The Prophet looks thoughtful for a moment, then pulls an old, rusty coin out of his robes.
"Now, here's what going to happen. I'm going to flip this coin, and it's going to land on tails. Then I'm going to follow you."
Tails.
Go ahead and follow the guy. At this moment, fate has chosen to make me act as someone who is cautious, despite the fact that caution is never needed. How mysterious.
Already knows everything, but won't tell.
STR: 39
DEX: 38
SPD: 38
INT: 43
HRT: 95
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP) [CORE]
2.Lower (30 HP)
3.Foot (15 HP)
Name: Mace
Type: Melee
HP: 100
Base Damage: 25
Stat Used: Strength
Stat Bonus: None
Stat Requirement: None
Stat Scaling: Yes
Special attribute: +10 damage against limbs and heads.
You get down on all fours and crawl into the tunnel after the man. It's quite dark in there. the only light comes from outside and as you get deeper in it gets weaker and weaker. By the time you reach the end of the tunnel and stand up in the large, hollow cavern it ends in, there's barely any light at all. There's just enough to make out the forms of three huge things in the room. They're like snakes, but much shorter and fatter, maybe 10 feet long but 4 wide. In the weak light you can see a glisten of fluid on their long bodies, up until it ends in what could be called a "head". Instead of a head, they have a body; the body of a human, clenched in lamprey like mouths.
"Oh, humans...Oh...Oh. Safe...Oh....get you..."
"What is that? Hello? AHHHHH! AHHHHH!"
"Don't...Don't...HELP HELP."
The creatures rise like cobras, coiling and lifting themselves, the human bodies in their mouths chattering away, repeating the few words they have like a parrot.As they loom in towards you, you can see the face of the man once again, but his eyes are rolled in separate directions and his face is contorted unnaturally, like a discarded puppet.
Gonna stick my neck out for you guys here. You can thank me later.
I squat down and stick my dog head into one of the holes. If I can't see far enough to discern anything, I'll pay 3 corruption to extend the neck so the head goes as far in as possible, to see if I can get a better view. No attacking anything though, just extend the neck to look. If my head is captured, and i can't pull it back, I'll cut it off at the neck.
Auto Whisper: prepare an attack in case Beirus agitates the man at the television.
Yup. Shoving my head into an unknown hole and thrusting vigorously.
40 Str (80 on clockwork arm) [weapon: Jagged Debris arming sword (Base:20)]
41 dex
40 spd (70 on left arm) [weapon:Carving Knife (base 15) +30 spd for multiattacks)]
65 int (80 with porcelain head)
73 hrt
corruption: 16 (31 start of turn, -10 action -5 end of turn)
current humanity: 57
main body
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
2. Oversized Demonic Revolver {15} (100 HP [Non-organic][Ranged weapon: 40 damage][End])
3. Porcelain head (30 hp, +25 int, +15 corruption)
Right arm (+40 str, 28 corruption cost)
1. upper [Clockwork] 120 hp {+20 str} 15 corruption [[CORE]]
2. lower [Clockwork] 100 hp {+13 str} 8 corruption
3. hand [Clockwork] 70 hp {+7 str} 5 Corruption [weapon: Jagged Debris arming sword]
Left arm (+30 speed for 20 corruption)
1. Skeletal Upper Arm {7} ([Non-organic]60 HP, +15 Speed)
2. Skeletal Lower Arm {5} ([Non-organic]40 HP, +10 Speed.)
3. Skeletal Hand {8} ([Non-organic] 20 HP, +5 Speed [Grasp][Drain: When corruption cost is paid, Unarmed Melee attacks with this part heal HP equal to 1/2 the damage they deal, distributed however you like]
Right leg (+5 strength for 2 corruption.)
1. Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
2. Lower (human)30 hp
3. Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
Left Leg (+30 spd for 20 corruption)
1. Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
2. Skeletal Lower Leg {5} ({Non-organic] 50 HP, +10 speed)
3. Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
Name: Jagged Debris arming sword
Type: Melee
HP: 50
Base Damage: 20
Stat Used: Strength
Stat Bonus: None
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
Carving Knife
Type: Melee
HP: 50
Base Damage: 15
Stat Used: Strength
Stat Bonus: +30 speed for multi-attacks
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
You extend your dog head down the hole after Oracle and see what he sees.