Head to that direction.
Uhhhh thanks.
You wander the ridge for a while, eventually stublming upon a down path, and follow a game trail below for a while before hearing familiar voices. hey, look at that, you found the other Omegas.
((It's derived directly from the French phrase "rendez-vous." The French like their silent z's.))
Glare at Mordred as he departs. Help Clunkers discern the mercs' route via Farseeing.
((Looks like it was farseeing then))
Robutt computing ho! Calculate which path the mercs are going to take. Do it together with Terrance, if such a synergy is possible.
Okay, so the two of you are doing the farseeing to determine which direction the mercenaries are coming. What you find is that two patrols are sent out, one each with five mercs, and they seem particularly wary. News must have gotten back regarding the zombie and turtle. No telling if tey know it is Omega or not, or if that even matters to them.
Either way, one of the patrols heads south east from the camp, and the other heads east, across the ridge and into the next valley, where they make their way north - not aiming for the main camp, but looking for signs of smaller groups of goblins - whether scouts or herdsmen. They are already on their way, and may have already gotten to the ridge to the south of you guys sometime during the morning. You can tell that at least three have access to some form of magic in that group, and the other two are big and ugly.
Solam Kobemtosed
Test my damaged arm. Is it still unusable?
Yep. At least the flesh is stitched together though.
Hom:
Whistle cheerfully, relax. Is there a nice vantage point where I could watch the mischief without getting my wounded body in too much danger?
In every life, we have some trouble - when you worry, you make it double, don't worry. Be happy.
Which mischief? I mean, you're fine where you are, on the side of a hill, but the only mischief you have access to here is that between Omegas. You want more mischief, you're gonna have to hike a bit. As for relaxing - you relax yourself right to sleep. Well, I guess yo ucan invent mischief in your dreams.
Crawl out from whatever rock ive been hiding under.
try to be less uninformed as to whats going on.
You blink and look around at the Omegas in the clearing. there's Clunkers, Terrance, Hom, Solam, and here comes Arileth from up north for some reason. The other two, Mordred and Jack, have headed toward the mercenary base camp to make trouble, and the rest of you are attempting to make a plan. Or to just not hurt yourselves. it's even money as to whether either of those things happen or not. ((A face for the names: bronze construct, Land Octopus, Giant Turtle, Zombie, and burned elf are your current companions - demon and former demon possessed are the ones heading out.))