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Author Topic: Toady: "So I started on the ability to specify materials for tasks." HOORAY!  (Read 5322 times)

Warlord255

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From the devblog:

"So I started on the ability to specify materials for tasks. This'll possibly include further specifications for details like the shape of statues and wall engravings, depending on how all the complications work out. There are lots of complications, but I'm going to push at it for a bit longer and report back."

Excitement! Wonderment! Euphoria! I'm sure many of you will agree that this'll be the best thing to happen to fort mode since stockpile sharing. I can't wait! What could we dare to dream for?...

-Masonry, carpentry, leatherworking jobs being able to select specific materials to work with (dingo leather uniforms for everyone!)
-Craftsdwarf/jeweler/forge decoration jobs being able to select individual items to improve
-Being able to select decoration type (obsidian spikes on wood training swords for amusing, if ineffective, Aztec fortress)
-Kitchens being able to select (or even name?) recipes, so that your roasts aren't all 4 mincings of plump helmet

I'm just bubbling with excitement! What do you all hope for?
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snelg

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Very much looking forward to being able to select materials as well, might cut down some of stockpile management. I haven't been bothered much by not being able to select the other stuff but I certainly won't complain about it. Will be fun ordering weird statues and engravings, only negative part being I can't blame the dorfs anymore I guess.
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Urist McGoombaBrother

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Double Hooray. I am quite excited too. Can't wait to see how it is going to look like.

To answer your question, what I am hoping for. I made a suggestion about that topic just a few weeks ago explaining in detail how I personally envison it. (http://www.bay12forums.com/smf/index.php?topic=155342.0). So it is a happy surprise for me, there is going to be a change soon. As always it is a complete mystery what exciting and wondrous stuff toady is going to cook up. But would be cool to see something of that in.
« Last Edit: January 25, 2016, 12:44:02 pm by Urist McGoombaBrother »
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Bouchart

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Sounds good, although we can already do this indirectly with linked stockpiles and forbidding stuff.

I hope it's optional.  Sometimes it's just good enough to make doors or beds or whatever using the closest available material.
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Knight Otu

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I'm assuming that it'll work through the 'd'etail key, like the ability to specify the creature for clothing/armor. In that case, it's probably that "nearest valid object" will remain the default.
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vjmdhzgr

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-Being able to select decoration type (obsidian spikes on wood training swords for amusing, if ineffective, Aztec fortress)
Um... you can already make stone short swords out of obsidian and wood, which actually work as effective weapons.
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Dozebôm Lolumzalìs

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Decorations do nothing but make the sword look cool. Now, at least. Eventually, your suggestion may work, but decorations neither add weight nor help in combat.
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Vattic

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I'm looking forward to giving some areas themed engravings and statues.

-Kitchens being able to select (or even name?) recipes, so that your roasts aren't all 4 mincings of plump helmet
Recipes were planned for last release, but delayed in the end. I suspect they would have ended up procedural like the music and that they'll likely not end up customisable in the next release unless as a side effect, here's to hoping, though.
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cochramd

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I'm looking forward to giving some areas themed engravings and statues.
Amen to that brother.

Quote
Recipes were planned for last release, but delayed in the end. I suspect they would have ended up procedural like the music and that they'll likely not end up customisable in the next release unless as a side effect, here's to hoping, though.
Personally, something I look forward to more than customizable recipes is recipes that are actual recipes. Flour, milk, eggs and sugar shouldn't make a roast, they should make a cake!
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Ghills

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I'm ecstatic.  Being unable to control materials is a constant irritation, and now I won't have to deal with it any more! :D
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Niddhoger

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From the devblog:

"So I started on the ability to specify materials for tasks. This'll possibly include further specifications for details like the shape of statues and wall engravings, depending on how all the complications work out. There are lots of complications, but I'm going to push at it for a bit longer and report back."

Excitement! Wonderment! Euphoria! I'm sure many of you will agree that this'll be the best thing to happen to fort mode since stockpile sharing. I can't wait! What could we dare to dream for?...

-Masonry, carpentry, leatherworking jobs being able to select specific materials to work with (dingo leather uniforms for everyone!)
-Craftsdwarf/jeweler/forge decoration jobs being able to select individual items to improve
-Being able to select decoration type (obsidian spikes on wood training swords for amusing, if ineffective, Aztec fortress)

I'd love to be able to make recipes, if only to get around a few old problems with stockpile management.  Namely, cooks hate picking up liquid ingredients like dwarven syrup.  They also don't combine seed stacks, so a seed 'roast" will generally never exceed size 4.  So I could then add ingredients I want to burn through to every roast, like plump helmet spawn and tree-nuts.  Almonds and such count as seeds, so they are capped at 200.  Being able to easily force the use of almonds so I can collect more would be a big help.  As it stands, I can forbid all other foods and make almond roasts, but turning off everything but flour, almonds, syrup, and fruit will often just result in the syrup being untouched and getting almond-only and fruit-only roasts... with the odd bit of flour thrown in.

Hell, just fix the damned bug where dwarves just pick up 4 of the nearest ingredients to make a roast.  Force dwarves to actually need 4 SEPARATE ingredients or the roast fails.  Do something to preent all these plump helmet only roasts!

HOwever, this assumes Toady is actually working on recipes yet alone decorations.  He may just do statues/engravings and move on to something else. Even then, being able to commission deity-specific statues for temples would be great.  We could even need god-statues for use as idols in temples. Temples really need something to define them... right now we can just label an empty, rough-hewn room as a temple and our Urists wouldn't care.
-Kitchens being able to select (or even name?) recipes, so that your roasts aren't all 4 mincings of plump helmet

I'm just bubbling with excitement! What do you all hope for?
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Salmeuk

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It seems, according to the most recent dev post, that we can finally make a complete replica of our military's soldiers as clay statues.


Also, the menu for picking items could potentially become the most infuriating part of the interface, what with all the potential choices to make.

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Orange Wizard

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Also, the menu for picking items could potentially become the most infuriating part of the interface, what with all the potential choices to make.
Apparently we can save them once done, though, so that would make more complicated things much more manageable. Hopefully we'll get a search option as well.

Personally, something I look forward to more than customizable recipes is recipes that are actual recipes. Flour, milk, eggs and sugar shouldn't make a roast, they should make a cake!
Oh yeah, I never even thought about cooking for this. It would be neat if custom recipes are included, but I'd like to see a proper rework of cooking (and food in general) at some point anyway.
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Xazo-Tak

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I'm looking forward to giving some areas themed engravings and statues.
Amen to that brother.

Quote
Recipes were planned for last release, but delayed in the end. I suspect they would have ended up procedural like the music and that they'll likely not end up customisable in the next release unless as a side effect, here's to hoping, though.
Personally, something I look forward to more than customizable recipes is recipes that are actual recipes. Flour, milk, eggs and sugar shouldn't make a roast, they should make a cake!
I do wonder if it's possible to have procedurally generated baked goods.
Like, given a set of ingredients and instructions, can a simple program accurately predict what the result will be like?
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Orange Wizard

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I do wonder if it's possible to have procedurally generated baked goods.
Like, given a set of ingredients and instructions, can a simple program accurately predict what the result will be like?
I suppose you could "calculate" the result by guessing what each ingredient (egg, flour, milk, etc.) would do. An easier way around it would be to have "base" recipes like cake, bread, and so on, and tack on some other ingredients. Elf blood muffins, perhaps.
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