Bloodyhells, I can see it all now. It is ugly. It is bloody. It is hell.
The fort is a total failure. We were given a last chance; delve deep into the territories of evil, fortify a position and strike against Tosid Rushaxe's necro-horde.
The King would have been smarter to have had us executed on the spot or earlier by the beard! For all the dwarven lives lost or irreprably twisted here we have only succeeded in creating a lack-lustre necromancer hang-out where the heretical secrets are spread through wandering poets who outnumber the 'staff.' The fact is though, I would have done anything at all to deflect the glowing fuchia gaze of Salo's undead eyes before it ripped me to shreds. Anything. Death gives one a certain reminder about it's supposed inevitability and I wonder about the King's true intent behind the Bloodyhells expedition.
I've come upon the overseerer's journal up in this tree. It seems obvious that the previously appointed elf-citizen overseer had left it up here while sneaking off to love trees as it has been neglected for quite a while. The current intended holder is too pre-occupied with artistic pursuits to effect leadership. We'll see what's going on.
Just under this tree a dwarf poet heads towards what must be a passage into the fort. It's hard to tell what areas of the fort might be secured when you can move through walls. There appears to be a main airlocked trade depot entrance on the shore in the south, littered with the corpses of fallen dwarves.
It leads to the right side of an expansive area in the soil layer where a little bunker guards the main stair into the old fort.
The stair from the half-completed shelter on the surface passes an open bridge into the fort through an empty room and a cage-trap hall. There's a hole and a stair that connects to the large soil layer.
The soil layer below connects to the underground wagon tunnels by ramps and stair in the room to the left of the four bridges. Corpse concentration is high here. The roof of the main stair bunker is seen lower right.
Going north leads to a demolished trade depot at the hub of the underground wagon tunnel network.
The main stairs from the bunker leads to the crossroads of the fort. All the necessities were focused here, workshops, hospital, prison, corpse pile, giant undead therapod labrynth, wine pond. Most roads from here lead to flood recovery efforts, corpses and/ or abandoned mystery projects.
Except down, well corpses yes, but 50 levels down another small roofed bunker guards an opening into the caverns. It's drawbridge is even walled over. Deeper we go then.
Ten more levels down we pass living quarters and storage before arriving at The Garlic of Vipers. A fairly quite tavern compared to The Chamber of Death which is the library next door who's floor is littered with mangled corpse parts. Nearby is an under-construction temple complex.
Directly below are farming and food storage.
Housing expansion.
And finally shop floor.
Shockingly sensible and functional down here.