Great job cranking those out so fast. Quite impressive.
-snip-
Thank you!
Well I don't necessarily mean the pokemon are evil, I just meant the tags could be used to put ghost Pokemon in haunted areas.
All [EVIL] does is
Creature is considered evil and will only show up in evil biomes. Civilizations with USE_EVIL_ANIMALS can domesticate them regardless of exotic status. Has no effect on cavern creatures except to restrict taming. A civilization with evil creatures can colonise evil areas.
So I think giving ghost/dark ones [EVIL] would actually work pretty well. We'll need Ace on the case to decide which ones to move out of their old biomes and become evil. Same with [GOOD], it does the same thing with good biomes. I think that's actually really fitting tbh, fairy types in good biomes, dark/ghost ones in evil. We probably don't want all the dark/ghost ones or fairy ones in the good/evil biomes, however. Especially the evil ones, which also work great for HFS (Houndoom anyone?)
As for the Civ stuff, lets just vote right now lol. Humans or dwarves? There's 4 of us (Roboson, AceSV, darkflagrance and myself) so that seems problematic. I could drop my vote seeing as it makes no difference to me really. If you guys would rather PM me your vote, go for it, otherwise just post it and once we're all done, we'll have an answer.
Lastly as for the mod structure, I'm trying not to touch any of the vanilla files. Personally, in my taste, I would like to delete the vanilla creatures except for any needed ones. I would much rather have just Pokemon around.
Oh and I made something fun if you guys want c:
pokeflute_instrument
[ITEM_INSTRUMENT:POKEFLUTE]
[NAME:pokeflute:pokeflutes]
[VALUE:200]
[SIZE:25000]
[MATERIAL_SIZE:3]
[HARD_MAT]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
If the instrument has no parts, use SELF for the piece tokens.
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
[VOLUME_mB:0:10000]
[PITCH_RANGE:-1200:3000]
[TIMBRE:SPARSE:WOBBLING:QUAVERING]
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
[DESCRIPTION:The Pokeflute is a flute which can play with such a beautiful tone that even sleeping Pokémon find themselves roused.]
pokeflute_reaction
[REACTION:MAKE POKEFLUTE]
[NAME:make pokeflute]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:gem:1:ROUGH:NONE:NONE:NONE]
[PRODUCT:100:1:INSTRUMENT:EXAMPLE WIND:GET_MATERIAL_FROM_REAGENT:gem:NONE]
[SKILL:CUTGEM]
[DESCRIPTION:USE_INSTRUMENT:EXAMPLE WIND]
[CATEGORY:INSTRUMENT]