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Author Topic: Kingpin: A suggestion game of criminal enterprise.  (Read 7073 times)

UristmcLibash

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #15 on: March 31, 2016, 07:56:31 pm »

Name:Elisabetta Di Felice (I had to use a a Italian name,sue me i dare you)
Gender:Female
Backstory:Career Criminal.
+1. Kingpins don't need to get dirty.
+1. Going for the original flavoured kingpin run, here.
+1
1+ clasics are better.
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Eh,ye want a sig text from me? Well to bad.

3man75

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Hawk132

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #17 on: March 31, 2016, 11:25:24 pm »

Sascha's leading with one vote.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Mlamlah

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #18 on: April 01, 2016, 06:54:16 am »

You are Sascha Garrard. You're a hard man, who's lived a hard life, and unapologetically to boot. You wern't born into a life of crime, but you fell into it easily enough, using your size, hardiness and grit to your advantage in making a name for yourself. It wasn't long into your life until you were scooped up by one of the older crime families in the city, and put to work. First it was hunting down the people who owed you organization money, then it was organizing their protection racket in part of the city, and then it was quite simply cracking the skulls of the people you were pointed at. As your influence and reputation within the organization grew however, it's own influence and reputation waned. It wasn't built for the current landscape in the city, and was beginning to buckle under the strain. Before long, the remaining members of the family were killed by a mysterious metahuman assassin, and their more loyal lieutenants were killed by rival organizations. That's left you and a handful of others all below notice, but you can't help but view the remains of the crumbling organization you were part of as an opportunity.

The first order of business will be gathering what you can from the ashes.

Choose a starting set of underlings. Underlings will be essential to preparing for and executing tasks, you can't do it all yourself.

Spoiler (click to show/hide)
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NRDL

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #19 on: April 01, 2016, 07:00:54 am »

6 thugs.  Physical and mentally weaker than our guy, they shouldn't have their own agenda.  At this stage, absolute control is necessary if we're to build a power base.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Lermfish

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #20 on: April 01, 2016, 08:51:01 am »

6 thugs.  Physical and mentally weaker than our guy, they shouldn't have their own agenda.  At this stage, absolute control is necessary if we're to build a power base.
+1 100%.
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TheBiggerFish

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #21 on: April 01, 2016, 09:01:57 am »

PTW.
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Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Kashyyk

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #22 on: April 01, 2016, 09:31:55 am »

If we want absolute control we should go for the three loyalists, rather than a pack of disloyal street trash.
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High tyrol

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #23 on: April 01, 2016, 10:26:03 am »

If we want absolute control we should go for the three loyalists, rather than a pack of disloyal street trash.
1+
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Ardent Debater

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #24 on: April 01, 2016, 02:35:22 pm »

6 thugs.  Physical and mentally weaker than our guy, they shouldn't have their own agenda.  At this stage, absolute control is necessary if we're to build a power base.
+1 100%.

+1, FOR TEH HORDE
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Lermfish

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #25 on: April 01, 2016, 03:31:09 pm »

6 thugs.  Physical and mentally weaker than our guy, they shouldn't have their own agenda.  At this stage, absolute control is necessary if we're to build a power base.
+1 100%.

+1, FOR TEH HORDE
My life for the Horde.
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piratejoe

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #26 on: April 01, 2016, 04:00:32 pm »

If we want absolute control we should go for the three loyalists, rather than a pack of disloyal street trash.
1+
+1
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

TopHat

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #27 on: April 01, 2016, 04:08:32 pm »

If we want absolute control we should go for the three loyalists, rather than a pack of disloyal street trash.
1+
+1
+1
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

3man75

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #28 on: April 01, 2016, 05:26:11 pm »

Three Loyalist criminals

I like the idea of a revivial of our old gang per say. An how best then to set up first, wait in the shadows, and then strike back at one of our old rivals.

We'll also have to show them who's boss but that will take time. This is effect medium difficulty it seems so I'm game.
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Yourmaster

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Re: Kingpin: A suggestion game of criminal enterprise.
« Reply #29 on: April 01, 2016, 07:11:53 pm »

6 thugs.  Physical and mentally weaker than our guy, they shouldn't have their own agenda.  At this stage, absolute control is necessary if we're to build a power base.
+1 100%.

+1, FOR TEH HORDE
My life for the Horde.
+1
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10/10.
Wants to rape and enslave my innocent night faeries ;-;
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