For simplicity's sake, I'd like to set aside all issues of item decoration (except in cases where the decoration would logically be an intrinsic part of the item itself, such as pottery glazes). Sure, a finished item could still be considered incomplete if you had further plans for it, but that's linking
multiple steps together, and this thread should be about moving in the
opposite direction.
Some job like making charcoal, however, will probably continue to burn the material even if the worker leaves the furnace.
Yes--but that would almost certainly mean burning it
completely, meaning the charcoal itself would burn away. Without a Wood Burner constantly monitoring & maintaining temperature, all the fuel would be consumed and you'd be left with nothing but ash (which, admittedly, might have been your intention).
Also damage to clothes or armor from fighting could create a %shirt% or %breastplate%. This would mean that items would actually need to be fixed by a clothier or armorer.
Damage to shirts in fighting sounds like it would mostly be wear, but if you do chop an arm off, it sounds like a XX%shirt%XX might be the result. Still, a %item% is generally a good-quality item that just needs more work to be complete, not a complete item that now has a piece missing.
Yeah, I'd prefer the use of a different designation flag entirely. Something to denote that okay, this shirt will indeed be wearable after some repairs, but the left sleeve is always going to have that bloodstain (& a sewn-up jagged slash) and be a little shorter than the right one.
Rather than a %wood bed% and %cloth bed% that need to be combined to make a bed, it makes much more sense to make a wood bed frame and a cloth mattress that are either used as components in construction of a new item, or are built into furniture together in the same way that screw pumps are three different types of component items that form a building with a gestalt function.
Agreed. Besides, if you're looking at a stockpile full of %cloth bed%, %cloth bed%, and %cloth bed%, how are you supposed to know which is the mattress, which is the blanket, & which is the pillow?
The same can honestly be said about several of these ideas, like having a baker just make dough instead of %biscuits%.
Unless you're talking about a sourdough starter, I don't think any kind of dough is stable enough to be considered a finished item. It should be a dry mix, or nothing.
Having a % around things doesn't give meaningful information as to what stage they are in of a multi-stage process
Examining the contents of the workshop should tell you precisely how far along the process it is--that's why I chose the % sign for incomplete items in the first place. Ideally, each %item% would carry a numerical counter to track its progress, and perhaps even specific names for different steps of the process, like "Forging - Done, Tempering - Done, Hilt - In Progress, Scabbard - Pending, Overall 82% complete".
There are definite intermediate products, like dough, and there are definite incomplete items, like %statues%. Not sure how big a problem there is with the grey area between those.
We should compile a list. What items make sense to have %incomplete% versions of, which items do NOT make sense, and which are in between.