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Author Topic: When we will see dorven clerics banishing undeadz?  (Read 627 times)

paShadoWn

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When we will see dorven clerics banishing undeadz?
« on: April 18, 2016, 03:32:58 am »

The only effective way to deal with undead is to banish them cuz they can animate anything or just fly about uncorporeal and suck. So having dorven clerics with healing and banishment spells would be really nice for those purpleish embarks.
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Dozebôm Lolumzalìs

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Re: When we will see dorven clerics banishing undeadz?
« Reply #1 on: April 18, 2016, 06:51:29 am »

To deal with undead:

1. Kill zombies by arming soldiers with maces (or hammers if that's what they're already skilled with) and sending them to kill the zombies. If you can't pulp them with maces, at least drag the corpses to another biome without reanimation/stick them in a hole with a hatch over it/shove them into magma.

2. To deal with ghosts, make slabs for them.

Dwarven "clerics" may very well be added to the game at a later point, but there is no particular need to add them now.
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Calidovi

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Re: When we will see dorven clerics banishing undeadz?
« Reply #2 on: April 18, 2016, 06:21:45 pm »

And make sure you note that getting a functional hospital is essential for evil starts. Evil embarks are not supposed to be easy, and I feel like mitigating that with MAGIC may make it too manageable.
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NW_Kohaku

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Re: When we will see dorven clerics banishing undeadz?
« Reply #3 on: April 18, 2016, 08:24:41 pm »

There may well be something in the new myth system that enables the banishment of undead, but it's almost guaranteed not to just be something every deity hands out to any lay priest the way that D&D works. 

That would be a magic power, just one that acts as an anti-magic to necromancy (if not possibly other magics), and may be obtainable through being specific magical races or through obtaining/creating specific magical artifacts.  If you get these powers, they will not be "clerics", however, but just another form of power, and you will probably have to be playing one of those blue lizards with exposed brains rando races from a high-fantasy setting mythic.

For that matter, "evil" biomes won't be around forever, and the myth generator may well be their death knell; Toady is inventing the system that will replace them right now, so we may well see a switch over to a system where, instead of evil or good or chaotic biomes, there are specific sphere biomes, like "crafts" or "fertility" or "storm" or "war", with corresponding effects upon the land.
« Last Edit: April 18, 2016, 08:27:19 pm by NW_Kohaku »
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4maskwolf

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Re: When we will see dorven clerics banishing undeadz?
« Reply #4 on: April 19, 2016, 09:58:09 am »

This specific idea is likely never going to make it into dwarf fortress due to Toady's personal preferences.  In previous Dwarf Fortress Talks, most prominently episode 7 on artifacts, he said that he wanted to make magic seem truly magical rather than being, as he put it, "industrialized magic".  Basically, he intends magic, at least in vanilla dwarf fortress, to be rare and not fully understood, perhaps even by those who wield it.  There may be hidden costs or affects that the user does not realize at first, for example.  Thus this type of thing is not likely to see the light of day, at least not in vanilla.

Take this with a grain of salt, the DF Talk I referenced was from several years ago and it's perfectly possible Toady has changed his mind since then.