 are augment heavy, most baseline humans or baseline Xenos will also have at least one civvie tier augment. Refer to Juno for examples. Juno has mostly military grade augments. As well as a few unique to KX9 augments. Ask if you have questions.)
Anything that's a more or less permanent status thing goes here: (such as Juno being a trap)
Misc items: (Just random shit you have, usually for fluff or plot reasons. Juno's Other Items is an example.)
Status: (Just have it here, I will fill this in for you. You will be required to post it in every major action post you make. Each major update may or may not have your status altered. Use the newer status if such a thing happens. As for items, keep track of them in your charactersheet. I'll actually link the sheets in the OP this time. Probably~)
Name: Juno Salket
Race: KX9 49c (In-setting race. It's a bit tricky to rp, so if you wanna rp it, ask about it and I can walk ya through it via pm/skype/steam/other IM program. And no, only 49's specifically are traps. The rest vary from normal looking people to to perpetual children to 7foot musclebound brutes who can tank a direct hit from an AP tankround and keep coming.)
Gender: Male.
Skills:
Cooking (mundane)
Piloting (+2/-1 full bonus applied)
Melee combat with claws (+/-1)
Melee combat with bladed single hand weapons (+/-2 full bonus applied)
Stealth (+2 full bonus applied)
Hacking (+2/-1 full bonus applied)
Starship related mechanics (+1)
Persuasion (+2/-2 full bonus applied)
Weapons:
Energyblade, various length settings and able to be used as a ranged laser weapon.
-Power 97/100
--Power Drain Short Blade 1 per turn. -1 melee combat roll. (Must be used.)
--Power Drain Medium Blade 2 per turn. +1 melee combat roll. (Must be used.)
--Power Drain Long Blade 4 per turn. +/-1 melee combat roll (Basically it can negate gone horribly right and utter failure, has to be used.)
--Power Drain Laser Burst 8 per turn. +/-2 ranged combat roll (One or the other, has to be used and has to use one full + or - bonus.)
Retractable claws, part of body, bioaugment +2/-1 melee combat roll (One option must be used fully.)
Military Grade Laser Pistol
-Power 100/100
--Power Drain Single Burst +3/-1, ranged combat roll, power drain 10 (Must choose one, must use full amount.)
Augmentations with effects.
Wolf Ears, +/-3 perception (Does not need to use full amount.)
Wolf Tail, +/-2 balance (Does not need to use full amount.), +10 fluffyness.
Extremely Dense Muscle Structure, +/-3 strength, (Does not need to use full amount.)
Highgrade Regeneration, heals very very quickly.
Hacking Suite, pretty straightforward. Makes basic hacks mundane. Advanced ones a +/-5
Sensor Suite/multispectrum retinal implants, Straightforward. Enables vision so long as some electromagnetic radiation is in the area. Enables zoom vision. Enables multispectrum sight.
KX9 Groupmind Uplink.
Retractable claws with hollow tips, toxins/other things can be dispensed via these. Create said toxins in the nanofactory.
KX9 Military Grade Nanofactory. Enables growing implants via ingesting metal, as well as certain other functions.
Augmented stomach. Enables eating metal. Tastebuds are altered as well. Gold tastes like candy!
KX9 Man Machine Interface.
Several minor implants/augments
Is a Trap, +2 Confusing People when gender is stated.
Other Items.
Mostly Black Clothing, (+1 to stealth)
?? Collar.
?? Earring.
Random multi colored ribbons. (-2 to stealth.)
Status
Healthy.
Slightly sleep deprived, -1 perception.
Full, 15/15 fullness.
Sated, 10/10 hydration.
Joke bonuses are completely fine, such as his +10 Fluffyness trait, they won't do much, so why not have them?
It is absolutely fine for a character to have difficulty failing in one area or another, there are plenty of status effects they will no doubt be exposed to over their pirating career that will cause problems. Although hopefully you guys actually get to the pirating part this time~ (I have said this three times now.)
If you want an SCP grade ability or trait, there will be a tradeoff, if you want a few examples, look at the old reboot thread. Also you will need to discuss it with me, preferably via PM or IM so plot stuff can be set up. There are a number of examples. The Pirate with the Parrot is an example. As is Sasha. And Zal's Character. Characters can be rather weird without being SCP style weirdness. Just as long as you aren't so OP you outclass erryone else. It's expected most characters are OP enough that the average joe would get decked enmasse. Last few games had a great mix from above average to early stage OP to literally average joe. All of those are good. So long as we have a mix of it. If everyone was OP it would be boring. If everyone was average it would be boring. Give the last few threads a look. Also, many of the characters in the Original Post of the last were not active. Might need to sift around. Use the search function.
Name: (This is straightforward, you should not need this to be explained.)
Physical age: (Mental age is not posted, pm mental age if it is older or younger then the character's body. Technically Juno would be qualified as several hundred years old mentally, KX9 live a rather long time. However 49's have memory quirks.)
Race: (Anything is allowed provided it isn't a reference to some well known fictional sci-fi race Fuck it, if you can give a good reason for it go on ahead. If you want help with deciding on a race, there are several in-setting races as well that I have set up should you not wanna make a race up. KX9 as an example are both fun to rp as and tricky. I will provide help if you wanna do them.
Description: (A combination of personality and description, if you want to include backstory, then you can put some in also. If you want anything worked into the story in relation to backstory without others knowing about it, pm me and I will see if it works with the story and possibly do so. Odds are is most anomalous characters will need a pm or two.)
There is no character cap. For now. Previous characters are autoaccept should you want to do them again. I may tweak them slightly though to fit with the newer format.
Use my signature to locate the three or four older versions of this.