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Author Topic: ORO: ANOTHER QUESTION  (Read 117416 times)

Lenglon

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1065 on: November 27, 2016, 02:07:11 pm »

If Joe notifies me of a problem, I move towards his position and aim, preparing to open fire if needed. If Joe does not, then I continue to stand watch over Oz while he reconstructs himself.

Spoiler:  Merris (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Whisperling

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1066 on: November 27, 2016, 02:11:12 pm »

If there aren't any issues, meditate to remove corruption. If there are, sneak attack time.

Spoiler: Gold Tracer (click to show/hide)
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Ozarck

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1067 on: November 27, 2016, 05:13:54 pm »

Just got back from out of state. I forgot to mention that I was going to be gone. Sorry, I figured I could post in teh two games i play while i was away. Anyway, I'll post an action tonight after about 9:30 eastern.

I'll go ahead and use that free attach to stick the leftover canine head on my head slot. This will make my demonic revolver nonfunctional. I don't know ith teh revolvedr will become functional if the head is later removed. I have updated my sheet to include the canine head.

I'll meditate down by Merris and the New Guy. Dodge any incoming attacks, if necessary.

I thought there was a whole canine leg (left leg) that i could attach, I have it marked as you wrote it though


Minnow speaks out of his canine head and his porcelain head together: I look like a patchwork freak. Hello new guy. want some spare parts? something here might be of use to you. Hey, guys up top! COme down and regroup. no point in fighting all spread out like this!

((I'll actually be useful next round. I'll have enough humanity to use a full bonus. right now, best I could do is use one or two parts of a limb's bonus. Otherwise I will go full demon, right after having acquired several powerful pieces.))

Spoiler: Oz "Minnow" (click to show/hide)

Spoiler: Weapons (click to show/hide)

Spoiler: Minnow's bits (click to show/hide)

Spoiler: Miser's corpse (click to show/hide)

Spoiler: Grinning Dog 2 (click to show/hide)
« Last Edit: November 27, 2016, 09:50:31 pm by Ozarck »
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piecewise

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1068 on: November 29, 2016, 10:18:45 pm »

Spoiler: The Oracle (click to show/hide)

The Oracle pokes a head out of the corpse pile.
"Why hello there, folks! Here to poke the monsters and such, eh?"

Squirm out of the corpsepile and lightly pester the two brave adventurers around there.
...And put my core in my upper left leg this time.

Stick a [CORE] tag next to the part for me, please and thankyou.



Both whisper and Oz lose 10 corruption.


Here's the deal boys; every turn you sit around, I roll a dice. The chances of you being attacked increases with each turn, so the safe numbers on the dice decrease. You have somehow managed to get lucky up till now but I've literally run out of numbers for you. However, if I were to throw demons at you I feel we may end up in a death spiral of rebuilding and then doing not much till you get ganked again.

So this is your ultimatum: Get moving and keep moving or bad shit comes.

Egan_BW

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1069 on: November 29, 2016, 10:24:15 pm »

Spoiler: The Oracle (click to show/hide)

Yes, please, let's get moving. Drag the party up the ladder and over to that nice house.
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Beirus

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Re: ORO discussion
« Reply #1070 on: November 29, 2016, 10:29:33 pm »


Go to the nice house. Carefully. With my Glaive ready.

Spoiler: Joe (click to show/hide)
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Because everything is Megaman when you have an arm cannon.

Ozarck

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1071 on: November 29, 2016, 10:43:29 pm »

Sorry, gosh. I was down to an arm and like a third of my humanity. If I fought like that, I'd have been toast.

Anyway, Head up to the structure at the top of the ladders with the rest. Ready an attack action for if we are spotted. (normal strength on right arm with sword [no bonus, no corruption], at leading enemy when it approaches into range. use skeletal upper arm bonus (+15 spd, +7 corruption) and carving knife (+30 spd for multi) for a second attack.


Spoiler: Oz "Minnow" (click to show/hide)

Spoiler: Weapons (click to show/hide)

piecewise

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1072 on: November 30, 2016, 08:42:41 pm »

Sorry, gosh. I was down to an arm and like a third of my humanity. If I fought like that, I'd have been toast.

Anyway, Head up to the structure at the top of the ladders with the rest. Ready an attack action for if we are spotted. (normal strength on right arm with sword [no bonus, no corruption], at leading enemy when it approaches into range. use skeletal upper arm bonus (+15 spd, +7 corruption) and carving knife (+30 spd for multi) for a second attack.


Spoiler: Oz "Minnow" (click to show/hide)

Spoiler: Weapons (click to show/hide)
I'm not annoyed or anything, I'm just letting you guys know before I spring demons on you and then you spend 5 turns meditating only to get demon'd again, and so on forever.

Ozarck

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1073 on: November 30, 2016, 10:01:50 pm »

I know, I was antsy to move too. And i was the only one really needing time to rebuild. I was just being selfish about taking my time doing so.

Sorry, gosh. I was down to an arm and like a third of my humanity. If I fought like that, I'd have been toast.

Anyway, Head up to the structure at the top of the ladders with the rest. Ready an attack action for if we are spotted. (normal strength on right arm with sword [no bonus, no corruption], at leading enemy when it approaches into range. use skeletal upper arm bonus (+15 spd, +7 corruption) and carving knife (+30 spd for multi) for a second attack.


Spoiler: Oz "Minnow" (click to show/hide)

Spoiler: Weapons (click to show/hide)
I'm not annoyed or anything, I'm just letting you guys know before I spring demons on you and then you spend 5 turns meditating only to get demon'd again, and so on forever.

Lenglon

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1074 on: November 30, 2016, 10:48:42 pm »

Not wanting to be isolated, especially as a ranged specialist, I move with the group, attempting to stay near the center. Since the others seem to be focused on exploring I'll focus on covering them and worrying about threats rather than loot. I'll take a reaction shot at any surprise assailants on the group.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Ozarck

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1075 on: November 30, 2016, 11:08:13 pm »

Auto Whisper: Move with the group. Attack anything that attacks us, otherwise just chill.

Whisperling

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1076 on: November 30, 2016, 11:30:35 pm »

Auto Whisper: Move with the group. Attack anything that attacks us, otherwise just chill.

Sure. Hardly like I have anything better to do.

Spoiler: Gold Tracer (click to show/hide)
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piecewise

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1077 on: December 01, 2016, 10:30:12 pm »

The group climbs the fire escape ladders higher, moving from landing to landing up the shell until they reach a platform high above the first level. The platform is actually the roof of another building, complete with red tile shingles and badly rusted rain gutters. The ladder has simply been bolted onto the building's side. From this makeshift platform there are two paths, one leading left and the other right. The one to the left is a metal catwalk leading to the enormous pipe you saw from below. From here you can see water stains and what look like depth demarcations along its side. It might have been some part of the guts of a dam, or maybe some long forgotten sewage pipe for a city of unreasonable size. Now it's a hive of demons.   To the right is a semicircular bridge, a curving structure made up of sidewalk slabs that are held in place by metal I-beams sunk into Ouro's shell. It's like a path of stepping stones suspended hundreds of feet in the air. They're not too far apart, but each one requires a wide step or even a short hop to reach, so it's possible that a missed step could be fatal. Or whatever the equivalent is for what you are now. Past this curving bridge you can see a 4 or 5 foot wide concrete ledge in front of a wall filled with many holes. Each hole has been dug straight into the concrete shell by unknown means. You think that, just maybe, you might be able to hear human voices coming from that direction.

Past the bridge and that strange hole filled wall is the house you saw from below.

Egan_BW

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1078 on: December 01, 2016, 10:36:25 pm »

Spoiler: The Oracle (click to show/hide)

Yup, still going to the house, unless literally everyone else suddenly decides to go the other way. If I'm about to fall off, burn about 30 humanity to catch myself.
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Ozarck

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1079 on: December 02, 2016, 01:13:44 am »

Merris and Squish both seem pretty nimble, and Joe there looks like he can handle himself, more or less. Oracle, you and I might be a little awkward across the stepping stones. I suggest that Squish go first and offer assistance to Joe, while Merris guards with the bow. Once those two are across , Merris and Oracle can step across, and maybe one of you nimble people can come back and help me to not miss a step and plummet to my death? Be a shame to waste all these newly acquired pieces on something as ... pedestrian as a loose cobble.
Minnow shall take rearguard, waiting for the others to cross and being ready to attack anything that comes up from behind. If someone helps him keep his balance, he'll cross with them, carefully. If he slips, he'll spend 30 corruption to not fall to his death.

Spoiler: Oz "Minnow" (click to show/hide)

Spoiler: Weapons (click to show/hide)
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