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Author Topic: You are a Dungon master [1/1/1]  (Read 5041 times)

stabbymcstabstab

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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

crazyabe

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Re: You are a Dungon master
« Reply #16 on: February 14, 2016, 02:35:11 pm »

child, your Center is a Powerful Machine... Your mind must go to it's body now, we will meet again...
Everything fades to black... Some time later your mind reawakens above your Center, You know not what that was or where you are, only that you are in existence to kill heros...

What do you do?
(Basic actions You Know about:)
Look/Move[Your mind may have to stay near but it can still move and see...]
Experiment[Test something or Attempt to do something...]
Change Device[Change Something Inanimate into a deadly Trap or Minor Golem...]
Spoiler: Status (click to show/hide)
« Last Edit: February 14, 2016, 02:36:57 pm by crazyabe »
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vkiNm

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Re: You are a Dungon master [1/1/1]
« Reply #17 on: February 14, 2016, 03:22:07 pm »

examine our immediate surroundings.
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Salsacookies

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Re: You are a Dungon master [1/1/1]
« Reply #18 on: February 14, 2016, 03:25:07 pm »

examine our immediate surroundings.
+1
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stabbymcstabstab

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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

crazyabe

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Re: You are a Dungon master
« Reply #20 on: February 14, 2016, 08:18:27 pm »

Your mind Zooms out instinctively, revileing that your center is housed in a Large Building. The Building appears to have been used for storage if the Large amounts of metal and wood are any indication... Zooming out farther still you spot some Humanoid forms slowly walking towards the structure you are in... You get the feeling they will arrive in four hours and won't like you being where you are...
What do you do?
Spoiler: Status (click to show/hide)
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
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~Neri

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Re: You are a Dungon master [1/1/1]
« Reply #21 on: February 14, 2016, 08:23:06 pm »

Traps. Anything and everything. See that doornob? Can you say "Poisoned needles?" No, you probably can't. Anymore at least.
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variablenonsense

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Re: You are a Dungon master [1/1/1]
« Reply #22 on: February 14, 2016, 08:37:02 pm »

Traps. Anything and everything. See that doornob? Can you say "Poisoned needles?" No, you probably can't. Anymore at least.

+1 for trapping the door.

Do we have any small devices or items nearby so we could have one or two minor golems? Won't get far without someone to do our menial labor and bend to our whims.
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piratejoe

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Re: You are a Dungon master [1/1/1]
« Reply #23 on: February 14, 2016, 11:52:44 pm »

((This is unrelated to this but did you abandon monstrous gods?))
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

crazyabe

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Re: You are a Dungon master [1/1/1]
« Reply #24 on: February 14, 2016, 11:55:44 pm »

((This is unrelated to this but did you abandon monstrous gods?))
((It took me a month to make the First map, and That was with what amounted to a IRL Strange mood, I just Could not go through the whole possess of making a new one.))
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.
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