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Author Topic: Inspired.  (Read 3996 times)

Turtle138

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Inspired.
« on: March 15, 2016, 10:37:43 pm »

I hope this post is not in the wrong place, I know its suppose to be a topic about Dwarf fortress, which it is. After playing this game I have become inspired. I have started to learn about programming more and having the urge to learn the C language. (Why i choose C language is because that's what Dwarf fortress was originally written with, right?) Anyways, I've read a bit of Tarn's bio and I like the fact that him and his brother wanted to create their dream game. I have played fantasy games with my brother when I was younger, allowing me to immerse myself a bit. Playing this game allows me to enjoy how complex you can make a game with little graphics.(Also allowing me to enjoy fantasy games) The old style of this game urged me to create a game of my own like this. I'm a sophomore in high school, having the itch to learn how to create games like this, the complexity is amazing. Thanks Tarn and Zach. Your creativity is appreciated, you have inspired me to get into programming and enjoy the old style games. Hopefully I will be able to a create a game so complex like this, and ASCII style looking, (which I actually like.) The fact that you can procedurally generate a whole world and NPC's and how deep in depth this game can go. Makes me think back on the days me and my brother would sit side by side on our dinner table with old laptops and play so many different games.   
« Last Edit: March 15, 2016, 10:47:07 pm by Turtle138 »
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Turtle138

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Re: Inspired.
« Reply #1 on: March 15, 2016, 10:46:03 pm »

I have a feeling I put this in the wrong place, sorry for whoever has to move it. Did I mention Im new too the forums?
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Urlance Woolsbane

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Re: Inspired.
« Reply #2 on: March 15, 2016, 10:50:29 pm »

Did I mention Im new too the forums?
No need, actually. The "Escaped Lunatic" rank identifies all who have recently joined (or rarely posted, perhaps.)
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Untrustedlife

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Re: Inspired.
« Reply #3 on: March 16, 2016, 02:36:32 pm »

its written in c++ with sdl, note c and c++ are different.


I'm personally making a dark fantasy world generator game, with c++ and libtcod
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Willfor

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Re: Inspired.
« Reply #4 on: March 16, 2016, 03:08:11 pm »

Unless you already know C or C++, please consider using a newer language. C# via Mono is looking to deliver some good multiplatform support, Go and Rust are looking to be good up-and-coming languages that would be good to get into the ground floor on while retaining a pretty good speed. If it's your first language, C and C++ like to give you just enough rope to hang yourself with, especially starting out with them.
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Bumber

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Re: Inspired.
« Reply #5 on: March 16, 2016, 04:35:11 pm »

its written in c++ with sdl, note c and c++ are different.
They're not that different. C++ is C with some extra helpful stuff. C code compiles in C++. Pass by reference and strings are nice.

Python is good to learn programming with. C# is probably a decent choice for games (not that I've used it, but it's essentially C++ with garbage collection.)
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MobRules

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Re: Inspired.
« Reply #6 on: March 16, 2016, 05:09:17 pm »

its written in c++ with sdl, note c and c++ are different.
They're not that different. C++ is C with some extra helpful stuff. C code compiles in C++. Pass by reference and strings are nice.

Python is good to learn programming with. C# is probably a decent choice for games (not that I've used it, but it's essentially C++ with garbage collection.)

Well, syntactically C ad C++ aren't that different. Idiomatically, however, they are miles apart.

I'll second Python being an excellent language to learn programming with.
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King Mir

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Re: Inspired.
« Reply #7 on: March 16, 2016, 05:28:55 pm »

I recommend Python as a first language. Then move to Java or C#. C++ has a steep learning curve for new programmers. On the other hand, if you're here you are a DF player, so maybe you're ok with steep learning curves. But C++ is the Dwarf fortress of programming languages.

Now I do recommend C++ for games in general, but not when you're starting out. The reason is, of all popular high level languages, C++ has the greatest ability to optimize CPU bottlenecks, because it gives you more control over memory layout, especially compared to garbage collected languages. But starting out, optimising CPU bottlenecks is the least of your worries, and if you do run into them you can fix them by doing things a different way.

its written in c++ with sdl, note c and c++ are different.
They're not that different. C++ is C with some extra helpful stuff. C code compiles in C++. Pass by reference and strings are nice.
Disagree. What constitutes good style in C and C++ is very different, making them very different languages. For example, in C it's common to write your own linked list. In C++ you should be using std::vector for most such cases. C is simpler than c++, but you don't have good support for vital features like generic containers and OOP. I don't recommend using C if you can avoid it.

If you think C++ is just a few features tacked on to C, you're probably not a good C++ developer.

Untrustedlife

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Re: Inspired.
« Reply #8 on: March 16, 2016, 05:38:39 pm »

I recommend Python as a first language. Then move to Java or C#. C++ has a steep learning curve for new programmers. On the other hand, if you're here you are a DF player, so maybe you're ok with steep learning curves. But C++ is the Dwarf fortress of programming languages.

Now I do recommend C++ for games in general, but not when you're starting out. The reason is, of all popular high level languages, C++ has the greatest ability to optimize CPU bottlenecks, because it gives you more control over memory layout, especially compared to garbage collected languages. But starting out, optimising CPU bottlenecks is the least of your worries, and if you do run into them you can fix them by doing things a different way.

its written in c++ with sdl, note c and c++ are different.
They're not that different. C++ is C with some extra helpful stuff. C code compiles in C++. Pass by reference and strings are nice.
Disagree. What constitutes good style in C and C++ is very different, making them very different languages. For example, in C it's common to write your own linked list. In C++ you should be using std::vector for most such cases. C is simpler than c++, but you don't have good support for vital features like generic containers and OOP. I don't recommend using C if you can avoid it.

If you think C++ is just a few features tacked on to C, you're probably not a good C++ developer.
As someone who has coded in both I agree with you.

I personally very much dislike python. Though it is good for new programmers, heck I did it when I was new aswell, though the real first one I did was lua.
Python forces you to indent in a specific way and I never liked that.
« Last Edit: March 16, 2016, 05:43:02 pm by Untrustedlife »
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King Mir

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Re: Inspired.
« Reply #9 on: March 16, 2016, 05:43:19 pm »

I personally very much dislike python.
Why?

I'm curious because I'm a bit of a language design enthusiast.

Untrustedlife

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Re: Inspired.
« Reply #10 on: March 16, 2016, 05:43:51 pm »

I personally very much dislike python.
Why?

I'm curious because I'm a bit of a language design enthusiast.

I edited my post with why.
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Turtle138

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Re: Inspired.
« Reply #11 on: March 16, 2016, 05:45:01 pm »

Thanks for the comment, and the advice on what languages I should get into learning first. Still deciding, I know a lot of people recommend python for starters which I might do just to get familiar with programming. Should I do python then? I might start with that, I'm just 'in a hurry' (I guess you could say) to learn a C language which I probably shouldn't be. I guess you guys have changed my mind a bit on having the desire to learn C (Instead learn C++) which I probably still will in the future 'hopefully'. I know that C++ is more of an 'Upgraded' or totally different language as some would put it. I've had this little struggle on choosing which language too start out with.
Thanks again for the replies.
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Turtle138

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Re: Inspired.
« Reply #12 on: March 16, 2016, 05:46:18 pm »

Does everyone recommend python?
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Turtle138

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Re: Inspired.
« Reply #13 on: March 16, 2016, 05:50:26 pm »

its written in c++ with sdl, note c and c++ are different.


I'm personally making a dark fantasy world generator game, with c++ and libtcod

That is awesome! I'll have to check it out (If its out.) How did you learn to create games like that?
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quekwoambojish

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Re: Inspired.
« Reply #14 on: March 17, 2016, 07:26:18 pm »

Python is a 'nice' language, but if you're maybe trying to kill two birds with one stone by learning a more widely applicable language, learn C++.

Really, most companies these days if you want programming career use C++ widely, and generally will question on technical interviews regarding proficiency (for west US jobs).
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