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Author Topic: Kingpin: A suggestion game of criminal enterprise.  (Read 7071 times)

Weirdsound

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #60 on: April 11, 2016, 11:51:13 am »

Sascha 1: Search. Quiz the three family members present in the apartment on any further family assets they may know of. Also figure out who the three are and what they specialize in.

Sascha 2: Prepare for the showdown at the apartment. Arm our goons with gear from the stash. Learn they layout of the apartment building, and the likely points of entry for attackers. Find good spots in or near the building to ambush incoming attackers or sniffers. If any of the three members of the old organization are not the sort who would be useful in a firefight, move them to our apartment to lay low.

Sascha 3, Mooks 1, 2, 3, and 4: Execute. Wait at the apartment building and solve their problem. The easiest way to do that is to jump any more people who show up to sniff around, interrogate them, and send one back with the heads of his buddies (or if there is only one, send him back minus a few fingers). If they don't send any more sniffers, just be ready to kick their asses when they show up.

Mooks 5 & 6: Execute. Keep up the good work on the protection scheme. Ideally with guns from the apartment stash.

Hopefully after solving the apartment building problems, we will have the manpower and resources to start thinking a bit more in the long term.
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Mlamlah

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #61 on: April 12, 2016, 01:15:59 am »

Sascha Garrard
Spoiler (click to show/hide)
Assets
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You spend some of your time working with the gangsters to figure out what kind of assets might be up for grabs. After discussing it amongst themselves a little they come to the conclusion that most of anything they might have a solid lead on is either probably already snatched up or more or less inaccessible. There is a warehouse in the docks district that was one of the major mustering grounds for the gang whenever something was in the works, but it's likely picked clean by now, with eyes on it. There's also the old family mansion, but again, that's a rather obvious location. Beyond that there are mostly just the accounts held by the old family members, who it's worth noting are all dead as far as anyone can tell. One of them does mention that he once overheard one of the lieutenants talk about putting something in hiding where no one will find it, but he has no idea what that might even be or where it was taken.
Once there's little more to say on the topic you move on to asking them about their specialities. Each of them were more or less just grunts, but hardly unskilled. Two are career criminals who've been around the block about as long as you have, mostly used for muscle or to run errands, though considering they've stuck around rather than skipping town they are probably more loyal and trustworthy than the thugs you've recruited. The third is the man you recognized before, a career con artist who used to make his living running scams before he was recruited by the Fraser Hills Family. He's not quite as handy in a fight as the others beneath you might be, but he has his own skills that might be useful down the line.

Speaking of which, you send the con-man out to lay low at your apartment while you get ready for an impending firefight. Those residing in the building are all too eager to assist you in your efforts as you spearhead preparations. You're more used to being on the offensive than the defensive, but despite that you take to the task well. First you look over the apartment, and the resources in it. The building itself is five floors, mostly empty and in rough shape, though not quite falling apart. Most everything of importance is on the third floor, including the hidden weapons room, the "break room" and the various rooms where the people staying here have been bedding down. There is a kind of front desk set up on the first floor for anyone who's guarding the door to wait at. The weapons room itself is relatively well stocked, though not exactly an armoury. There are nearly twenty pistols all in all, mostly 9 mm, though there are a few .45's in the mix, as well as seven shotguns and two semi-automatic 9mm machine guns. On top of that, there is plenty of ammunition, and holsters.
With little complaint, you have everyone armed from the armoury, emphasis placed on those who will be defending the building. Then you have some of the apartment cannibalized so that you can board up the windows on the first and second floors, minimizing the points of entry to the fire escape and the front entrance, both of which you have watched at all times. With that it's all a matter of waiting.

Meanwhile the thugs you have assigned on your protection racket report no trouble at all. Either the Vipers have more important things to deal with or they were sufficiently impressed by how your people dealt with theirs.

...

It might be that your arrival on the scene spooked those who were watching the place, as you don't find any sign of them, and you don't hear any whispers of what might be coming until it's already on you. It's evening on a saturday, you're sitting in the breakroom with two of your own mooks. One gangster each is on the points of entry, each with a thug of their own for backup. Everyone else is scattered around the third floor as far as you know.
That's when it starts. First you hear gunfire from across the street, rythymic, accompanied by the smashing of glass, the latter sound seeming rather close. Then there is further gunfire from the bottom floor, by the sounds of it at either entrance. Hard to say how the state of things is going so far, but at least you don't seem to be under fire for the moment. What do you do?

Spoiler (click to show/hide)
« Last Edit: April 12, 2016, 02:24:18 am by Mlamlah »
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Mlamlah

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #62 on: April 13, 2016, 03:07:11 am »

-little bump-

To clarify, we're in the middle of an action sequence. I'm hoping to move it along relatively quickly.
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Xardalas

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #63 on: April 13, 2016, 07:21:18 am »

Claim a semi-auto machine gun and head down to assist in the defense.
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stabbymcstabstab

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #64 on: April 13, 2016, 08:51:28 am »

Claim a semi-auto machine gun and head down to assist in the defense.
+1
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Long Live Arst- United Forenia!
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3man75

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #65 on: April 13, 2016, 09:27:56 am »

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Mlamlah

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #66 on: April 13, 2016, 04:46:07 pm »

Sascha Garrard
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Immediate Assets
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You gather up both of your men, check your weapons and leave the break-room. The sounds of gunfire across the street continue, and now that you've had longer to pin it down you're pretty sure it's from a high powered rifle. Returned fire is audible nearby, on the third floor, but you and your men make for the stairway, intending to get downstairs as fast as possible.
Speaking of which, there is still plenty of gunfire going on downstairs, and all in all it's beginning to make your ears ring painfully. You're halfway from the second floor to the first when you begin to hear heavy boots stomping up the stairs, and a quick peak gives you your first glimpse of your attackers.

Four men rush upstairs, in motorcycle helmets and leather jackets, three armed with pistols, and the fourth -a particularly large man of size comparable to your own- carrying a heavy sledgehammer. You consider your options. You could open fire from the stairwell, though you don't have a particularly clean shot on them. You could also try to move in closer where surprise and your brawn could be used to best effect. You could also retreat to higher up the stairwell where you can lie in wait, or perhaps give your men some kind of command.

What do you do?
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Weirdsound

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #67 on: April 13, 2016, 11:03:39 pm »

Is there a floor above the 3rd? Or rooftop access?

If possible lead our men up another flight and then come back down to ambush the baddies from behind when they get off the stairs at the 3rd floor.

Otherwise, pick a spot that gives us and our men clean lines of fire, and start shooting as soon as we get a clear shot.

Regardless of the situation, if Hammerman gets in close with us, go for a low blow.
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Mlamlah

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #68 on: April 13, 2016, 11:18:30 pm »

Is there a floor above the 3rd? Or rooftop access?

There are five floors, and rooftop access, you are currently between the 1st and second floors. There is only one stairwell.
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Weirdsound

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #69 on: April 13, 2016, 11:21:11 pm »

Turn around, go back up just past the first landing above the 3rd floor. If they hear us and follow, we at least draw them away from the 3rd floor. If they don't, we come back down and strike them from behind as soon as they exit the stairwell.
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Mlamlah

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #70 on: April 15, 2016, 01:46:18 am »

Sascha Garrard
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Immediate Assets
Spoiler (click to show/hide)

Immediately you double back, your men following behind. The men downstairs likely hear your stomping feet, and give chase, but you make much better time than they do with their bruiser in front slowing them down. They take some shots at you as you run, but nothing even comes close, and you're left free to take up your position. Meanwhile the sounds of gunfire continue all around, across the street, downstairs, and on the third floor.

Once your opponents come careening upstairs and into your line of fire you open up on them. Your own spray is messy and inaccurate, but you have a clean shot, and at least one of your own thugs manages to shoot accurately. Before they even manage to return fire, the bruiser in front is full of holes and lying bleeding on the ground, and all but one of the opposing shooters arn't faring much better. With a few stray shots to cover his retreat, he scrambles for the nearby doorway, aiming to escape the hail of gunfire.

Once the ambush is over, so too does the gunfire in the rest of the building quiet down, though nearby the smash of glass is heard.
« Last Edit: April 15, 2016, 02:14:51 am by Mlamlah »
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StrawBarrel

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #71 on: April 16, 2016, 08:00:21 pm »

Sascha and company:
Go through the doorway the attacker retreated through to make sure he still isn't in the apartment. Then search every floor of the building to secure the place and assess the damage.
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High tyrol

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #72 on: April 16, 2016, 08:50:21 pm »

Sascha and company:
Go through the doorway the attacker retreated through to make sure he still isn't in the apartment. Then search every floor of the building to secure the place and assess the damage.
1+
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Weirdsound

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #73 on: April 16, 2016, 09:35:09 pm »

If all is calm, hightail it out of there with your loyalist friends before the po-po show up.
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stabbymcstabstab

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #74 on: April 16, 2016, 09:55:28 pm »

Sascha and company:
Go through the doorway the attacker retreated through to make sure he still isn't in the apartment. Then search every floor of the building to secure the place and assess the damage.
1+
+1
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.
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