Alive Players
Name: Dustan Hache (original name, amrite?)
Gender: male
Appearance: Tall, thin, with dark brown hair and light brown eyes. He looks like he has a permanent scowl.
Biography: With no relatives that cared about him and a load of debt, he was sent to The Zone by his debitors with one purpose: Get rich, or die trying.
Completed runs: 1
Health status: Fine
Head
Torso
Hands
Legs
Stats
Strenght: 2
Dexterity: 1
Intelligence: 1
Intuition: 7
Luck: 0
Skills
Hand to hand: 0
Sidearms: 1
Rifles: 0
Shotguns: 0
Throwing: 0
Medical: 0
Hunting: 1
Technical: 0
Survival: 4
Equipment
Armor:
protective vest,
Clothing:
Over clothing:
Trenchcoat (damaged),
Torso:
Gray shirt,
Legs:
brown pants,
Tools:
Geiger counter,
Swiss army knife (multitool),
baking soda
Weapons:
a M1911 with two clips of ammo,
AKM rifle with 3 magazines (- 15 bullets),
SWD sniper rifle with 25 magazines (-5 bullets),
Water and food:
Water bottle - 2 liters;
2 day rations,
Artifacts:
1x Repeller
Money: 3 300 000 USD
Faction: Stalker
Active effects:
Lowered Mechanical Resistance
Name: Fisk Black
Gender: Male
Appearance: A heavyset Russian man of thirty-ish with lots of scars and some very minor burns.
Biography: He has no idea why he's signed up. He was only a lad then. His house burned down, leaving him in the orphanages for the largest portion of his life. He became a wrestler for an underground wrestling federation. Someone pulled a knife and everyone went berserk. Many of his scars came from other people in the crowd with similar weapons. He joined the force as an alternative to fighting in closed arenas. And, now, he's here in beautiful Chernobyl and the deadly deadly radiation.
Health status: Fine
Head - face lightly wounded, face heavy bruised, lost tooth
Torso
Hands - chemical burns, left hand heavy lacerated
Legs - acid burns on right leg,
Stats
Strenght: 3
Dexterity: 3
Intelligence: 0
Intuition: 1
Luck: 0
Skills:
Hand to hand: 4
Sidearms: 1
Rifles: 2
Shotguns: 0
Throwing: 1
Medical: 0
Hunting: 0
Technical: 0
Survival: 2
Equipment
Armor:
protective vest,
Clothing:
Over clothing:
A large trench coat (damaged sleeve),
Tools:
a simple gas mask,
supply of filters for gas mask,
military communicator,
geiger counter,
map of exclusion Zone,
Weapons:
spiked brass knuckles,
Makarov's pistol with 4 ammo clips (-4 bullets),
AKM rifle with 6 magazines -jammed-
Trophies:
lightly dissolved ghoul leg,
bear-bat paw,
Water and food:
Water bottle - 2 liters;
12 day's food rations,
bottle of tequila,
Artifacts:
12x repeller shards,
Money: 0
Faction: Military Stalker
Rank: Colonel
Active effects:
HgTh
Name: Giennadii "Giena" Vassilich Zheytsun.
Sex: Male.
Appearance: Wiry, tall and dirty. Looks a bit out of place, but quite satisfied with his lot in life.
Biography: Born in the BSR, Giena had his share of hunger, hard work, and all now he wants is a new life, away from the revolutionary thought. What better place than Zona?
Stats:
Health status:
Head: Broken tooth
Torso: Mighty fine.
Hands: Scratched arms.
Legs: Bites all over legs.
Strength: 0. - Giennadi is no slacker, but he is lanky, and he doesn't have the sheer muscle power to get his way done.
Dexterity: 1. - Whilst not a graceful dove, Giennadi is definetely agile enough to handle himself.
Intelligence: 1. - To fix stuff and to learn how to survive in the CCCP you need knowledge that every man like Giennadi has.
Intuition: 0. - Might not get lost in an empty room, but doesn't exactly know his way around.
Luck: 0. - Luck? You believe in luck?
Skills:
Hand to hand: 1.
Sidearms: 0.
Rifles: 0.
Shotguns: 1.
Throwing: 0.
Medical: 0.
Hunting: 0.
Technical: 1.
Survival: 0.
Equipment:
Clothing:
Head:
Black Balaclava. - The cold Rus autumn in the Zone is not a time for shying away on clothing, and freezing ears and the nose off ain't fun.
Cracked, yet stylish aviator sunglasses. - They might be Yankee, but they're worth it.
Torso:
Dark brown leather coat. - Possibly the most valuable item in Giennadi's posession, it is sturdy, warm and comfortable.
Dirty, gray undershirt. - Nondescript, just like it's owner.
Burgund - blue checkered shirt. Filthy and patched up, it is still warm and pleasant to the touch.
Arms:
Fingerless, green wool gloves. - Warm. Useful. Wait 'til the mud hits and you wouldn't be caught dead without those.
Legs:
Black work pants. - Dark and with spacious pockets, these aren't the worst thing to wear in the Zone.
Old tights. - Every little bit helps when sleeping on the hard ground.
Leather belt. - Good for keeping pants up, children disciplined and cowards hanging.
Work boots. - Cheap, low quality workwear distributed in the kolchoz, still anything is better than going barefoot.
Wool socks. - I do value my toes. If you do so as well, better wear those come October.
Tools:
Pocket knife. - To cut bread, open cans, shave and slit wrists, you need one of these babies.
Radio receiver. - Stolen from a tourist in the Crimea, this is possibly the greatest treasure that Giennadii has.
Rope. - A short length of rope is always needed for good, old fashioned adventure.
Electronic parts - parts that can be used to repair electronic devices.
Tape recorder with 3 cartridges
Cartridge with recording - Giennadi's anti-fascist recording
Some pills - unidentified due to darkness
"Elephant" gas mask with set of filters
Explosives - explosive materials, strong enough to blow up a big building.
Weapons:
TT-33 with 5 clips - One of the many weapons left behind by the Red Army in the hands of the liberated local during the War.
Grenade
Water and food:
4x 1 litre water bottle
6 tinned food rations
Artifacts: None
Faction: Stalker.
Active effects: None.
Name: Marley
Gender: Male
Biography: Scientist at heart who wished to go and explore and learn more about the zone. Pack some basic camping supplies, a pocket knife, and headed out.
Health Status: Fine
Head: heavy acid burns on face - bandages applied
Torso:
Hands:
Legs:
Stats
Strenght: 0
Dexterity: 0
Intelligence: 1
Intuition: 0
Luck: 1
Skills
Hand to hand: 0
Sidearms: 0
Rifles: 0
Shotguns: 0
Throwing: 0
Medical: 2
Hunting: 0
Technical: 1
Survival: 0
Mutations
Healing touch - Marley's finger charges with energy which can be spent on curing injuries
Jellyfish magnet - all jellyfishes present in an area are drawn to Marley's finger.
Equipment
Clothing over body:
Labcoat
Warm clothing [damaged]
Tools:
Pocket knife,
Geiger counter,
Samples:
2xBear-bat samples,
Jellyfish acid bottle,
7xGhoul hound samples,
2xController samples,
2xFlesh giant samples,
Food and water:
2 food rations,
1x water bottle (1,5 litres),
Artifacts:
1x repeller shard,
Faction: Stalker
Active effects: noneName: Jak
Specie: Reacher
Gender: Male
Appearance: Similar appearance to all Reachers, apart from the fact that its left arm is nearly white due to all the accumulated scar tissue.
Biography: Completely forgotten what it was before it became a Reacher, one of Jak's earliest memories was getting his arm stuck in an Iron Maiden before frantically and bloodily removing himself from the scene. Since then, not much has been noteworthy in Jak's life, apart from the thrill of the ambush and the feasting of flesh.
Health Status: Heavily bruised - Heavy bruisings on left side of body
Head: heavy bruised
Torso:
Hands: lightly bruised
Legs:
Stats
Strenght: 0
Dexterity: 1
Intelligence: 0
Intuition: 1
Luck: 0
Skills
Ambusher: 1 - increases chance of successfully ambushing prey
Mining: 0 - allows to dig through rock, concrete etc. with bare hands
Detection: 1 - increases chance of detecting prey without sight or smell (reachers have only maw...)
Powerful charge: 0 - adds bonus to charging (in addition with mining it allows to charge and strike through a block of concrete)
Predator intuition: 2 - allows to roll for prediction of enemies' next moves
Active effects: NoneName: Irene Dragojavich
Gender: female
Appearance: 5'6", athletic build. Short brown hair, fierce hazel eyes (very defined red color over the traditional brown).
Biography: A successful hitwoman, Irene lived a glamorous life, until she killed her boss's son when he got handsy with her. With a monumental bounty on her head, a fellow hitman gave her the chance to survive in the zone. Of course, he's probably going to take the bounty for himself, since a city girl wouldn't last a week here.
Health status: Fine
Head - lightly bruised;
Torso
Hands
Legs
Stats
Strenght: 0
Dexterity: 0
Intelligence: 2
Intuition: 0
Luck: 0
Skills
Hand to hand: 0
Sidearms: 1
Rifles: 1
Shotguns: 0
Throwing: 0
Medical: 0
Hunting: 1
Technical: 0
Survival: 0
Equipment
Clothing:
Head:
A hat
Armor:
military suit (high protection)
Tools
Geiger counter
crowbar
pocket map of the zone
flashlight
a knife
Weapons
Makarov's pistol with 7 magazines
VSS Vintorez sniper rifle with 5 magazines
SWD sniper rifle with 47 explosive bullets
Water and food:
9 days food rations,
Water bottle - 1,75 litres,
Artifacts:
1x Charged Plate
Money: 0
Faction: Stalker
Active effects:
HgTh
Dead Players
Name: Bill alabaster
Gender:male
Appearance: a man of 20 short skinny with jet black hair has a scar extending from left corner of the mouth to the left cheek.
Bio: Bill grew up with a loving caring family. At the age of 17 he was kidnapped and brought to the zone and left to die. Through sheer will he survived. Ever since then he has been a stalker.
Health Status:
Head
Torso - bruised back,
Hands
Legs - slight scratches
Strength:1
Dexterity:0
Intelligence:0
Intuition:0
Luck:1
Skills
Hand to hand:1
Side arms:1
Rifles:1
Shotguns:0
Throwing:0
Medical:0
Hunting:0
Technical:0
Survival:0
Equipment
Armor:
protective vest,
Clothing:
worn out clothing {worn},
new clothing,
Weapons:
double barrelled shotgun with 18 shells,
Makarov pistol with 6 clips (-1 bullet),
AKM with 6 magazines [jammed],
Water and food:
4x 1 litre water bottles,
5 cans of food,
Artifacts:
Faction: stalker
Active effects:Name:Nikolai Kakashosnov
Gender: male
Appearance: Stocky Russian man. Brown hair. Brown eyes. 5'10''. Neat Clothing(always orderly).
Biography: Nikolai is 19, just enlisted. He was a little unruly in his youth, but he has put that behind him in order to join. He is the classic military grunt. None to bright, strong, and (mostly) unquestioning. He was mildly injured in an ally fight in which he was ambushed by 3 rivals. He sent all three into the intensive care unit, sustaining an injury to his left shoulder and some lacerations to his chest in the process, but he's right handed, so it isn't really an issue. He carries his family trench knife everywhere he goes.
Health status:
Head
Torso: minor injury to left shoulder. Mild scarring on chest.
Hands
Legs
Stats
Strenght: 2
Dexterity: 0
Intuition: 0
Luck: 0
Skills
Most weapon skills improves usage and accuarcy of chosen weapon.
Hand to hand: 2
Sidearms: 0
Rifles: 1
Shotguns: 0
Throwing: 0
Medical: 0
Hunting: 0
Technical: 0
Survival: 0
Equipment
Armor:
military protective vest,
Tools:
map of exclusion Zone,
military communicator,
Weapons:
trench knife,
AKM rifle with 6 magazines (-1 bullet);
Misc:
picture of girlfriend,
Artifacts:
3x Charged plate
Faction: Military Stalker
Active effects: None
Name: Viltriskia Nikita
Gender: male
Appearance: A Grizzled man in filthy clothes consisting of worn jeens. a dirt dirty woolen coat, and a filthy half-buttoned shirt.
Biography: A Poor man from a town near the Tunguska River in Russia. He was poor and offered to work as an expandable asset for a private company to go to the zone and get stuff.
Health status: Near Death
Head - heavy bruised, slight scratches - treatment applied;
Torso - heavy lacerations, slight scratches - treatment applied;
Hands - right hand severely damaged, scratches, lacerations, - treatment applied; both arms scratched, right arm punctured, - treatment applied,
Legs - left leg lost
Stats
Strenght: 0
Dexterity: 1
Intelligence: 0
Intuition: 0
Luck: 1
Skills:
Hand to hand: 3
Sidearms: 1
Rifles: 0
Shotguns: 0
Throwing: 0
Medical: 0
Hunting: 1
Technical: 0
Survival: 0
Equipment
Encumbrance: 4/50
Water bottle - 2 litres;
clothes, *right shoe damaged* {worn}
trenchcoat {worn}
protective vest {worn}
AKM with 9 magazines (current 20 bullets),
Makarov pistol with 3 (-10 bullets) magazines,
health kit,
2 bread loaves
Artifacts: None
Faction: Stalkers
Active effects:
Name: Gher
Gender: Male
Species: Ghoul Hound
Description: A hairless rotting wolf, with chewed off ear ends and decayed eyes. Covered in open wounds and sores, hardly any skin, showing the raw muscle underneath.
Health status: Fine [UNDEAD], bullets in body, gunshots all over body
Head:
Torso:
Front paws:
Rear paws:
Tail:
Stats:
Strength: 4
Dexterity: 3
Intelligence: -8
Intuition: 1
Luck: 0
Skills:
The Beast: 2 - acts as a stats buff, adding 1 point to all stats except Luck, for every two levels put in this skil. It must be activated and lasts two turns, with cooldown of one turn.
Beastly instinct: 0 - allows to let instincts take control and enter berserk, greatly increasing damage output but decreasing defense capabilities. At 6 or above player can control the berserking mutant.
Alpha male: 0 - influences player's ability to form pack of hounds and control them.
Ghoul regeneration: 1 - increasing this stat increases rate of body regeneration after eating flesh.
Black Ichor: 0 - this skill allows ghouls to somewhat control black ichor filling their veins, giving possibility to add 3 active effects to it. Currently - corrosive.
Ghoulish resistance: 0 - increases resistance to radioactivity and mechanical injuries.
Mutation: 3 - each mutant possesses ability to mutate further, developing more abilities and skills. The higher the number of points put in the skill, the higher the chance to successfully mutate.
Equipment:
Nardo's right leg,
Active effects:
Rotting - for ghoulish mutants the effect is permament and increases without eating flesh.
Steel resistance {Permanent}
Rust resistance {Permanent}
+Regeneration
Name: Nardo Polo
Gender: male
Appearance: A filthy, scrawny, and very shifty looking man of indeterminate age dressed in rags and with very long matted hair.
Biography: He's been wandering around for a very long time. Doing the odd job and stealing the odd thing. He has a drug problem and his memory's a bit fragmented.
Health status: Near Death [Bleeding] Heavy lacerations all over body, dismemberment
Head
Torso - Bruised; right lung punctured and fried - puncture treatment applied; acid wounds; chemical burns on back, two knives lodged in,
Hands - Heavy bruised,
Legs - Heavy bruised; acid wounds; right leg ripped off - limb remaining's makeshift treatment applied,
Stats
Strenght: 0 +6
Dexterity: 1 +6
Intelligence: 0
Intuition: 1
Luck: 0
Skills
Hand to hand: 0
Sidearms: 0
Rifles: 0
Shotguns: 0
Throwing: 2
Medical: 0
Hunting: 0
Technical: 0
Survival: 1
Equipment
Encumbrance: 10/50
Water bottle - 2 liters;
assorted drugs (1 portion left),
Filthy rags {worn}
first prize marbles tournament badge,
1 day food ration,
6 throwing rocks,
hotel room key,
old throwing knives set (4 knives)
steel throwing knives set (9 knives),
trenchcoat with protective vest and camouflage {worn}
communicator,
map of exclusion zone,
Artifacts: None
Money: 4350ru
Faction: Mercenary
Active effects:
Energized
- Regeneration
+1 roll bonus
Adrenaline Rush
HgTh
Name: Nix
Gender: Male
Appearance: Short, stocky, with a grizzly red mane surrounding his weather worn face.
Biography: A former mountain man, Nix knew that a trapper and hunter living in modern times was living on borrowed time. With the natural world being chipped away, Nix felt that he could not live the soft life of cities, towns and suburbia. Instead, he sought out the harshest of environs, and this of course, led him to the Zone.
Health status: Unconscious
Head - Bruised
Torso - Heavily bruised
Hands
Legs
Stats
Strength: 3
Dexterity: 4
Intelligence: 0
Intuition: 2
Luck: -4
Skills
Hand to hand: 1
Sidearms: 1
Rifles: 1
Shotguns: 0
Throwing: 0
Medical: 0
Hunting: 1.
Technical: 0
Survival: 1
Equipment
Encumbrance: 9/60
Water bottle - 2 liters;
Leather and fur suit - scratched;
furry hat,
AKM with 2 magazines,
Makarov's pistol with 6 ammo clips,
complex keys,
flash grenade,
3 tins of canned meat
box of rusks
Artifacts: None
Money: 0
Faction: Stalker
Active effects:
HgTh
Finished
Name:Anna Iveson
Gender:female
Appearance:A young girl around the age of 14 with died green hair tied into a ponytail,she has wide curious yet kind green eyes and is 5ft0 feet tall she does have boobs they are inconsequential and small.
Biography:Living with her family her whole life happily and joyfully Anna never thought shed have to do this until her dear sister big sister miriel a stalker disappeared and now Anna terrified for her sister ran here with some spare gear her sister left at home.
Health status: Fine
Head
Torso
Hands
Legs
Stats:
Strenght: 0
Dexterity: 0
Intelligence:1
Intuition: 1
Luck: 2
Skills:
Hand to hand: 0
Sidearms: 0
Rifles: 0
Shotguns: 0
Throwing: 0
Medical: 1
Hunting: 0
Technical: 1
Survival: 3
Equipment
Encumbrance: 15/50
Water bottle - 2 liters;
child sized camoflauge and casual clothes,
protective radiation suit,
a simple hunting knife,
fire starting kits,
flint and tinder,
geiger counter,
painkillers and a first aid kit,
12 survival rations,
map of exclusion Zone.
Artifacts: None
Money: 0
Faction: Stalker
Active effects:
Goal: save big sis miriel!
Waitlist
-
Cold Storage
Name: Lorence "Lucky" Jackson
Gender: Male
Appearance: Age:31, 5'2, 200 lbs, Brown Hair, Blue Eyes, White Skin, Large Tatoo of someone by the name of "Alice" On his back.
Biography: Over the Last twelve years he has managed to Gain a Decent sized Fortune Gambling over the last 6 years, but Recently he seems to have won the wrong game, Mostly since Several Gangsters Broke into his house in the middle of the night and Threatened to kill him if he didn't get lost... That quickly Escalated to him being Driven Out here With some basic Supplys and a note that said "If you return we WILL find you and Kill you."
Health status: Fine
Head
Torso
Hands
Legs
Stats:
Strength: 1
Dexterity: 3
Intelligence: 0
Intuition: 3
Luck: 7
Skills
Hand to hand: 0
Sidearms: 0
Rifles: 2
Shotguns: 0
Throwing: 1
Medical: 0
Hunting: 1
Technical: 0
Survival: 3
Equipment
Clothing:
Head:
GP-5 gas mask [not worn],
Tools:
geiger counter,
first aid kit,
Weapons:
hunting knife (with damaged handle),
AKM rifle with ammo belt ( 249 bullets, almost about the capacity of 5 magazines),
Water and food:
Water bottle - 2 liters,
1 day food rations,
Artifacts:
2x blue glowdust
1x green glowdust
Money: 0
Faction: Stalker
Active effects:
HgThName: Ronald Roman
Gender: male
Appearance: 1.80 meters tall, brown long hair, average build, brown eyes, long scar on the torso.
Biography: Ronald never liked his life. He was quite successful, but he never cared about it: he just couldn't stand people. That's why he decided to abandon everything and become a stalker.
Health status: Fine
Head
Hands
Torso
Legs
Stats
Strenght: 2
Dexterity: 3
Intelligence: 0
Intuition: 1
Luck: 0
Skills
Most weapon skills improves usage and accuarcy of chosen weapon.
Hand to hand: 3
Sidearms: 0
Rifles: 0
Shotguns: 0
Throwing: 0
Medical: 1
Hunting: 0
Technical: 0
Survival: 2
Equipment
Encumbrance: 9/50
Water bottle - 2 litres;
warm clothes,
tent,
knife,
2 days food rations,
rusty screwdriver,
teeth necklace [flesh giant trophy],
Artifacts:
1x Battery
Money: 0
Faction: Stalker
Active effects:
+Radiation
+Regeneration
HgTh