listen for any noises around me. head in said noises' directions, going towards them based on which one is the loudest
You hear the faint sounds of laughter, and see little glowy lights moving in among the branches ahead. you move that way, but can never quite seem to find the light source, nor the source of the laughter, which occasionally comes from the side, or behind, but always rather close. after a couple hours of this, as the sun begins to rise, you realize that you are no longer in a state of ordinary lostness. You have somehow managed to stumble into
advanced lostness.Solam Kobemtosed
Solam stares into the woods, considering the repercussions of this event.
"... This can not end well."
Move to the orc again, offer his surrender. If it seem like he'll die soon and he does surrender, try to zombify him. If he's already dead, just chow down.
He refuses your surrender, but definitely looks like he's going to die soon. You try to zombify him anyway, but it doesn't take. Oh well, at least he's fresh.
"Too bad."
Jack pokes the man in the throat with his decidedly not-real knife, to little effect.
"Hmph. Stop putting so much stock in your nightmares, it's not healthy. And be careful around those mercenary types.
Later!"
Become invisible and leave the room.
Okiedokie. the guy just sobs into his blanket for a while.
Hom:
What do you mean? She's gone, if she decides to bother us more we can bother her right back. It's all good.
Nibble some leaves, examine myself for damage, and look around at surroundings. Try to figure out how to return to other Omegas.
Well, there's the blood flowing out of the arrow in your neck, and the wound on your foreleg. Those count as damage. As for getting back to the omegas, you think west might be a good direction, if you can find it.
Morning time.Terrance joins the shamans for a casting ritual. the five shamans stand in a v formation, with the eldest at the point. they place Terrance inside the v, and each shaman in turn passes a stick with the dried husk of a fruit tied to it over his head, and terrance concentrates on the sensory aspects of his magic. The entourage makes it's way aropund the camp, chanting in rhythm, and stopping at various points. Terrance can feel that the Shaman's magic aims at the attention and mind rather than at the senses. Their aim seems to be to redirect one's thoughts elsewhere rather than to camouflage the camp. Terrance's skills in sensory manipulation add a layer to that, making those affected "see" something else -rocks, wild animals, nothing at all.A small knot of this casting gathers around Clunkers and Terrance as well, making them hard to locate directly against their will. Neato.
Cho Ja crawls out of a pot and hisses at some goblin children. I'll let you decide whether it was a friendly hiss or not.
Arileth is still out there, wandering like a boss. I think he's made some new friends
Mordred awakens and the knife gains the use of his senses.
Trusty Jack floats around a barn invisibly.
Zormod and ... ((oh jeez, I need to add some info to Moopli's character profile, like his character name)) ... the giant turtle turn their attention toward finding the rest of the team, or possibly toward pulling those arrows out of the turtle and the machete out of the zombie. Maybe.