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Author Topic: Active, Open Source Fortress-Mode Clone?  (Read 10695 times)

GoblinCamp

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Active, Open Source Fortress-Mode Clone?
« on: March 04, 2016, 12:23:56 pm »

Are any groups currently working on an open-source fortress-mode game? I know there have been some attempts in the past that didn't get very far or failed to build an active community.

I think we're in a situation right now with Dwarf Fortress that's similar to Minecraft where everyone is just content with modding the main, popular game, or am I incorrect?
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NullForceOmega

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Re: Active, Open Source Fortress-Mode Clone?
« Reply #1 on: March 04, 2016, 12:27:49 pm »

I'd have to say that your assessment is fundamentally flawed, DF has always had a relatively small community of players.  There is an active modding subforum, but there are also large numbers who play the game 'raw' without any tools and only using the default ascii characters for visuals.

As for an open source clone, as far as I am aware there are no current (or even functional) projects of that nature, but I may not be in complete possession of the facts on that matter.
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GoblinCamp

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Re: Active, Open Source Fortress-Mode Clone?
« Reply #2 on: March 04, 2016, 12:35:24 pm »

I know there's plenty of people who don't use tilesets or therapist, etc. I was referring to the efforts of contributors, not the entire playerbase.
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Willfor

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Re: Active, Open Source Fortress-Mode Clone?
« Reply #3 on: March 04, 2016, 01:20:16 pm »

There's always Goblin Camp, iirc. *wink*
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Untrustedlife

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Re: Active, Open Source Fortress-Mode Clone?
« Reply #4 on: March 04, 2016, 06:06:26 pm »

I know there's plenty of people who don't use tilesets or therapist, etc. I was referring to the efforts of contributors, not the entire playerbase.


Toady is working hard on this game as we speak.
its only 42% done. And I love where its going, so how about no.


HE is adding major features with every release it seems now-adays. It  is most  definitely more then just people being "content" with modding.

What gave you the idea that dwarf fortress had stagnated?


I mean go ahead, but dwarf fortress is getting much better with every update now. More then any other point in its development.
« Last Edit: March 04, 2016, 06:11:49 pm by Untrustedlife »
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Bumber

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Re: Active, Open Source Fortress-Mode Clone?
« Reply #5 on: March 05, 2016, 04:19:19 am »

There's always Goblin Camp, iirc. *wink*
Pretty much dead as of 2012, although it seems maybe a few people are still working on it.
Who could have seen such a tragedy coming? Oh, woe! *Places back of hand on forehead and leans back dramatically* Oops, Nevermind. I was thinking of Khazad. That seems to actually still be alive, unfortunately.
« Last Edit: March 05, 2016, 04:32:29 am by Bumber »
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Re: Active, Open Source Fortress-Mode Clone?
« Reply #6 on: March 05, 2016, 05:58:12 am »

Well Rich Evans,

It's not related to Dwarf Fortress per se, but I think the closest thing to an open source DF that will take contributions is Cataclysm: Dark Days Ahead.

It has crafting, and settlement construction. The civilian AI ... dosen't really hold a candle to DF's dorfs yet, but hey. Maybe you can change that for them.
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GoblinCamp

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Re: Active, Open Source Fortress-Mode Clone?
« Reply #7 on: March 06, 2016, 04:52:15 pm »

Toady is working hard on this game as we speak.
its only 42% done. And I love where its going, so how about no.


HE is adding major features with every release it seems now-adays. It  is most  definitely more then just people being "content" with modding.

What gave you the idea that dwarf fortress had stagnated?


I mean go ahead, but dwarf fortress is getting much better with every update now. More then any other point in its development.

I agree, it is stagnant, thanks for bringing that up. It's taken what, ten years to get there with no end in sight and every indication that there are no technical improvements on the table ever?
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Willfor

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Re: Active, Open Source Fortress-Mode Clone?
« Reply #8 on: March 06, 2016, 05:25:24 pm »

There's always Goblin Camp, iirc. *wink*
Pretty much dead as of 2012, although it seems maybe a few people are still working on it.
Who could have seen such a tragedy coming? Oh, woe! *Places back of hand on forehead and leans back dramatically* Oops, Nevermind. I was thinking of Khazad. That seems to actually still be alive, unfortunately.
It was actually a joke. Much like Goblin Camp was a joke. :V
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Arbinire

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Re: Active, Open Source Fortress-Mode Clone?
« Reply #9 on: March 06, 2016, 05:39:06 pm »

man...those who stir the shit pot should have to lick the spoon :/

I don't believe there is any open source projects that have gameplay similar to Fortress mode.  Closest I can think of would be Gnomoria, which obviously isn't open source, but it does have a steam workshop page which is pretty sparse at the moment.
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Untrustedlife

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Re: Active, Open Source Fortress-Mode Clone?
« Reply #10 on: March 06, 2016, 06:04:49 pm »

Toady is working hard on this game as we speak.
its only 42% done. And I love where its going, so how about no.


HE is adding major features with every release it seems now-adays. It  is most  definitely more then just people being "content" with modding.

What gave you the idea that dwarf fortress had stagnated?


I mean go ahead, but dwarf fortress is getting much better with every update now. More then any other point in its development.

I agree, it is stagnant, thanks for bringing that up. It's taken what, ten years to get there with no end in sight and every indication that there are no technical improvements on the table ever?
huh?
You are wrong, and we are getting 64 bit soon, toady has been messing with it. It is not stagnant at all. In fact the community is bigger then ever.
Its okay to ask about open source "alternatives" but claiming the game is stagnant is bound to start a flame war since it is false. (unless that was a typo?)


Anyway, I don't know of any active open source games that are similar to dwarf fortress.
People have tried and failed to match its complexity time and time again, its a better investment to help toady then to try to make your own at this point.

I am currently working on my own df-ish project but its more similar to URR or dwarf fortress adventurer mode.And i'm thinking of actually abandoning it and doing a scifi thing.
« Last Edit: March 06, 2016, 06:13:43 pm by Untrustedlife »
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MobRules

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Re: Active, Open Source Fortress-Mode Clone?
« Reply #11 on: March 06, 2016, 06:22:06 pm »

What gave you the idea that dwarf fortress had stagnated?
I agree, it is stagnant,
I do not think that word means what you think it means.
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Re: Active, Open Source Fortress-Mode Clone?
« Reply #12 on: March 06, 2016, 09:42:54 pm »

Everyone just shut the hell up about how "doomed" or "stagnant" DF is. I like it, you don't, that's fine, now get off our lawn as we admire the "doomed, stagnant" wonder that IMHO is doing quite fine.
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sirvente

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Re: Active, Open Source Fortress-Mode Clone?
« Reply #13 on: March 07, 2016, 12:27:14 am »

We'd be more likely to have dfhack become so all-encompassing that it replaces the core exe than for someone to make a decent df clone
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Sean Mirrsen

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Re: Active, Open Source Fortress-Mode Clone?
« Reply #14 on: March 07, 2016, 12:45:52 am »

Everyone just shut the hell up about how "doomed" or "stagnant" DF is. I like it, you don't, that's fine, now get off our lawn as we admire the "doomed, stagnant" wonder that IMHO is doing quite fine.
Stagnant =/= doomed, and doesn't mean no longer being updated. Like how the RTS genre is "stagnant" nowadays, with barely any new ideas being put forward, and most games focusing on pushing graphics and multiplayer instead of scope, scale, and story (i.e. as Homeworld did).

Though even by that metric I wouldn't really call DF "stagnant". It just goes along really, really slowly, mostly because no matter how inspired and skilled, Toady is just one guy, and adding new features takes work. It can easily give the impression of stagnation, to an untrained eye.

And yeah, Cataclysm: Dark Days Ahead is the closest you'll ever get to an active opensource game with DF-like depth. It's currently making a push into Z-layers, and constantly has features added to it.
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