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Author Topic: You are a Shaper!  (Read 10649 times)

Technoturnovers

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Re: You are a Shaper!
« Reply #30 on: March 13, 2016, 01:55:28 pm »

You need to find out how to make an amulet. There are plenty of ways for the school to track their own amulets, but not ones they don't know exist.
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TheBiggerFish

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Re: You are a Shaper!
« Reply #31 on: March 13, 2016, 01:58:24 pm »

PTW.
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Re: You are a Shaper!
« Reply #32 on: March 13, 2016, 02:13:56 pm »

Generforge suggestion game? Yas pls!

PTW!
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Nirur Torir

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Re: You are a Shaper!
« Reply #33 on: March 13, 2016, 02:27:38 pm »

I see no reason to visit restricted and dangerous areas before we can even begin to understand their contents. I'd prefer to try proving ourselves first, with the hopes that we'd be the first picked as an assistant. Why, we might even get a free access amulet, to take care of and take notes on an experiment.

Take the shaping book and sneak into the shaping chamber to practice. Try not to be out very long, so we're not tired tomorrow. We get practice, testing our boundaries in a safe way (We might get a token punishment at worst), and showing ourselves to be both ambitious and talented.
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High tyrol

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Re: You are a Shaper!
« Reply #34 on: March 13, 2016, 02:34:32 pm »

I see no reason to visit restricted and dangerous areas before we can even begin to understand their contents. I'd prefer to try proving ourselves first, with the hopes that we'd be the first picked as an assistant. Why, we might even get a free access amulet, to take care of and take notes on an experiment.

Take the shaping book and sneak into the shaping chamber to practice. Try not to be out very long, so we're not tired tomorrow. We get practice, testing our boundaries in a safe way (We might get a token punishment at worst), and showing ourselves to be both ambitious and talented.
1+ we can do my action tomorrow night
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Snallac

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Re: You are a Shaper! ISG
« Reply #35 on: March 17, 2016, 08:51:13 am »

You carefully sneak out of the dorms and make your way to the Shaping chambers. The guard beasts growl from their alcoves, but you wave your amulet at them and they go silent, satisfied you are meant to be there. Not one of them bellows or raises the alarm at your unauthorized excursion - they are guards against outside threats, not student babysitters. You make your way to the Shaping chambers without incident.

Once there, you take your position near the pool of Essence meant to replenish the students' reserves when they practice Shaping, focus on the mat before you, and follow the steps outlined in A Comprehensive Beginner's Guide to the Shaping Arts. You can feel the Essence flow through you as you visualize the Flynd's anatomy, down to the tiniest detail, and will it into existence. Your reserves of Essence abandon you, flowing into shape on the matt, and before you you have..

A twitching, gory mass of muscle. You usually aren't grossed out by the same things other people, but you're certain you're green in the face looking at the organic mess before you. Fortunately, A Comprehensive Beginner's Guide to the Shaping Arts also tell you how to clean up your messes.

You focus again, staring hard at the tiny puddle of muscle, and visualize the Essence that composes it dissolving and flowing back into you, re-incorporating into your being.

This time, the exercise works, and the mess is gone, and some of the Essence you had wasted is recouped. You focus on absorbing fresh Essence from the pool supplied for that purpose, re-filling your reserves completely so you can make another go at it. Then you re-focus..

By the end of the night, you have a fully functional Flynd in the palm of your hand. Controlling it is much easier than Shaping it was, just like the book said - it puts up no resistance to your attempts to control it at all. And at this point, it is effortless to re-absorb it. Once again, you top off your Essence reserves, so as to bee fully prepared for tomorrow.

You find a little more time has passed than you thought when you finish your practice, having focused too much and forgotten the time, but you quickly get back into the dorms and fall asleep.

When you are woken in the morning, you are tired, but not exhausted - you can get through the day fine, and the knowledge you gained practicing was worth it.

A new person comes to wake you all up today - a Shaper in dark purple robes, with his hood up. It definitely isn't Rawal, though - when this man speaks, his voice is harsh and young, but you think you also hear a bit of pain in his voice whenever he speaks. He certainly walks around hunched over. Even through his robes, that is obvious.

Once you are assembled before him, the man speaks.

"I am Zackary. I shall be your Shaping instructor, as apparently Rawal is too busy running my experiments to teach you all. I'm sure Akar has scared you all to death of what monsters we are building in this facility, but I assure you, I am the one to be feared here. Annoy me for even a second, and I will make your life miserable. Now follow me."

He leads you to the mess hall, temporarily re-purposed as a classroom. Zackary hands you each a text book, tells you which pages, and orders you to work.

You find that the text book is a sort of Creation catalog, listing creations, their uses, and their anatomy - everything a Shaper needs to decide upon and Shape a Creation. The one Zackary has referred you all to is a tiny centipede-like creature, except bigger - sort of like an insectoid snake. It is just within your Essence reserves to make, but a far more complex creature than the simple Flynd you made last night. It is clear to you that you'll be required to Shape it soon, and Zackary wants you all to study it beforehand. Most of the other students don't seem to understand this though. One raises his hand to ask a question, but puts it down as Zackary turns his head and glares at the student from under his hood. You focus on understanding and memorizing the anatomy of the Creation, a thing called a Skitch, as thoroughly and quickly as possible. Zackary didn't give a time limit.

After approximately two hours, Zackary goes around and collects the text books, and takes you all to the Shaping chambers. You think you did a good job memorizing the thing - you can recall it in your mind effortlessly. Shaping it is a different matter, however.

Zackary starts having students step up to Shape the creature, and although it seems a few other students caught on early like you, you can see realization dawning on the faces of the others. One by one, students step up to attempt to Shape, after Zackary describes the process, and one by one gruesome lumps of chitin and flesh. Most of them are able to re-absorb their messes, though, and when they prove unable to, Zackary simply incinerates the mess. Interesting. Apparently Shapers can only re-absorb their own Creations. Intriguing..

Then you step up, having been about halfway down the line. And you start to Shape..

Unlike all those before you, you manage it. The creature is slightly warped - you can tell that some of its many legs don't work, and it seems near-sighted - but it's functional. All of the students are shocked, and Zackary seems taken aback for a moment, but then he snaps, "Sloppy. This Creation would take but a second of effort for a true Shaper to will into being, and you took a minute. Not to mention the thing clearly isn't fully functional. Next."

You can tell you've surprised him though. Shaping is a task beyond anything else your batch of students has been set to before. You learned from your practice that, even for such naturally focused individuals as you, who have then sharpened that focus through your Essence training, have to get into an extreme level of focus to Shape. Shaping requires what you would describe as a trance, as you focus purely on the anatomy of the Creation and willing it into existence. You expect that quite a bit of your training as a Shaper-to-be will be focused upon practicing Shaping so much that snapping into the Shaping trance becomes immediate and effortless. Not to mention controlling Creations. Zackary seems content to let you get a little practice controlling the thing while you wait for your next turn, and the creature, despite not being very large, seems to have a mind of it's own, unlike the Flynd, and controlling it requires much more focus. You can feel that it wants to skitter off and start tunneling, and dominating its will and controlling it, while not exactly taxing, does require effort and focus.

By the end of the Shaping class, you've managed to create a perfect Skitch. Zackary examined it himself, and found that it functioned exactly as intended by its design, in every way. The other students have progressed to the point where their Skitches are functional, but only barely. None of them are anywhere near you in skill, although some are better than others.

Afterwards, you are taken to the mess hall to eat, and then set loose in the library again. You haven't re-absorbed your Skitch yet - Zackary advised you to practice controlling it throughout the day.

What do you do?

Spoiler (click to show/hide)

_____________________________________________________________________________________________________________________

Sorry this update took so long, it's a lengthy one and I hadn't figured out how to handle Shaper Zackary until today.
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Ardent Debater

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Re: You are a Shaper!
« Reply #36 on: March 17, 2016, 10:01:09 am »

While we're in the Library we should get a book about Basic Illusions, because eventually we'll want to be able to drive our enemies mad with incomprehensible terror and getting the Novice Spells down is only the first step. We should also get a book on basic Cantrips to practice in our spare time, to increase our energy stores and become better at using magic in general. Maybe later we should try to get a Book on Pyromancy, but not now, we'd be more likely to burn down our dorms than anything.

After a few hours of intense study we'll stay in our dorms and sleep, maybe we could try and use a few Illusion Spells to give the other children nightmares as practice? Before we go to sleep we should spend an hour or so using Energy Meditation, if we get into a habit of doing this regularly our power level will increase.
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High tyrol

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Re: You are a Shaper!
« Reply #37 on: March 17, 2016, 09:33:30 pm »

While we're in the Library we should get a book about Basic Illusions, because eventually we'll want to be able to drive our enemies mad with incomprehensible terror and getting the Novice Spells down is only the first step. We should also get a book on basic Cantrips to practice in our spare time, to increase our energy stores and become better at using magic in general. Maybe later we should try to get a Book on Pyromancy, but not now, we'd be more likely to burn down our dorms than anything.

After a few hours of intense study we'll stay in our dorms and sleep, maybe we could try and use a few Illusion Spells to give the other children nightmares as practice? Before we go to sleep we should spend an hour or so using Energy Meditation, if we get into a habit of doing this regularly our power level will increase.

1-
« Last Edit: March 17, 2016, 09:39:06 pm by High tyrol »
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Nirur Torir

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Re: You are a Shaper!
« Reply #38 on: March 17, 2016, 09:35:03 pm »

Needlessly antagonizing everybody would just give us a harder time in the academy, and illusory incomprehensible terror monsters aren't quite as effective as physical incomprehensible terror monsters.


We've now marked ourselves as the most promising student in our class, excellent. There's only so much we can gain by dedicated working-ahead in shaping, when we'd be taught it soon anyway. We could try reading ahead in other subjects, to further cement ourselves as an outstanding student, we could study battle magic, or we could work on our social skills.

I prefer working on socialization. Five average shapers and one talented shaper can do so much more than one super-talented shaper with the social skills of a burning brick wall, and we might be able to learn something from our peers at some point, or at least be able to use them to help with some sort of illicit activity. (Also, we're distracted by controlling the creature, and it might be easier to keep an eye on each other's creatures in a group. It'd be very embarrassing if we got caught up in reading and our creature damaged something.)

Invite Marcus and anyone who's interested in talking about the shaping exercise to form a study group. Spend 20-30 minutes discussing what worked and what didn't, and trying to help each other. If it comes up, quietly mention our late-night escapades to the shaping chamber the previous night.

Once the discussion dies down a bit, get a book on speed reading or techniques for improving our memory. Return to the group to read, and remain open for light chatting.

Ensure we keep our Skitch controlled at all times, even if it comes at the expense of reading. We have years to study these books, and to live with embarrassing incidents from uncontrolled creatures.
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High tyrol

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Re: You are a Shaper!
« Reply #39 on: March 17, 2016, 09:38:42 pm »

Needlessly antagonizing everybody would just give us a harder time in the academy, and illusory incomprehensible terror monsters aren't quite as effective as physical incomprehensible terror monsters.


We've now marked ourselves as the most promising student in our class, excellent. There's only so much we can gain by dedicated working-ahead in shaping, when we'd be taught it soon anyway. We could try reading ahead in other subjects, to further cement ourselves as an outstanding student, we could study battle magic, or we could work on our social skills.

I prefer working on socialization. Five average shapers and one talented shaper can do so much more than one super-talented shaper with the social skills of a burning brick wall, and we might be able to learn something from our peers at some point, or at least be able to use them to help with some sort of illicit activity. (Also, we're distracted by controlling the creature, and it might be easier to keep an eye on each other's creatures in a group. It'd be very embarrassing if we got caught up in reading and our creature damaged something.)

Invite Marcus and anyone who's interested in talking about the shaping exercise to form a study group. Spend 20-30 minutes discussing what worked and what didn't, and trying to help each other. If it comes up, quietly mention our late-night escapades to the shaping chamber the previous night.

Once the discussion dies down a bit, get a book on speed reading or techniques for improving our memory. Return to the group to read, and remain open for light chatting.

Ensure we keep our Skitch controlled at all times, even if it comes at the expense of reading. We have years to study these books, and to live with embarrassing incidents from uncontrolled creatures.

1+
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crazyabe

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Re: You are a Shaper!
« Reply #40 on: March 18, 2016, 06:59:35 am »

Needlessly antagonizing everybody would just give us a harder time in the academy, and illusory incomprehensible terror monsters aren't quite as effective as physical incomprehensible terror monsters.


We've now marked ourselves as the most promising student in our class, excellent. There's only so much we can gain by dedicated working-ahead in shaping, when we'd be taught it soon anyway. We could try reading ahead in other subjects, to further cement ourselves as an outstanding student, we could study battle magic, or we could work on our social skills.

I prefer working on socialization. Five average shapers and one talented shaper can do so much more than one super-talented shaper with the social skills of a burning brick wall, and we might be able to learn something from our peers at some point, or at least be able to use them to help with some sort of illicit activity. (Also, we're distracted by controlling the creature, and it might be easier to keep an eye on each other's creatures in a group. It'd be very embarrassing if we got caught up in reading and our creature damaged something.)

Invite Marcus and anyone who's interested in talking about the shaping exercise to form a study group. Spend 20-30 minutes discussing what worked and what didn't, and trying to help each other. If it comes up, quietly mention our late-night escapades to the shaping chamber the previous night.

Once the discussion dies down a bit, get a book on speed reading or techniques for improving our memory. Return to the group to read, and remain open for light chatting.

Ensure we keep our Skitch controlled at all times, even if it comes at the expense of reading. We have years to study these books, and to live with embarrassing incidents from uncontrolled creatures.

1+
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Ardent Debater

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Re: You are a Shaper!
« Reply #41 on: March 18, 2016, 08:47:12 am »

Needlessly antagonizing everybody would just give us a harder time in the academy, and illusory incomprehensible terror monsters aren't quite as effective as physical incomprehensible terror monsters.


We've now marked ourselves as the most promising student in our class, excellent. There's only so much we can gain by dedicated working-ahead in shaping, when we'd be taught it soon anyway. We could try reading ahead in other subjects, to further cement ourselves as an outstanding student, we could study battle magic, or we could work on our social skills.

I prefer working on socialization. Five average shapers and one talented shaper can do so much more than one super-talented shaper with the social skills of a burning brick wall, and we might be able to learn something from our peers at some point, or at least be able to use them to help with some sort of illicit activity. (Also, we're distracted by controlling the creature, and it might be easier to keep an eye on each other's creatures in a group. It'd be very embarrassing if we got caught up in reading and our creature damaged something.)

Invite Marcus and anyone who's interested in talking about the shaping exercise to form a study group. Spend 20-30 minutes discussing what worked and what didn't, and trying to help each other. If it comes up, quietly mention our late-night escapades to the shaping chamber the previous night.

Once the discussion dies down a bit, get a book on speed reading or techniques for improving our memory. Return to the group to read, and remain open for light chatting.

Ensure we keep our Skitch controlled at all times, even if it comes at the expense of reading. We have years to study these books, and to live with embarrassing incidents from uncontrolled creatures.

1+
+2
+3, Fair Enough but at some point later on we need to master Illusion Magic, if only because it would make killing us that much harder. I wonder what would happen if we made multiple Skitches and tried to control them all at once...
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Nirur Torir

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Re: You are a Shaper!
« Reply #42 on: March 18, 2016, 03:51:11 pm »

You sound like you have a plan for illusions. Please share!

My concerns with a heavy focus on a 'soft' skill, like, illusion magic are twofold: If a boss encounter can no-sell them, we'd have significant combat resources useless for an already hard fight, and canon Geneforge has lots of AoE creatures, like acid artillery beasts.

It could be pretty useful as a minor investment for sneaking past tough targets or getting a surprise first strike.
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High tyrol

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Re: You are a Shaper!
« Reply #43 on: March 20, 2016, 07:16:27 pm »

bump
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Snallac

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Re: You are a Shaper!
« Reply #44 on: March 21, 2016, 04:41:03 pm »

I'll post soon, it's just that I've had a really busy weekend. Sorry!
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