((Will try to get the turn proper out soon, so if your major actions aren't finalized you might want to get them in.))
((Kay))
U-um i would like some your help to make sure nothing comes out of the forest and attacks the lumberjacks...so i-i am asking if you could send some people to keep them safe..I'd try to find a way to reward you.
[14, Good] Several of them start looking you over.
"Eh... woodpecker's already on perimeter duty, but we'd be open ta suggestions for doublin down."((Ok then.))
Minor action: transfer control of Franken beholder to the Hunters Temporarily, he Could help them I'm thinking.
Minor action: Try to Convince the miners to Dig a cave out in the Hill, on the side that just fell off; not like they have anything else to do right now...
[16, Good] You assign the frankenholder to the hunters. It doesn't understand. You tell the hunters to command the frankenholder. It doesn't understand. You step the dimwitted amalgamation through a new set of acting parameters, then test them by having the hunters split up, give it conflicting orders, and accidentally attack it. It's dumber than a sack of rocks, gets confused easily, won't actually follow orders so much as react to specific stimuli, and is stupid enough to not retaliate against friendly fire by virtue of ignoring friendly damage to itself entirely.
But it is following them around and does attempt to spew poorly thought out eye magics at anything the hunters are attacking or being attacked by.
[6, Poor]
"Fuck off, ye creep. 'Nothin better to do,' how bout you quarry out a hillside resort fer us since you've got 'nothin better to do?'"They seem reluctant.
((You don't have any method of baking the mud golems, do you?))
((Steal Requisition wood, make fire, bake mud in fire? Alternatively I could just make wood golems I guess? Any other bulk raw materials available? Stone would be ideal))
((That'd work if you could get sopping wet wood to burn in the middle of a rainstorm. I mean, it's not impossible, but it'd require some doing. Probably a major action to set up something like that, since the time required is definitely pushing over "in my free time" levels.))
Omuz tries to put on his best "comforting" expression, which looks rather like all his other expressions, i.e. a mass of hair, though his eyes take on a somewhat disturbing glint, and his voice becomes even more grating.
"Shush now. Everything's all right. Here, have some medicinal rum! Everything is better if you don't have to face the world sober."
Give her some of the alcohol I've just found until she passes out. Assure her that I'm working on the rain problem during the process, and that I'm sure one day she'll make a fine mage. If she remains suspicious, try to distract her by asking what kind of magic she likes the most.
Omuz makes a mental note not to try and befriend the ancestor damned help again. What was he even thinking? Must have been that close brush with sobriety.
She sputters it out.
"Wh-what is this, rubbing alcohol?!""Sh-sh-shhhh, nothing good ever comes from not being drunk.""I don't think that's booze!""Then you're objectively mistaken."[20, CRIT!] You eventually manage to disentangle yourself from the clingy mageling while chugging disinfectant or whatever it is elves think liquor is for. She's reluctant to let you go, but you manage to inspire her by insisting that hanging out in the rain alone is her first test on the road to greatness.
You suspect you'll be seeing more of her, sadly.
"Heh heh heh yes! Another enemy of the clan soundly defeated by non other and limited not to myself! Genius mage Sjig! Heh heh heh heh! Certainly it was a shame that the creature escaped from our magnificent attack but also just as certainly and without doubt we shall be able to capture it next time as none would be as lucky to survive such an encounter twice!"
Minor Action: Crow around camp how we bravely defeated the beast and ran it away with minimal(no?) causalities!
[15, Good] Maybe it's your roguish good looks, maybe it's your palpable aura of power, maybe it's your stunning credentials. But for whatever reason, a hulking nightmare roaming through the camp cackling about his "power, unlimited power" seems to catch a fair amount of attention and interest, which is then mostly corroborated by the hunters.
You said trying to force-train wizards into something isn't as good as letting them discover their own talents (banjo mage), but how does that work with the system where experienced actions can't be tried without prior training/teaching? If a wizard discovers their vocation as a banjo mage do they have to go off on a pilgrimage to find another mage with the same powers to teach them?
((Short answer: They gain free xp on a CRIT! One/a few of them per, not the whole batch.
Slight clarification: Actions CAN be trained without prior training/teaching, but only if you've got pre-existing results to waste. Which is something of a fine distinction, but it does mean, for instance, that you can learn to become a lumberjack by ruining perfectly good wood as opposed to getting the lumberjacks to teach you directly, or learn to lead by interfering with someone else's orders.))