crazyabe got "Anti-Infantry" part correct and Whisperling got "alien tech" part correct. Since no one was exactly correct, you both can have a 3. In Whisperlings case, first of worst is his first roll. Enjoy.
((I think it is most likely a: Small-Blast, Anti-Infantry, Low-Yield Nuclear Blast Grenade...))
Look for a laptop.
3. Closest laptops would probably be inside the hospital. After sneaking around a while and scaring people you finally find one. It's currently being used by a nurse who's apparently on break.
((Some sort of total-annihilation grenade made with alien tech.))
Yawn. Search for something interesting.
3. Most interesting things, you assume, would probably be in direction of the pizzeria where the terrorists were planning to go before you killed them. So that's where you jog while keeping nice pace of 40 km/h. You arrive at the location at same time as police does, just in time to see a van speeding away to west.
The pizzeria itself seems to have suffered notable damage. The large window is gone, as well as surrounding walls. A whole lot of blood and vomit is amongst ruins, but interestingly no corpses. Plenty of vomit puddles are spread outside of the pizzeria and the park.
(The Holy Hand Grenade! That is my guess!)
Try to turn the grenade I dropped off. I'm sure there's a switch somewhere....
1. This grenade is an alien "tickler", a stun grenade designed to activate all human nerve endings within range and overwhelm their senses. It was mostly used in end of the war. You remember from briefing that it does have an intensity switch which also functions as an off switch. You move and touch the grenade in specific spot. You also slept through the briefing, so you are not exactly sure how you was supposed to touch it, but you are certain you got it right. Absolutely.
(The Holy Hand Grenade! That is my guess!)
(There is no other answer than this one)
Follow celebratory grenade protocol : take grenade, force it down the throat of our prisoner and jump away !
4. With single motion you snatch the grenade from Salsa's hand and shove it into mouth of you happless renegade. That certainly shuts him up.
3. You desperately dive between buildings by the river hoping you won't be hurt by it.
Salsa is quite confused why Nakéen did jump away. After all, he did disable the grenade succesfully.
The revolutionist is certain this is the end. At least he's gonna take that incompetent insect lover with him to hell. In next moment he is certain he is in hell. All his nerves tell conflicting messages, such as crushing pressure, tearing pull, softest touch, freezing testicles, burning skin, million cuts, xenomorph swimming in his guts, thousand shattered bones, blindingly bright darkness, silence loud enough to rupture eardrums, countless rotting rainbows, insatiable euphoria and so on.
Salsa feels exactly the same and falls over convulsing.
Nakéen too gets his small slice of the pain pie, though his sensations are limited only on his legs.
Sniper
Rolls: 2 3 6 6 3 4 1 1 5 3
Armor: Stealth suit (active)
Weapon: Very Long Range Sniper Rifle (8/10)
Weapon: Side arm (20/20)
RATHER DEAD MEDIC
Rolls: - - - - - - - - - -
Armor: Stealth suit (not active)
Weapon: Side arm (20/20)
Tools: Field first aid kit (5)
Tools: Information extraction kit (5)
Medic
Rolls: 4 2 6 2 3 2 4 6 5 5
Armor: Stealth suit (active)
Weapon: Side arm (10/20)
Tools: Field first aid kit (5)
Tools: Information extraction kit (3)
Commandeered: Civilian car, credit cards
Info: Potential rebel address
Grenadier
Rolls: 3 3 6 3 1 3 1 6 2 3
Armor: Stealth suit (not active)
Weapon: Assault rifle (43/50)
Weapon: Various grenades (16)
Recon
Rolls: 2 5 2 5 3 5 5 5 2 1
Armor: Stealth suit (active)
Weapon: Silenced side arm (15/15)
Weapon: Magnum Research BFG (3/5)
Tools: Cybernetic leg enhancements
Information: Che Mario's phone number
Van full of men, heading away from the pizzeria. Not in sight anymore.
Crashed van.
Seven dead men
One foaming man, tied up.