Some things like a boot that grants the wearer knowledge of all dance forms in the world and legendary skill in them for one hour each day.
And then that night turns you into a duck with broken leg and wing.
A cow skull totem which when used to smack people tells you all of the relationships with civs/groups they have.
A pair of rings, which when owned by two separate people make them fall madly in love with one-another. But also turn into two different forms of werebeasts during the full moon that try to tear each other to pieces.
The amulet of persuasion which causes anyone the wearer is arguing with to immediately acquiesce and adopt the values they argued in favor of.
A magic pebble, which when thrown at an enemy never misses, and always knocks the target unconscious, removing them from all conflicts, without killing.
A wool jacket that looks really, really ugly but protects the wearer from unwanted hugs from annoying family members.
A coffin which, when a corpse or bodypart of a deceased person is placed inside, summons their ghost whom you may talk to.
A stack of forgotten beast intestines which, whenever one is removed from the stack, summons a clone of the forgotten beast it came from. The clones' intestines are treated the same.
the cup of doom, which when drunk from inflicts a random syndrome that could be a mixture of good or bad traits of any strength.
scroll of deformity, which when read from will cause the mutilation, deformation, or loss of a random body part. (Because those gods of deformity are great pranksters...)
Hollow spear, which drains the blood of any creature it is used to pierce, at a steady rate, for as long as the spear is lodged in the wound.
Door of law, which cannot be opened by anyone who has broken a law in the territory of the civilization in possession of it.
Caphim, a helm which when worn summons Caphim, a guardian angel who will protect the wearer and obey them to the death.