So, Toady said in the recent podcast that adventurers should one day be able to take part in all the love and romance that npcs get up to.
We have poetry, we can dance, we can make quaint troll bone earrings, we'll soon be able to build our own love nests out in the woods. It's just a matter of Toady being inspired to tie it all together in a wildly complex, procedurally generated love machine. So, besides satisfying those weird players with gorlak fetishes, what fun can adventurer romance bring to the game? Let us inspire a fey mood into the Toady one.
Courting rituals seem a good place to start. History is full of peculiar things men and women have to do to woo the opposite sex (and their families). These could be randomly generated for each civilization modified by values, ethics, religion and whatever other fun cultural factors the myth-generator is going to add to the game.
These rituals would then provide fun mini-quests for adventurers wanting to satisfy their romance needs. You'd start off with a basic knowledge of your own civ of course, but those in search of a foreign lover would have to seek out a local teacher or read up at the local library on what the accepted behavior is for the civilization they're in. Adventurers would have to put up with jealous rivals and probably duels too (and assassination attempts depending on the situation). And lets not forget those girls and boys dazzled by our hero's elephant slaying prowess and trying to court them in return (and the bloody jealousy that may ensure).
Then into Fortress mode. Dwarves already fall in love and get married. Wouldn't it be fun if dwarves, in their spare time, were gathering presents for their spouses to be, holding meetings with future in-laws, desperately writing poetry at the library despite no aptitude, killing each other in jealous duels? What if a dwarf felt they had to prove themselves in battle and ignored the civilian alert to join the militia. Or grabbed a spear from the weapon pile and wandered off into the caverns alone?
It would add a fun, slightly unpredictable element to dwarves behavior. It would be very satisfying for players to catch a dwarf acting somewhat oddly and work out what's going on through a process of detective work. Sure, it's always frustrating when dwarves end up killing each other or trying to take on forgotten beasts by themselves but the range of the fortress guard could be expanded to counter this. Impose curfews, lock up dwarves trying to sneak into the caverns or steal weapons. All at the cost of a possible revolution of course (when factions are eventually introduced).
So, what are some of the world's weird and wonderful courting rituals that could be used to make up the world of dwarf fortress romance?