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Author Topic: How can you all stomach bedrooms?  (Read 13255 times)

SirFinbar

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Re: How can you all stomach bedrooms?
« Reply #45 on: April 23, 2016, 05:38:43 am »

Use macros.  I always set up some macros for repetitive designating the bedrooms, and usually another one to place beds and another to set as bedrooms.
im genuinely surprised it took this long for someone to mention ingame macros...

-record yourself digging out a room (Ctrl + R)
-play the the recording (Ctrl + P)  x times for x rooms
-after they have been dug, record yourself furnishing a room
-play for all rooms
-record yourself designating one room, play

when i first started the game and wasnt aware of ingame macros,  i would always make 1 huge dorm

I was not aware this was a thing!  :o
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MobRules

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Re: How can you all stomach bedrooms?
« Reply #46 on: April 25, 2016, 03:49:43 am »

I like that design. It's an idea I'll have to try out. Currently I tend to want to go several layers deep before I start getting into everything, as I usually want to use the first z-level or two for farming.
Yeah, I ususally put the depot in the first stone layer, or the last not-stone-layer, depending on how deep the "soil" layers are, with a long ramp-tunnel leading down to it. And then the farming levels accessible by coming up from the depot level (but not down from the surface).
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Random_Dragon

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Re: How can you all stomach bedrooms?
« Reply #47 on: April 25, 2016, 03:06:00 pm »

Well this is derp. I tend to just make a 5x5 room, toss 25 beds in there and boom. Done. Repeat as needed.

The tedious part is designating every single one as a room. Whether a basic 1x1 room, or large overlapping rooms once there's enough engraved space to offset the overlapping room penalty.
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sculleywr

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Re: How can you all stomach bedrooms?
« Reply #48 on: April 25, 2016, 09:52:04 pm »

Tell me, is there some secret to meticulously digging out, furnishing and assigning a crap ton of tiny 2x2 bedrooms without burning yourself out? I'm quite experienced in the game but a year or so ago I was building a bunch of bedrooms until I snapped and had to stop playing for a couple of months.

How do you do it? I can't take it anymore, everyone has a beautiful, sparkling underground citadel with hundreds and hundreds of neat little identical one-person rooms adorned with platinum statues of elves getting their asses whipped with fungiwood lashes by giant cicada women. And I don't!

I'm just curious. My strategy is to build a 10x10 dorm filled with beds, and I would like to treat my dwarves with something better.

Cheers!

Some here might consider it a cheat, but when I'm lazy, I use Quickfort blueprints. When I'm feeling ambitious, instead of doing bedrooms using a layout, I dig a basic mineshaft (designed and implemented in Quickfort), then mine out the veins and convert the holes into bedrooms by putting a door across the first logical passage and smoothing it out. IT gives a very odd natural look and I think it looks something like a piece of art :)
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Dunamisdeos

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Re: How can you all stomach bedrooms?
« Reply #49 on: April 26, 2016, 12:21:39 pm »

Tell me, is there some secret to meticulously digging out, furnishing and assigning a crap ton of tiny 2x2 bedrooms without burning yourself out? I'm quite experienced in the game but a year or so ago I was building a bunch of bedrooms until I snapped and had to stop playing for a couple of months.

How do you do it? I can't take it anymore, everyone has a beautiful, sparkling underground citadel with hundreds and hundreds of neat little identical one-person rooms adorned with platinum statues of elves getting their asses whipped with fungiwood lashes by giant cicada women. And I don't!

I'm just curious. My strategy is to build a 10x10 dorm filled with beds, and I would like to treat my dwarves with something better.

Cheers!

Some here might consider it a cheat, but when I'm lazy, I use Quickfort blueprints. When I'm feeling ambitious, instead of doing bedrooms using a layout, I dig a basic mineshaft (designed and implemented in Quickfort), then mine out the veins and convert the holes into bedrooms by putting a door across the first logical passage and smoothing it out. IT gives a very odd natural look and I think it looks something like a piece of art :)

Bet it looks like an ant farm
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Linkxsc

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Re: How can you all stomach bedrooms?
« Reply #50 on: April 26, 2016, 06:15:40 pm »

Tell me, is there some secret to meticulously digging out, furnishing and assigning a crap ton of tiny 2x2 bedrooms without burning yourself out? I'm quite experienced in the game but a year or so ago I was building a bunch of bedrooms until I snapped and had to stop playing for a couple of months.

How do you do it? I can't take it anymore, everyone has a beautiful, sparkling underground citadel with hundreds and hundreds of neat little identical one-person rooms adorned with platinum statues of elves getting their asses whipped with fungiwood lashes by giant cicada women. And I don't!

I'm just curious. My strategy is to build a 10x10 dorm filled with beds, and I would like to treat my dwarves with something better.

Cheers!

Some here might consider it a cheat, but when I'm lazy, I use Quickfort blueprints. When I'm feeling ambitious, instead of doing bedrooms using a layout, I dig a basic mineshaft (designed and implemented in Quickfort), then mine out the veins and convert the holes into bedrooms by putting a door across the first logical passage and smoothing it out. IT gives a very odd natural look and I think it looks something like a piece of art :)

Bet it looks like an ant farm
Probably pretty neat. Kinda have to run with lots of metal though.
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gchristopher

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Re: How can you all stomach bedrooms?
« Reply #51 on: April 26, 2016, 07:43:10 pm »

I like doing shared bedrooms with private storage.  It's a bit more resource intensive, but wood doors, cabinets (and chest) can be cranked out while skilling up carpenters early on. 

Code: [Select]
###########
#h#h#h#h#h#
#f#f#f#f#f#
#d#d#d#d#d#
#b.b.b.b.b#
#.........d
#b.b.b.b.b#
#d#d#d#d#d#
#f#f#f#f#f#
#h#h#h#h#h#
###########

h=chest, f=cabinet, d=door, b=bed
To designate a bed with private storage, toggle the adjacent door "set to internal".
Then r over the bed, expand the room to everything including past the internal door.
Then toggle back the door to not internal.

Repeat for other bed/door.
The sleeping area is shared, with vampire proofing visibility, but each bed has a private storage.
This is a neat trick. You could make all kinds of weirdly-shaped partially-overlapping rooms this way, right?

Caught any vampires this way?
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Corona688

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Re: How can you all stomach bedrooms?
« Reply #52 on: April 28, 2016, 10:16:52 am »

Tell me, is there some secret to meticulously digging out, furnishing and assigning a crap ton of tiny 2x2 bedrooms without burning yourself out?
Don't assign.  Just make the room at let someone claim it themselves.

Make furniture in big batches.  You can fill out rooms in one quick spree.
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Linkxsc

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Re: How can you all stomach bedrooms?
« Reply #53 on: April 28, 2016, 02:53:32 pm »

Tell me, is there some secret to meticulously digging out, furnishing and assigning a crap ton of tiny 2x2 bedrooms without burning yourself out?
Don't assign.  Just make the room at let someone claim it themselves.

Yeah i used to kill myself every migrant wave assigning every new dwarf to a room. Till i learned that theyll pick a designated bedroom themselves
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!!urst!!

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Re: How can you all stomach bedrooms?
« Reply #54 on: August 08, 2016, 03:47:03 am »

I like to dig out some 5x5 spaces as soon as a hit an all stone layer and make them dorms with lots of beds. this as just something to get them out of the weather and dirt at first, heck even if you have no wood you can take apart your wagon the make a carpentry workshop and a single bed to designate the dorm. dwarfs wont get happy thoughts about sleeping on the dormitory floor but it's not as bad as a hallway or outside.

 latter on I can repurpose the area without any trouble 5x5 is sufficient for a standard workshop and some stockpile space without needing to remember witch workshop tiles are passable, or i can take out all but 4 beds smooth it and leave a statue or other good value item in the center square. if rooms overlap there is a maximum for the the penalty they an take witch is more than offset when they all get tricked into thinking that they own the impressive object in the middle.

for nobles I give a series of 3x3 rooms depending on how many that noble takes between all the furniture they ask for and even low quality engravings the rooms should still be of high quality.

lastly unless a dwarf is legendary or military it makes little difference in witch identical room he sleeps so I don't bother assigning bed to the general population, the first one there can claim the thing. 
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slink

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Re: How can you all stomach bedrooms?
« Reply #55 on: August 08, 2016, 11:45:45 am »

I place beds in any open room in the beginning, and let Dwarves sleep in the beds placed one tile apart in both directions.  But I make entire sleeping floors of 5x5 by the end of the second year.  That's pretty easy to designate the digging for.  11x11, then the cross un-digs, and the corner nips.  Mind you, I play with combat off, so I don't have to spend my first two years digging and trapping corridors.  I have entire families living in 5x5s, and I enjoy naming the bloodlines.  It's a different style of play, but it exists.  :)
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Skorpion

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Re: How can you all stomach bedrooms?
« Reply #56 on: August 08, 2016, 03:43:49 pm »

I have a system worked out for creating them in bulk designations.

Basically, I pause the game, then designate a bunch of strips for two 2*2 bedrooms with a space for a single door, either side of a two-wide pathway. They go in strips of about 10 along, set either side of a 2-wide major hallway I dug earlier.
I designate the whole area of the strip for digging, then un-designate the line of door sections before putting them back in as single-width slices across the corridor.
Then repeat for how many room strips you want, with a 1-tile gap between each strip for a wall.
Once it's all dug, I just stick beds in, and maybe cabinets. Nobody gets individual doors, but each corridor section gets a pair of doors in case of flooding.
For nobles, I'll generally make a separate housing block for them, with rooms big enough to cram all their furniture in and hold enough engravings to meet value requirements.

It's not very time-consuming. It also helps that I'm able to program my own brain with macros. That's always a neat little hack, I find.
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Random_Dragon

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Re: How can you all stomach bedrooms?
« Reply #57 on: August 08, 2016, 04:07:28 pm »

I love the fact that basically everyone here has their own clever arrangement for dwarven bedrooms, when I just fill a large room with a shitton of overlapping bedrooms.
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RandomizedThinker

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Re: How can you all stomach bedrooms?
« Reply #58 on: August 10, 2016, 12:43:00 am »

HUH. i've played DF for 4 years and i didn't know that there are macros available in vanilla! that could make multiple things a whole lot easier for me :P.
i usually make 10 bedrooms to a hallway at a time, 2X2 rooms with a bed, coffer, cabinet, and the door. i first plop all the loose bags out in the hallway so that i don't accidentally install them in the rooms, as i do not like putting them there. i too have an internal rhythm of b-[enter]-[enter]-[move move move]-[repeat], or just [enter]-[enter]-[enter]-[move move move]-[repeat] if i remember to manually select the furniture in the menu.
i use the manager for all this. for a while i micromanaged the number of rooms to make with the number of migrants in a wave, but i eventually stopped that in favor of doing a ballpark and just having a few extra rooms instead. i still make dorms, which are beds lined up against one wall.
and he 10 bedroom hallways are basically slotted wherever, as i prefer making everything on one floor instead of on multiple z-levels.
in terms of frustration, DF as a whole is relaxing for me. so even at times when i make massive complexes of bedrooms, or heck, any large amount of designation, it's not trouble for me.
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StarWars1981

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Re: How can you all stomach bedrooms?
« Reply #59 on: August 10, 2016, 08:04:21 am »

I, personally, had no idea about any macros in-game.
However, I use 3x3 bedrooms along a 1-tile hallway; they're designated out of stone (engraving and smoothing makes dwarves happy as all heck! Smooth first to level engravers, and smooth everything while you're at it). I get into a rhythm - ENTER arrow-arrow, arrow arrow (left and then down, or vice versa or opposite or whatnot) ENTER, arrow-arrow, arrow-arrow ENTER, and so on. Takes a while but if you start early (30 or so) it isn't actually that difficult to designate out enough.
I waited for about 96 on this fort, was working on metal industry and not getting dwarves rotted out by evil dust. Still, I have a good portion sitting in bedrooms. Just need to build more beds ... and clearcut more ... and ... yeah.
Inside each one goes a Bed; if you have enough time/desire, build billions of stone cabinets, because you don't want to set foot outside (evil biome). Masons level up, people are happier about their rooms. Eventually, add some kind of masterwork something or other to the place to bring them to Royal rooms. And then give the dang nobles some amazing super-large, smoothed, engraved, decorated w/ stuff suite so they're not left out. And give them a special office. Something ... awesome. Artifacts help.
Just keep clicking, just keep clicking, just keep clicking clicking clicking.  :D
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