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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34932 times)

crazyabe

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase
« Reply #195 on: February 12, 2016, 06:53:58 pm »

... in other words it is basically useless...
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notquitethere

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase
« Reply #196 on: February 12, 2016, 06:56:09 pm »

... in other words it is basically useless...
I wouldn't call a power that allows you to shield the whole ship from meteors and get anywhere unblocked on the ship completely for just one metal basically useless, but if you genuinely misunderstood the power (and since you haven't used it) I'm happy for you to swap it for something else.
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crazyabe

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase
« Reply #197 on: February 12, 2016, 07:23:52 pm »

((I'l take Frugal workmanship instead. hyper-ventalation just sounded like I could link anywhere with a small door, it is even writen to sound like that...
Quote
once per travel phase you can build a vent from one unused small door to any other unused small door on the ship as if it was a single segment
...just think about it "any other unused small door" includes normaly unreachable small doors unless otherwise specified...))
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notquitethere

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase
« Reply #198 on: February 12, 2016, 07:29:37 pm »

((I'l take Frugal workmanship instead. hyper-ventalation just sounded like I could link anywhere with a small door, it is even writen to sound like that...
Quote
once per travel phase you can build a vent from one unused small door to any other unused small door on the ship as if it was a single segment
...just think about it "any other unused small door" includes normaly unreachable small doors unless otherwise specified...))
I understand that the wording was misleading: I'll be amending my copy of the rules and the OP to be clearer on this point.



Year 900

Father bursts forth out the newly created vampire, Red. He had targeted the experimental teleportation on the necrotic signatures of the vampiric turning event. He fervently tries to build a library without any wood to do so, and with no wood to build a Forest he succumbs to six centuries of madness.

[Rolling... roll included 10, gains Clarity, so no madness gained]

Father summons 4 Shades (any more and the ship will suffer overpopulation and everyone will suffer madness rolls until the population lowers).

The gnomes continue to engrave the ship, now everything is covered in the foul and intricate etchings.

Remilia kits out the pit room with a full complement of traps before taking her rest.

Nik'nak builds a spiked pit trap in the engine room, before his corpse falls apart.

D. does some tidying up before getting some rest.

The dracolich, Saahuhur, awakens from his slumber in the Hoard, in time for the next encounter.

Spoiler: ship inventory (click to show/hide)

Spoiler: The Ship (click to show/hide)



Encounter Phase - Year 900

[rolling... 2! Warriors]

Warriors will be coming to loot the ship. It's late where I am, so I'll generate this encounter in the morning. Feel free to discuss strategy or what-have-you, the warriors will get first strike as always.
« Last Edit: February 13, 2016, 07:19:32 am by notquitethere »
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 900 - Pre-Encounter Phase
« Reply #199 on: February 12, 2016, 07:57:50 pm »

D starts in the Mausoleum, if possible.
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Salsacookies

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Re: Trials of the Necrovoyager: Year 900 - Pre-Encounter Phase
« Reply #200 on: February 12, 2016, 08:02:10 pm »

I shall steel thyself in the Horde.
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crazyabe

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Re: Trials of the Necrovoyager: Year 900 - Pre-Encounter Phase
« Reply #201 on: February 12, 2016, 08:25:32 pm »

nothing was ever here...
« Last Edit: February 12, 2016, 09:38:31 pm by crazyabe »
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piratejoe

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Re: Trials of the Necrovoyager: Year 900 - Pre-Encounter Phase
« Reply #202 on: February 12, 2016, 09:27:17 pm »

starting in the mausoleum with d,and planing on striking down a foe with her new sword.
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crazyabe

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Re: Trials of the Necrovoyager: Year 900 - Pre-Encounter Phase
« Reply #203 on: February 12, 2016, 09:37:59 pm »

All of me except Gnome 4 will be in the Pit.
Gnome 4 will be in the mausoleum next to remilia, ready to lend Mortem Urist to someone better with a dagger...
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UristmcLibash

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Re: Trials of the Necrovoyager: Year 900 - Pre-Encounter Phase
« Reply #204 on: February 13, 2016, 12:40:59 am »

PTW also can i take control of a warrior? Since it sounds like a good idea to let people play as one of invaders.
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notquitethere

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Re: Trials of the Necrovoyager: Year 900 - Pre-Encounter Phase
« Reply #205 on: February 13, 2016, 04:23:49 am »

PTW also can i take control of a warrior? Since it sounds like a good idea to let people play as one of invaders.
Sure, could be fun. I'll give you a boss warrior. Be building the encounter soon.
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notquitethere

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Re: Trials of the Necrovoyager: Year 900 - Pre-Encounter Phase
« Reply #206 on: February 13, 2016, 07:27:40 am »

Spoiler: Boss Rules (click to show/hide)

Year 900 - The Year of The Butcher

In the year 900 a raiding party of savage warriors beam aboard the ship, intent on pillage. They are led by the bloodthirsty Butcher Bevil.

Enemy Roster

Lingo: Iron longsword [2 physical dam]
Techniques: Swiftness: You may move one additional room per round for free (e.g. you can move into a room, attack and then move out again.), Brutal Initiation: The first time you attack in an encounter, you can make two attacks.
Health: 4

Petal: Iron longsword [2 physical dam]
Techniques: Dual Wielding: You can attack with two weapons as one action, Dodging: You only take damage from weapon and unarmed attacks if they exceed 2 damage.
Health: 4

Gamata: Iron longsword [2 physical dam]
Techniques: Mental Preparation: You take half damage from mental attacks,  Dodging: You only take damage from weapon and unarmed attacks if they exceed 2.
Health: 4

Eely: Iron longsword [2 physical dam], Sunray: Create natural sunlight in a room. This destroys all darkness in the location and lasts as long as the warrior wields the weapon.
Techniques: Shake It Off: As a free action, you can heal 2 damage once per encounter. Way of the Flame: Weapons you wield with fire damage do an additional 2 damage.
Health: 4

UristmcLibash will play:
Butcher Bevil: Enchanted Iron Cleaver [4 physical/magical dam]: 8 physical with Incisive
Health: 16
Techniques: Incisive Strike: Your physical attacks deal additional 4 damage, Dodging: You only take damage from weapon and unarmed attacks if they exceed 4 damage, Shake It Off: As a free action, you can heal 4 damage once per encounter, Dual Wielding: You can attack with two weapons as one action.

Power Source: Anyone with the Greed source who survives the fight will gain a level.

Round 1, Turn 1

Spoiler: Starting Positions (click to show/hide)

Lingo shouts to Eely, 'Need some light in here!', and attacks Father with his longsword [2 physical damage], slaying the lich. Having been unable to build a library in which to hide his phylactery, Father drops the urn from his inventory, which Lingo takes as loot. (He has a free movement, but decides to stay where he is.)

Eely enters the temple and activates the sunray, filling the room with bright light. The four shades each take one damage, and have an overwhelming urge to leave the room as quickly as they can.

Gamata enters the engine room, falls down the spike pit and dies, leaving a corpse and her weapon.

Petal enters the Mausoleum and shouts over her intercom, "Two vamps and gnome!". She smashes the gnome with her longword, dropping his weapon to the ground. "Scratch one gnome!" she barks over the comm channel.

It is now Butcher Bevil's turn, as played by UristmcLibash

Spoiler: Current Positions (click to show/hide)

Spoiler: Attack Rules (click to show/hide)
« Last Edit: February 13, 2016, 08:28:51 am by notquitethere »
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Tomcost

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher
« Reply #207 on: February 13, 2016, 07:44:17 am »

Can I play as the shade team for this encounter?

notquitethere

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher
« Reply #208 on: February 13, 2016, 07:54:08 am »

Sure. Your master has been killed and you're being driven from the temple. Your current health is 1/2. Each can cast 1 mental damage in monstrous visions as an action as their touch attack, once per round.
« Last Edit: February 13, 2016, 08:27:42 am by notquitethere »
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Tomcost

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher
« Reply #209 on: February 13, 2016, 08:15:25 am »

Thanks!

We shall exit the temple then shadow-hop to Vent 2

((Question, can the monstrous visions be dodged? Because I fear I may not be able to harm neither Petal nor the Boss))
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