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Author Topic: Sabotaged Fortress (prev. Jenga Fortress)  (Read 53149 times)

pikachu17

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #210 on: April 29, 2016, 01:19:19 pm »

Elagn, I was actually thinking of doing exactly that! of course, I knew someone would probably think of it before me.
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Elagn

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #211 on: April 29, 2016, 01:58:16 pm »

I made sure that the dwarf has ample food, but nothing that could even make seeds, and there is of course no access to dirt. And as to the forbidding of the food/drink to make me loose, that would be throwing the game, and is forbidden in the rules.
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pikachu17

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #212 on: April 29, 2016, 02:11:45 pm »

Any chance that the demons will fight the undead long enough that a mining immigrant will be able to make a new fortress?
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Elagn

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #213 on: April 29, 2016, 03:10:23 pm »

I would say no. The undead are being squashed like bugs whenever they are encountered, the demons rule the surface, and anything that moves gets smashed. I haven't seen anything even touch any of the demons, let alone injure or kill them.
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Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #214 on: April 29, 2016, 04:20:09 pm »

And as to the forbidding of the food/drink to make me loose, that would be throwing the game, and is forbidden in the rules.

Damn, you're right!

Hmhmhm.

Well, while we wait, let's talk about how to patch this hole in the rules for the next go-round (assuming people are still interested).

"No bunkers" is a little over-broad - technically you could consider turtling from a siege a "bunker" - but "if you make a bunker you need to leave the bunkered dwarf a pick" is both overspecific and just means somebody will surround the bunker with magma before releasing the threat.

Thoughts?
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TheCheeseMaker

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #215 on: April 29, 2016, 04:39:30 pm »

If you build a bunker, make it possible for the dwarves inside to be able to get out on their own.

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As it turns out, pulling every lever in the fortress wasn't as good of an idea as it sounded like at the time.

Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #216 on: April 29, 2016, 05:11:25 pm »

How about some point system next time? 

Player 1 plays, gets say 100 population, makes traps, invites fun, set up things, but at end of turn there is still 100 pop.

Player 2 plays, the number of dorfs killed in Player 2's turn becomes Player 1's points.

But I can already see a setup of some killer monster/mechanic to start at last few days of year date while population is burrowed in the same lever room as lever is pulled; and the pop is still alive as the end of year pauses and saves the game.

That would be ok if say, we set aside 7 or more named dwarves to survive and not be part of the point system. 
Maybe this way, despite having the rest of the 100s of population, there is a set of developed founders / survivors who can rebuild another set of trap;

or at least the named players will have some vested interest and seeing it through despite 100 of migrants get killed each year?

did I make sense? lol



Elagn

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #217 on: April 30, 2016, 12:55:00 pm »

Here is the save.

http://dffd.bay12games.com/file.php?id=11991

Mini update:

In the start of fall, a curious chain of events occurred. New arrivals came just in time to feed the other new arrivals. The first new arrivals are more interesting. The Earthworm Demons are breeding, spitting out singlets, twins, and triplets. One soot demon also gave birth. The new young had a chance to gorge themselves, on arriving migrants, followed by a goblin siege. Both were quickly killed.

Disappointingly, no other specie of demon will produce young. Several types are steril, the Shadow Specters are all male, and all of the Monsters of Steam, Scorching Devils, and Bristleworm monsters are female. Still, the new births help reinforce the Demonic Hold on the area.

In other news, the majority of the demons have joined together in a most curious fashion. Uppon closer examination, it appears the majority of the demons are all working to try to destroy an artifact zinc cabinet. Such a disappointing turn of events, making it somewhat more possible for newcomers to secure save lodging, if not much more possible.

Also in recent news, there is a demented dwarf doctor running around underground. He can apparently see further than the demons, and has got himself stuck in a dead end corridor, where he will run to the end, run back, see demons, run to the end again. It is a travesty that he still lives.
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kleanea

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #218 on: April 30, 2016, 01:32:40 pm »

How about next round you require there to be at least 5 living dwarves when the save is posted, and at least one of those 5 has to have a pickaxe? If a player can't meet those requirements, their turn counts as a loss. That would make a bunker strategy much more difficult to pull off.
Good luck to the next two players though! If you manage to stabilize the fortress that would be truly impressive.
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TheFlame52

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #219 on: April 30, 2016, 01:59:54 pm »

It looks like I'm going to have to save the fort instead of sabotaging it. I think I'll pull a Necrothreat and cave-in the demons attacking the cabinet.

Elagn

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #220 on: April 30, 2016, 03:15:12 pm »

You have absolutely no method to cave in anything.

You have one, lone, dwarf, with no pickax, minimal food and drink, and some slabs.

Most individuals, upon coming to the area, are too horrified by the corpses, let alone demons, do do anything.

Not all the demons are attacking the cabinet, plenty are still roaming the surface
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"Everybody is a genius, but if you judge a fish by it's ability to climb a tree, it will live its whole life believing that it is stupid" Einstein

"Measure what is measurable and make measurable what is not so" Galileo

TheFlame52

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #221 on: April 30, 2016, 05:30:01 pm »

Wait, there's only one pickless dwarf left? I somehow missed that. Yeah, I'm for calling that a loss.

Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #222 on: April 30, 2016, 05:48:55 pm »

It's a pick-less dwarf trapped via cave-in, with food and drinks enough for 2 years, but no other way to dig out, or make tools, or produce.
Visitors and migrant coming in will not survive the circus in the surface, or anywhere.

It's possible to engrave a masterwork, and smooth it out and become insane sooner and die from being depressed before the 2nd year.
Or maybe a mood comes also.  Either way, it's a coin toss on who wins without forbidding food.

Elagn

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #223 on: April 30, 2016, 07:01:12 pm »

Oh, I forgot to mention, the dwarf has already had a mood... So that is off the table, and it is a little more than one year of drink left when you get the save.
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"Everybody is a genius, but if you judge a fish by it's ability to climb a tree, it will live its whole life believing that it is stupid" Einstein

"Measure what is measurable and make measurable what is not so" Galileo

kleanea

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #224 on: May 01, 2016, 01:19:00 am »

I think you should still play it out. There's a chance of a lucky miner migrant being ignored by the surface demons long enough to dig a hole and fill it back up.

EDIT: If you guys decide to declare Elagn the winner and start a new fort, would it be ok for me to play Elagn's save until the fortress falls and post what happens here?
« Last Edit: May 01, 2016, 01:26:33 am by kleanea »
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