The reason tanks have all their entrances on the top is because they're a huge weakness (seams in general are weak points), so if you have a door on the side, facing the enemy, it had better be necessary. I bring it up since the image you linked was an MBT crossed with an IFV, according to the guy's descriptions on his DeviantArt page, and had a passenger compartment below the fighting compartment for storing 6-8 men.
No sweat. And if you ever want to know more about tanks or military stuff in general, you should ask me in PM.
Good! Those are all the things I dislike most in Gundam and military fiction in general.
A military fan on Bay12? Interesting. I'll make a mental note of that!
Yuuuup. Pretty much every Newtype has plot armour in Gundam. It wasn't that bad in 00 since Neil (Lyle?) died, but UC? Forget about it. Amuro, the King of Stus, Judau, and so-on were never in any real danger. Let's be real. But in Breakfast Wars? Ohhh, no. I said it in the OP; you
can die. I'm actually hoping you guys finish the first war before that happens, but you
are in danger! Update below!
[NAME]: Panov Cakekowski
[SEX/GENDER]: Male
[FACTION]: RCP
[BRANCH]: Army, armored division
[ROLE]: Tank crewman
[VEHICLE]: Warmaster MkII (Tank)
[CREW]: Jenkins (gunner/spotter); Pork (ammo loader); Parham (driver)
C: Orders to unit: "Bacon-Actual to all Bacons, keep moving until someone gets me a fix on those infantry, then once you spot 'em, open fire and suppress 'em! If you see armor, sing out and we'll take him down together. Keep BKs loaded for when the tanks show up."
Orders to tank: "Load BK (butter knife; armor piercing ammo for the tank cannon that can punch through Rolled Delicious Armor). Driver, accelerate."
Open our command hatch and try to get a fix on the infantry with our binoculars. If we have a dismounted infantry escort, yell at them to see if they saw where the AT hit us from.
As one of the tanks in your team become engulfed in flames, its crew dead on impact of the anti-tank round, you get out of the hatch and make a quick scan of the battlefield with your binoculars. You make sure to have your crew prepared for counter-fire. "Pork", you shout down the hatch, bent halfway at your waist, "Load the goddamned BK rounds! I'm sure those Union dogs have armour out there waiting for us!"
"Loading, sir!" Corporal Pork replies, hurriedly putting a round in the chamber and reading the tank to fire. "Ready!"
You can't see anything, or anyone, except your team. Your infantry is holding up in the small village a few klicks northeast. Luckily, Command attached a sniper squad and a mortar team to your infantry element. The Warmaster speeds up, headed in the same direction it's been since the mission began. A couple more anti-tank rounds try to introduce themselves, but miss, falling a few feet behind the back of the tank.
"Sir", your driver, SJG Parham begins. "We need to get a fix on that anti-armour!" Luckily, your decision to accelerate and keep driving straight drew the enemy fire towards you, revealing the anti-armour guns' position, according to your lovely sniper team buzzing in your ear over the TACCOM array.
"Sir, this is Longdog. Got the enemy anti-tank team in my sights. Engaging." Your sniper's voice is a soft whisper, dripping with anticipation. You don't hear the shots too loudly, but when you hear a soft, "tangos down", realise that's all the assurance you need. "Looks like they were coming at us from the west, sir. In the woodline there to your left". You use your own eyes, without help, to look at the woods and realise that a giant target on a dirt road doesn't have a good chance against anti-armour with heavy cover. Nothing you could help though. Just would've been a good idea to keep your eyes peeled. Knowing full well that the Union's light armour vehicles are out there, thanks to Intelligence. That was just the anti-vehicle infantry guns you dealt with. With more combat to come, you think that it might be a good idea to ...
A. ...regroup with your infantry and other tanks, then continue heading the way you have been until you find the Union combat vehicles.
B. ...regroup with your unit, and head off of the main path to a narrower dirt road in the woods to see if the Union armour division has another ambush, hoping to counter-ambush them.
C. (Insert custom suggestion here.)