Turn 51
The rain only gathers in intensity...
((Changing damage system from HP based into limb based. Removing fatigue as it's only unnecessary tediousness to substract and add it all the time.
Now water is calculated independently from food rations, each player receives a water bottle and 2 liters due to this change.
Adding encumbrance and equipment wearing out/getting damaged.
Zone is getting a much more dangerous place with time.))
Lorence "Lucky" Jackson and Nix
Do whatever Nix is doing.
While talking, start scoping out other buildings, especially ones that look like they might have unspoiled food or weapons inside them.
- Hey there comrade, how've you been? - Nix chipperly directs at Lorence, then moves closer to a window to look around.
[1] As he finally reaches it, the glass pane suddenly explodes, loads of shrapnells flying around!
[Nix: 3, Lorence: 5] Nix barely jumps out, his clothes lightly scratched by flying glass. Lorence was quick enough to jump over the endless pit, leave to another room and hide.
Nardo Polo
Keep going. Everything will be work out.
[4] The building shakes for a short while, but it doesn't collapse.You all charge into the dark hallway and go upward a staircase to second floor.
[6] There is a hallway that leads to a few rooms, as you enter it, soldiers jump out of these rooms and shoot!
[Soldiers: 6, Mercenaries: 1, Nardo: 4]
Soldiers unleash a giant salve from heavy machineguns, literally mowing down most of their squad. Blood splatters all over the hallway. Nardo managed to hide behind his comrades and run back to the staircase.
[5] Building shakes again, but it doesn't collapse.
Entire mercenary squad killed!
Fisk Black and Viltriskia Nikita
Turn a 360, scan for a visible anomaly, and check the map. Then, continue throwing small objects in front of me.
On observing the guy fashioning his spear, "Good idea. You need a weapon and neither me nor Sergei will give you a gun."[/color]
Break off a branch, try and sharpen it to a point. Hold said poking stick read while iluminating the road ahead.
[5] Fisk looks for any anomalies in the vicinity. Nearby forests are glowing with bright, almost blinding blue light, revealing abundance of electricity based anomalies
[1 +2] There are a few glowing objects lying inside them - some balls of electricity and glowing metal plates.
[2] Then Fisk thinks about checking a map, but there isn't a good spot to do it. Released to rainfall, it could be damaged.
[6] Viltriskia tries to pull off a branch of a small tree close to the road, but it suddenly breaks and falls on him!
[2] He fails to dodge and gets hit in the head, getting it heavily bruised.
[3] Sergei comes closer to the treestump and notices that the wood was rotten, that's why it broke.
[6] Viltriskia tries to grab the branch again, but suddenly his hand gets covered by rapidly growing vines.
[1] He fails to free himself, and both Sergei and Fisk aren't going to help him. They look confused, waiting for what's going to happen.
[Iron maiden: 6, Viltriskia: 6, Sergei: 4, Fisk: 5]
The vine unleashes thousands of deadly spikes straight into Viltriskia's arm! He tries to free hismelf again, but the vine holds firmly, and it's spikes are angled so they only make him hurt himself more. But suddenly, he manages to free hismelf! You all hear an ominous gurgling coming out of the tree, and suddenly all the spikes shoot out of it!
You all jump to the ground and dodge the incoming salve! Viltriskia looks at his hand - it's wounded badly, his arteries have been severely damaged. There are a few really long cuts left after trying to free himself. Luckily he didn't feel anything under the adrenaline rush.
Viltriskia: Right hand heavy damaged
Viltriskia: Head heavy bruised
Viltriskia: Adrenaline rush
Irene Dragojavich
When all else fails, use a bigger gun.
[Irene: 3, Controller: 1] You finally manage to break that strange uneasiness stopping you off, and shoot the mutant twice in his chest. It breathes heavily and then suffocates due to punctured and flooded with blood lungs.
AbstactTraitorHero - Anna Iveson run summary
With Miriel you swim to the shore and climb it up, getting into the forest and wandering towards civilisation.
Name: Anna Iveson
Started at: Turn 1
Finished at: Turn 51
Days survived: 5
Money gathered: 0
Artifacts found:
None
Overally: 0
Enemies defeated:
1x Controller - killed by Miriel;
Overally: 1
Discoveries:
X-Ray flash - turn 1;
Acidic fields - turn 4;
Whirl - turn 47;
Overally: 3
NPC met:
Miriel - turn 11;
Overally: 1
Points received for completed run:
For survived days: 0,1 * 5 = 0,5
For gathered money: 0,1 * 0 = 0
For artifacts: 0,2 * 0 = 0
For defeated enemies: 0,5 * 1 = 0,5
For discoveries: 0,3 * 3 = 0,9
For met NPC: 0,1 * 1 = 0,1
Overally: 2
Received experience: 2 * 0,5 = 1
You receive 1 experience point, which can be used to upgrade stats or skills. Distribute it wisely.
You can return to the Zone and continue game, or finish it completely. Which do you choose?