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Author Topic: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.  (Read 6657 times)

Demonic Spoon

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Re: Mage (Penal) Colony (7/7)
« Reply #15 on: March 05, 2016, 06:06:02 am »

Doing a final check on the sheets:

@Tomcost, I seem to remember you having picked a adept metamagic skill for your second primary skill when I first checked your sheet, but don't see it now? Odd. In any case, be aware you can pick one.

Similarly, @DigitalDemon can pick a second tertiary skill.
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Tomcost

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Re: Mage (Penal) Colony (7/7)
« Reply #16 on: March 05, 2016, 10:52:08 am »

Added casting as the metamagic skill.

The Froggy Ninja

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Re: Mage (Penal) Colony (7/7)
« Reply #17 on: March 06, 2016, 06:10:17 pm »

I wish you could get stability and strength as a metamagic. But I'm cool with just stability.

FallacyofUrist

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Re: Mage (Penal) Colony (7/7)
« Reply #18 on: March 06, 2016, 06:57:42 pm »

((I think I'm going to enjoy this...))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

spümpkin

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Re: Mage (Penal) Colony (7/7)
« Reply #19 on: March 06, 2016, 09:45:26 pm »

Oh, alright. Updated sheet.
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ATHATH

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Re: Mage (Penal) Colony (7/7)
« Reply #20 on: March 06, 2016, 10:54:08 pm »

By the way, Tomcost, may I play as your demons? I like trying to worm out of contracts.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Tomcost

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Re: Mage (Penal) Colony (7/7)
« Reply #21 on: March 07, 2016, 07:27:29 am »

By the way, Tomcost, may I play as your demons? I like trying to worm out of contracts.

Only when I summon something sentient enough. Unless you want to roleplay as Imps

Demonic Spoon

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Turtles
« Reply #22 on: March 07, 2016, 09:05:58 am »

Turn 0: Turtles all the way down

Your motley group eventually arrives at the center of a vast obsidian wasteland, the iron cage holding you being jostled wildly as the rickety wagon bounces across the rugged landscape. Ahead, you see a surging mass of rogues and ruffians, you estimate there roughly a thousand people.

Towering over them is a gigantic jade golem, in the six-armed three-faced Asura-style that was popular a few centuries ago. A flock of steel gargoyles circle above the crowd, occasionally plunging their spears downwards, creating large torrents of lightning to block people who try to flee.

The jade golem moves frighteningly fast, appearing in front of your wagon like lightning himself.

He examines you for moment before speaking a deep rumbling voice, "You'll be our mage contingent then?", stone grinds as his scowl becomes even fiercer, "I was expecting more of you."

Your driver, a misshapen, possibly goblinoid, creature, chuckles gleefully at this, "Duke Oakheaven took the better ones for a sekrit projek, be glad you get anything anything at all Jadesea."

The golem grunts with indecipherable emotion, then sheathes two of his crackling swords, taking some sort of fancy looking blue parchment from somewhere, "Very well then, listen up prisoners! I am Lord Jadesea, member of the Undying Court-"

The driver leers at the seven of you knowingly, whispering sotto voice, "Barely"

Jadesea ignores the driver with remarkable aplomb, "-and overseer of this little expedition. It is only due to the mercy of the Sapphire Judges that you have been given the light punishment of permanent exile. You would do well to be grateful. Get that wagon with the rest of the group."

The driver, somehow manages to appear even smugger, replying, "Are you joking? You didn't really think you'd get something as valuable as a anti-mage cage for this little adventure? The cage doesn't stay.", very clearly savouring every word.

The parchment crumples slightly as Jadesea visibly restrains himself from reducing the little bastard to a fine pulp, then glances several times between the parchment and your group, one massive hand sliding open the top of the cage and lifting you out one by one, inspecting you like a girlchild would her favourite dolls.

"What do we have here then? Thomas Wane? Ah I've heard of you, the 'Feral Nobleling'. You should be useful at least."

The surprisingly mundane looking human clutching a trolley to his chest is placed at the edge of the criminals, who eye him warily. He notices that the mages have apparently been assigned a personal gargoyle. How flattering.

"Goggmagog was it? I think you're the scapegoat that provincial mayor threw to the wolves when his little forest clearing project became such a fiasco? Hmm, I doubt your primitive tribal magic will be of much use, but it's not like I'm spoiled for choice here."

The gnoll soon joins the human, his 'gnollish, barely magical, junk' jangling as he lands. He'd show those damn Court snobs...

"Lets see now then. Pyron, Pargon or maybe Firel? No, no, that's not it. Mmm, you should Pyriette? Well more battlemages are always useful, as long as you manage to refrain from your property destruction tendencies."

Seemingly unfazed by Pyriette's !!hotness!!, Jadesea easily picks her up and places her with the rest, if slightly farther away from them.

As Jadesea picks up Mordenor, the smooth procedure suddenly stops, as he looks the elf with an evil grin, lightning sizzling along his teeth, "Ah, and you must be Mordenor. I've heard so much about you. That was my good friend's great-granddaughter you sacrificed you know."

He pauses here, bringing you up to one of his glaring eyes, "I'll be keeping a very close eye on you. I'd advise you to watch your step little elfling."

Mordernor is added to the colony's growing cabal of wizards significantly less gently than the rest, barely managing to hit the ground in a roll to reduce the impact.

"Ah, Vlad Numar. I've also heard interesting things about you. I've been looking forward to talk with you about some... projects. Reserve some time in your schedule."

A forge scuttles out of the cage on scintillating spiders legs, following its master.

"Gerod Ald'Arge? Did I say that right? The newfangled apostrophied names always trip me up. Mmm. What young wizards these days see in the otterweasel fad I'll never know. You'd do well not to mess around with time where we're going though. The local metaphysics make it even more ludicrously dangerous than it already is."

At this point only Blorgath is left in the cage, but mysteriously, Jadesea doesn't reach in to grab him. Yes he'd have to use two or three hands instead of the one he'd used for the rest, but he didn't even bother, seemingly absorbed in examining the parchment, scritching something with a quill.

Eventually even the slow Blorgath became impatient, and tore open several bars of the cage with brute trollish strength to squeeze his bulk through. The driver, apparently dozing until this moment, suddenly squawked in outrage.

"Now see here Jadesea! Can't you control your charges before you even set off! He's bloody well gone and damaged the cage! When Duke Oakheaven hears of this-"

Jadesea, wearing an expression of innocent puzzlement interrupts,"Why whatever do you mean Wretchen? I had not yet transferred Blorgath here. He was still your prisoner. I hope you have a good explanation to give Duke Oakheaven for how one of the prisoners under your charge managed to break out of the cage. Fortunately I was here to secure him, or he might have run off!"

Blorgath just stands there and stares stupidly, hoping Jadesea would just pick him up already like the others. It looked fun!

Wretchen, as the driver is apparently called, is left sputtering impotently and Jadesea strolls back to the main group, casually dragging Blorgath behind him. Blorgath never got picked up.

As Jadesea begins to herd the colonists to massive hole in the ground, you wonder if you have anything to say to the nearby mages. You were stunlocked for the majority of the ride over, only recovering as you reached your destination, so this is your first chance to greet your peers.
« Last Edit: March 07, 2016, 12:52:31 pm by Demonic Spoon »
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FallacyofUrist

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Re: Mage (Penal) Colony (7/7): Turn 0, It's turtles all the way down.
« Reply #23 on: March 07, 2016, 09:22:54 am »

"Ow- just ow."

Thomas was somewhat silent as a result of shyness cultivated by years spent in the forest. And from the pain of being stunned. But soon, he took in a deep breath, and...

Thomas took his trolley, placed it on the ground, and began wheeling it towards the mass of colonists.

Maybe he could strike up some friendships later. Or perhaps one of his fellow mages would decide to talk with him. But Thomas didn't feel the need to seek out conversation. Yet.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Tomcost

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Re: Mage (Penal) Colony (7/7): Turn 0, It's turtles all the way down.
« Reply #24 on: March 07, 2016, 09:59:30 am »

"My robe! It is all now muddied! The hell is wrong with that huge piece of solidified snot? "

Mordenor's face is so red with rage that, if his robe hadn't been so dirty from the fall, the scarlet red of it would have blended with his skin. He kept mumbling profanities afterwards.


Question for the GM: which expedition sheet was chosen?

Demonic Spoon

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Re: Mage (Penal) Colony (7/7): Turn 0, It's turtles all the way down.
« Reply #25 on: March 07, 2016, 10:07:24 am »

Quote
Question for the GM: which expedition sheet was chosen?
Trek, Poor and partway between Village and Town as I recall. I'm using elements from most of the expedition sheets for the makeup of the actual environment. You'll probably get a good idea of what I went with next update.
« Last Edit: March 07, 2016, 10:35:20 am by Demonic Spoon »
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The Froggy Ninja

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #26 on: March 07, 2016, 12:15:07 pm »

((which expedition plan did we go for?))
"Knife. Check. Chalk. Check. Focuses. Check. I am prepared to inscribe Wards as necessary m'lord."

Demonic Spoon

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #27 on: March 07, 2016, 12:19:51 pm »

((which expedition plan did we go for?))
((See the post above yours?  ??? ))
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spümpkin

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #28 on: March 07, 2016, 12:24:24 pm »

"ARGHHHHHHH! WHY DOES EVERYONE CALL ME A BATTLEMAAAAAGE! I'M AN ALCHEMIIIIIIIIIIST!" Pyriette flares rapidly, causing her whole body to expand greatly, before settling down again. After this, she follows the rest, still fuming.
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

Demonic Spoon

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #29 on: March 07, 2016, 12:27:54 pm »

"ARGHHHHHHH! WHY DOES EVERYONE CALL ME A BATTLEMAAAAAGE! I'M AN ALCHEMIIIIIIIIIIST!" Pyriette flares rapidly, causing her whole body to expand greatly, before settling down again. After this, she follows the rest, still fuming.
((Just as planned))
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