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Author Topic: Assault on necromancer's lands (OOC)(Waitlist open)  (Read 9799 times)

LordBucket

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Re: Signups: Assault on necromancer's lands, (4/?) approved
« Reply #60 on: February 05, 2016, 06:44:16 pm »

you hit the nail on the head for what I wanted, and something else; what group doesn't need an old mace wielding priest to patch them up?

Party would probably benefit from having at least one magic-type character. (Or for that matter, anybody who isn't yet another fighter.) Don't feel like priest of Ra and healer are mutually exclusive. But again, I want to make sure you're clear on the nature of magic before I approve that.

Pencil_Art

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Re: Signups: Assault on necromancer's lands, (5/8) approved
« Reply #61 on: February 05, 2016, 06:44:23 pm »

Spoiler: 'Pencil' (click to show/hide)
Finished.

Actually, I am considering changing stealth to woodcraft, as in general survival skills. Is that alright?
« Last Edit: February 05, 2016, 06:50:14 pm by Pencil_Art »
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LordBucket

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Re: Signups: Assault on necromancer's lands, (5/8) approved
« Reply #62 on: February 05, 2016, 07:02:11 pm »

considering changing stealth to woodcraft, as in general survival skills. Is that alright?

Be more specific. When I read "woodcraft" I think "crafting wood. " Like, crafting chairs and wooden mugs and things, not "building storm shelters and boar pits." Also, while not a problem per se, if you switch to woodcrafting, that means you have no skills relevant to your background.

So, clarify?

Pencil_Art

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Re: Signups: Assault on necromancer's lands, (5/8) approved
« Reply #63 on: February 05, 2016, 07:05:56 pm »

Pencil has been out of doors quite a lot, and so has needed to pick up a few of these skills. However, he hasn't needed them too much until just now, because he has had enough money to obtain supplies for trips.

Probably stuff like lighting and feeding safe fires, and a little bit about edible plants. Survival skills, and not carpentry. Sorry about that.
« Last Edit: February 05, 2016, 07:10:58 pm by Pencil_Art »
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LordBucket

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Re: Signups: Assault on necromancer's lands, (5/8) approved
« Reply #64 on: February 05, 2016, 07:10:46 pm »

So you mean woodcraft as in, "outdoorsman?" Ok, that's fine. But how about make your background match a little better? As it is now, it seems like, "Adam spent the majority of his life in front line combat in the military. His skills are knitting and singing opera." It doesn't match very well.

EDIT: Actually, would you give a more thorough listing of things you expect to be able to do? For example, we have a few characters with "trapping" as a skill, and that's a thing that falls under "outdoorsy survival type stuff" but is also very specific. I don't want you to come along with a generic "outdoor survival" skill and expect that to mean that you can do everything that they can do, plus a whole bunch of other stuff too.

Pencil_Art

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Re: Signups: Assault on necromancer's lands, (5/8) approved
« Reply #65 on: February 05, 2016, 07:11:18 pm »

Alright. Will do.

There we are, I think.
Spoiler: 'Pencil' (click to show/hide)
« Last Edit: February 05, 2016, 08:48:18 pm by Pencil_Art »
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LordBucket

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Re: Signups: Assault on necromancer's lands, (5/8) approved
« Reply #66 on: February 05, 2016, 07:24:38 pm »

See edit from above:

EDIT: Actually, would you give a more thorough listing of things you expect to be able to do? For example, we have a few characters with "trapping" as a skill, and that's a thing that falls under "outdoorsy survival type stuff" but is also very specific. I don't want you to come along with a generic "outdoor survival" skill and expect that to mean that you can do everything that they can do, plus a whole bunch of other stuff too.

Pencil_Art

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Re: Signups: Assault on necromancer's lands, (5/8) approved
« Reply #67 on: February 05, 2016, 08:29:38 pm »

I would expect to be able to light fires and feed them safely, and perhaps have a limited amount of knowledge of edible plants.
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LordBucket

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Re: Signups: Assault on necromancer's lands, (5/8) approved
« Reply #68 on: February 05, 2016, 08:40:34 pm »

I would expect to be able to light fires and feed them safely, and perhaps have a limited amount of knowledge of edible plants.

Since starting a fire is something anyone with flint and steel will be able to do without a skillroll, how about "herb lore" or "food gathering" or something.

I mean, if you want it as you've described it, that's ok too. But if just seems like a waste of a skill.

Pencil_Art

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Re: Signups: Assault on necromancer's lands, (5/8) approved
« Reply #69 on: February 05, 2016, 08:47:57 pm »

Food gathering would be good.
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crazyabe

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Re: Signups: Assault on necromancer's lands, (5/8) approved
« Reply #70 on: February 05, 2016, 09:10:10 pm »

I think I am clear on how my magic works...
1) I can heal people, but it will only really speed healing from months to weeks at best; or bring people back from the brink of death to an extent with a lot of luck, but they still require treatment.
2) I can consecrate the earth to repel some undead to an extent; this is nullified by the undead following someone in; the undead being driven by something smarter; or general bad luck.
3) I could enchant something over a timeframe of days or years, with the enchantment starting as insignificant, and slowly gaining strength as time goes on, the enchantments break down over the course of either hours or days dependeing on how long I worked on them.
4) My magic is useless if I don't have a minimum of 9 - 14 hours where I am undistracted to work at it, and still might be useless with it the time because Low magic universe
5) flashyer magic = harder magic = less posible

That about cover how I think it works for me?
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LordBucket

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Re: Signups: Assault on necromancer's lands, (5/8) approved
« Reply #71 on: February 05, 2016, 09:12:25 pm »

Two spots left



Spoiler: 'Pencil' Arht (click to show/hide)

Pencil approved

(out of curiosity, what was the reason for specifically requesting an empty water skin and less food than everyone else is starting with?)

Pencil_Art

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Re: Signups: Assault on necromancer's lands, (6/8) approved
« Reply #72 on: February 05, 2016, 09:33:41 pm »

There was no particular reason, except that my character has never been particularly one for preparation.
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LordBucket

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Re: Signups: Assault on necromancer's lands, (5/8) approved
« Reply #73 on: February 05, 2016, 09:47:33 pm »

1) I can heal people, but it will only really speed healing from months to weeks at best; or bring people back from the brink of death to an extent with a lot of luck, but they still require treatment.

That time frame was given by Kasyyk, not me. I agree that it is a good example, but note that, as was stated in the how magic works post, every spellcast will be unique, and your degree of success may vary. That example is not neccessarily an "upper limit" of your ability. Success/failure will not be binary. Good rolls may generate better results. Poor rolls may generate worse results.

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2) I can consecrate the earth to repel some undead to an extent

That example was given by Kashyyk not nme, and I specifically no to it

Quote
3) I could enchant something over a timeframe of days or years, with the enchantment starting as insignificant, and slowly gaining strength as time goes on, the enchantments break down over the course of either hours or days dependeing on how long I worked on them.

That example of enchanting was given by Kashyyk not nme, and I specifically no to it. However, the "gets stronger the more you work at it and weaker over time" is a relevant mechanic, yes.

Quote
4) My magic is useless if I don't have a minimum of 9 - 14 hours where I am undistracted to work at it, and still might be useless with it the time because Low magic universe

The how magic works post did give one example that involved a timeframe of that general magnitude. However, not every spellcast will necessarily take that long. "9-14 hours" is not a lower limit. It may be possible to cast spells more quickly. However, it is reasonably representative of what you might expect.

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5) flashyer magic = harder magic = less posible

Correct. More specifically, visible effects are harder. Making things that could have happened without your involvement are easier. The easiest magic will be magic that, even if it works flawlessly, anybody watching it happen could still reasonably conclude that you had nothing to do with that success.

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That about cover how I think it works for me?

Given that 2 out of 4 of the examples you gave were things that I specifically said no to on the previous thread page, I'm not confidant that you are I are on the same page. However, we're now sufficiently close that if you still want to play the character you submitted, I'm ready to approve him.

So, you still in?

crazyabe

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Re: Signups: Assault on necromancer's lands, (6/8) approved
« Reply #74 on: February 05, 2016, 09:49:45 pm »

Yep, I'm in.
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