My 40.19 fort was founded to find the mythical "fps death" people complain about.
1000 adult dwarves is the goal, "fps death" still a myth.
A medium world, warm 6*6 embark, forested with murky pools that dry up. 1050 yr history( fullsize dragons
. Since its about getting 1000 dwarfs invasions off.(till 1000)
Anvillocked was founded in 1072, current date 7/22/1099. Started jan 2015.
As the fort grew, the pauses really,really set us back.
At some point I got angry with the elves, and pledged to cut down ALL those damnable trees and pave the map with granite then cover THAT with charcoal.
Half way thru paving, I realized nothing can be placed on a road.
Plan b: rip up the road, floor it instead...I'm about 1/2 way again.
fun with numbers :
682 adult dwarves
248 children
16 babes
946 total (2 vamps)
10 squads of 10 (about 60 more planned)
5 of those xbow squads.
73 miners 52+5
29 carpenters 6+5
43 woodcutters 4+5
122 masons (flooring/blocks) 7+5
22 stonecrafters 9+5
23 hunters 8+5 (xbow squads soon)
143 farmers 41+5 (kids+all harvest)
31 woodburners 16+5
92 plant gatherers 11+5
30 brewers 14+5/ 14 cooks 11+5
33 furnace ops 19+5 / 11 weaponsmiths 8+5/ 12 armorers 8+5
14 clorhiers all +5/ 12 leatherworkers 9+5
1635 steel bars/1827 iron bars/369 pigiron/4730 copper bars
18k cloth
23k granite blocks and counting
169 alpacas/llamas/sheep.
the "plan" is 300 dwarf civilians feeding 700 military.
The stable civilians will carry axes or picks and know how to use them.
seems most people underestimate the power of idlers throw 100+ at a job and see
Oh almost forgot....3 fps rock steady (again) only time it crashes is somewhere over 6 max size floors placed at once (600+ blocks) the ONLY time.
I also use seasonal autosaves OR pause the game then esc. to save
Ps. The mountainhome traders left with about 20k xclothesx and over 2 million profit
Goatmaan