Name: Zachary Milne
Backstory: At age 14 Zach was caught in the middle of a massive firefight as two teams of mercenaries closed in on either side of a village. Among his wounds were a gunshot to the larynx which removed most of his ability to speak. If absolutely necessary he can talk, but prefers to communicate through less extensive grunts. He lived only because a mercenary took pity on him, disembarking from his mech and putting him behind the cockpit seat. He grew up piloting mechs for the mercenary company in return, earning the callsign 'Hornet' because of his hums and growls.
Note: I am likely off with my calculations
MEC Callsign: Hornet.
MEC Chassis: Other (Hexapod)
MEC Limbs: Cockpit, Leg 1, Leg 2, Leg 3, Leg 4, Leg 5, Leg 6, stinger.
From left-to-right, top-to-bottom:
.50BMG+.50BMG
Leg 1, Rocket pod+[superscript]cockpit[/superscript]+Rocket pod, leg 2.
Leg 3, magazine, magazine, leg 4.
Leg 5, Stinger mechanisms , leg 6
Stinger melee weapon
Legs at 30HP each (light)
Chassis at 50HP (Medium)
Cockpit at 70HP (Heavy)
Cockpit is movable, like a head.
Weapons:
2 .50 BMGs in a dual turret attached to the cockpit. (I can't imagine these'd cost much, as they're primarily for anti-inf. They would weigh at most 50 KG each including ammo)
1 7.62 LMG under right-hand-side BMG
2 rocket pods holding 2 unguided (fires in a straight-ish line) missiles each. These pods are in the shoulder socket of legs 1 and 2, reloadable at rate of 2 rockets every 5 seconds. Each pod alternates munitions between HE and AP rockets so that when both pods are fired one of each type is fired.
2 Magazines - holds 12 missiles apiece, highly explosive if hit, ejectable.
1 'Stinger' class penetrative disabler - housing chemical canisters in the body of the stinger, a very very hard and very very sharp retractable tube is forced into the enemy's armor injecting the pilot's choice of substance or other chemical mix into the body part. Can then ignite fires if a flammable or explosive substance is injected. The housing is highly maneuverable and can move above the back and extend to hit something in front of the cockpit, or under it with the same level of maneuverability.
Utilities:
Electronic/mechatronic suction cups - 1 on each leg, enabling the mech to climb sheer walls or even overhangs.
Decor: The mech is black and yellow and bears resemblance to a hornet, albeit a mechatronic one with missiles and weapons. Upon brief inspection, the most salient point of the design is the stinger. Designed to go either over or under the body and then punch through an opponent's armor with a tremendous extension speed and following through with a dose of chemicals injected into the breach.
After this intimidating feature loses your attention you turn said attention towards the head of the MEC.
Chassis, 60 (GM price, Includes stinger)
60
Weapons:
.50BMGs ? 5 Each? (10)
7.62 LMG (5)
2 rocket pods, 20 pts each (40)
50
Utilities:
Suction cups, 5pts
Heightened control sensitivity, 30pts
Aiming reticle, 30pts
60
Armor:
1 layer - Cockpit - 10
1 layer - Stinger (needle section) - 10 (I am doing this to give it more penetrative power instead of defensive ability)
20
total: 200/200 pts
Weight: