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Author Topic: The Expedition Arcane [ded]  (Read 44413 times)

piratejoe

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #300 on: February 07, 2016, 03:45:49 am »

((This just in,everything is still terrible,in other news i now have many many avatars in rotation!))
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

ATHATH

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #301 on: February 07, 2016, 02:08:42 pm »

Major Action: Refine the leash so that it becomes a Mind-Control Leash.
Major Action: Eat some light from the Sun from a nearby torch.
Minor Action: Read Channeling Your Inner Power.
Minor Action: Read Basic Alchemy.
« Last Edit: February 08, 2016, 01:52:22 pm by ATHATH »
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

crazyabe

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #302 on: February 07, 2016, 02:49:18 pm »

Major Action: send out Franken beholder with the Hunters, perhaps it could help them by mauling anything they come across?
Major?/Minor? Action: Attempt to organize the miners into digging me a "Cave" in the Hill, I can probably Do some work inside of it if they dig it out right.
Major Action: Follow Bollwheel around and learn from what he does.
Minor Action: Try to stay dry.
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Demonic Spoon

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #303 on: February 07, 2016, 04:08:55 pm »

Major?/Minor? Action: Attempt to organize the miners into digging me a "Cave" in the Hill, I can probably Do some work inside of it if they dig it out right.
The hill is made of unstable mud. Trying to dig out a cave would probably be an exercise in futility.

EDIT: Ironyowl, if I understand the game mechanics correctly, the NPC Channelers should have maybe gained channeling experience?
EDIT2: To try and get a better handle on the game mechanics: If we provided 27 units for the ward attempt, why did we end up with a 24 unit ward?
« Last Edit: February 07, 2016, 04:19:41 pm by Demonic Spoon »
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crazyabe

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #304 on: February 07, 2016, 04:14:34 pm »

Major?/Minor? Action: Attempt to organize the miners into digging me a "Cave" in the Hill, I can probably Do some work inside of it if they dig it out right.
The hill is made of unstable mud. Trying to dig out a cave would probably be an exercise in futility.
From my perspective, it depends on how and where they dig in from, if they dig in from the side that just "Fell off" they should reach rock quickly, or atleast avoid the worst of the Problem...
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IronyOwl

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #305 on: February 07, 2016, 04:50:40 pm »

Attempt to use holy magic to cure them of this addiction if it dosent work take them to the medical tent also go to the soldiers barracks and say this.
U-um soldiers would you um..mind helping me with something.
((Curing them isn't a minor action.))

The "barracks" consists of... several gaggles of unhappy-looking soldiers under the driest trees they could find. One of them grumbles a "What something?" in response to your question.

Minor Action: Try to get access to higher quality booze.
Minor Action: Befriend channelers
Minor Action: Make copper wire, get the blacksmiths to help if they're not doing anything else.
((You don't have any method of baking the mud golems, do you?))

[5, Poor] That "elf" has been holding out on you! There's some alcohol hidden in some of the crates marked as "medical supplies." Ha!

[4, Malus] You attempt to befriend one of the channelers, who responds by desperately clinging to you.

"OH thank goodness, I thought I was going to die out here! I just want to learn magic and get out of this rain, but you're a real wizard so you'll save me!"

You want to call her a lizardfolk, but she's more... bulbous, than usual? Her head is a fin-eared ball atop a slender, flexible neck, which is attached to a ball of a chest attached to a ball of hips. She's got a very sinuous, flexible movement to her, and she's much larger than you in terms of profile, but slender enough that you'd be surprised if she didn't weigh less. She's currently wrapped around you.

[17, Bonus] You use the last of your copper to make a few feet of flexible copper wire, passing it through successively smaller holes until it's been stretched out. The blacksmith helps, which is good because your arms get tired surprisingly quickly.

EDIT: Ironyowl, do we possess knowledge of concrete? Guessing yes, but wanted to confirm.
((Yeah.))

Minor Action: Refine the leash so that it becomes a Mind-Control Leash.
Minor Action: Reinforce the durability of the Leash with Alchemy (add the Durability element to it, perhaps?).
((The point of minor actions is to perform trivial tasks, such as looking at the shape of trees or asking a farmer where he got those shoes. Minor crafting is alright, but trying to use them to produce useful permanent tools is usually not going to work.

You'd also need a specific source of Durability to add it to something. Or Light, for that matter; you can try just soaking up light in the air, but without a specific source to draw from you might get less than you would normally.))

Major Action: send out Franken beholder with the Hunters, perhaps it could help them by mauling anything they come across?
Major?/Minor? Action: Attempt to organize the miners into digging me a "Cave" in the Hill, I can probably Do some work inside of it if they dig it out right.
Minor Action: Try to stay dry.
((Sending out Frankenholder wouldn't take a major action if you were just attempting to transfer control over to the Hunters. It would if you wanted to "program" him to follow specific orders autonomously, or if you were going with him.

Organizing the miners would be a major action, but you have negative Leadership skill so you can't organize them on your own unless you have something to ruin. You could try to convince them to dig a cave as a minor action, but it'd suffer from the problems Sjig/Criptfeind ran into regarding coherence and success rate.))

[15, Good] In your tent under a tree under the rain lessening ward is... not dry, but drier than anyplace else save maybe on one of the ships.

EDIT: Ironyowl, if I understand the game mechanics correctly, the NPC Channelers should have maybe gained channeling experience?
EDIT2: To try and get a better handle on the game mechanics: If we provided 27 units for the ward attempt, why did we end up with a 24 unit ward?
((Oops, that they should have. I'll add that next turn if I remember.

Because I auto'd tntey at the very end, and thought I had changed all the references but missed that one. It's correct everywhere else.))
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

AbstractTraitorHero

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #306 on: February 07, 2016, 04:58:18 pm »

((Kay))
U-um i would like some your help to make sure nothing comes out of the forest and attacks the lumberjacks...so i-i am asking if you could send some people to keep them safe..I'd try to find a way to reward you.
« Last Edit: February 07, 2016, 05:02:04 pm by AbstractTraitorHero »
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

crazyabe

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #307 on: February 07, 2016, 04:59:36 pm »

((Ok then.))
Minor action: transfer control of Franken beholder to the Hunters Temporarily, he Could help them I'm thinking.
Minor action: Try to Convince the miners to Dig a cave out in the Hill, on the side that just fell off; not like they have anything else to do right now...
Major action: Follow Gruelfist around and learn what I can from watching him.
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Criptfeind

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #308 on: February 07, 2016, 05:12:38 pm »

((Kay))
U-um i would like some your help to make sure nothing comes out of the forest and attacks the lumberjacks...so i-i am asking if you could send some people to keep them safe..I'd try to find a way to reward you.

((And here's where the bicycle metaphor returns.... Or is that just my dirty mind?))
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Demonic Spoon

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #309 on: February 07, 2016, 05:18:28 pm »

Quote
((You don't have any method of baking the mud golems, do you?))
((Steal Requisition wood, make fire, bake mud in fire? Alternatively I could just make wood golems I guess? Any other bulk raw materials available? Stone would be ideal))

Quote
((Because I auto'd tntey at the very end, and thought I had changed all the references but missed that one. It's correct everywhere else.))
((So Omuz was even more succsessful than he thought at first! As is only natural! :D ))

Quote
[5, Poor] That "elf" has been holding out on you! There's some alcohol hidden in some of the crates marked as "medical supplies." Ha!

[4, Malus] You attempt to befriend one of the channelers, who responds by desperately clinging to you.

"OH thank goodness, I thought I was going to die out here! I just want to learn magic and get out of this rain, but you're a real wizard so you'll save me!"

You want to call her a lizardfolk, but she's more... bulbous, than usual? Her head is a fin-eared ball atop a slender, flexible neck, which is attached to a ball of a chest attached to a ball of hips. She's got a very sinuous, flexible movement to her, and she's much larger than you in terms of profile, but slender enough that you'd be surprised if she didn't weigh less. She's currently wrapped around you.
Omuz tries to put on his best "comforting" expression, which looks rather like all his other expressions, i.e. a mass of hair, though his eyes take on a somewhat disturbing glint, and his voice becomes even more grating.

"Shush now. Everything's all right. Here, have some medicinal rum! Everything is better if you don't have to face the world sober."

Give her some of the alcohol I've just found until she passes out. Assure her that I'm working on the rain problem during the process, and that I'm sure one day she'll make a fine mage. If she remains suspicious, try to distract her by asking what kind of magic she likes the most.

Omuz makes a mental note not to try and befriend the ancestor damned help again. What was he even thinking? Must have been that close brush with sobriety.
« Last Edit: February 07, 2016, 05:29:23 pm by Demonic Spoon »
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AbstractTraitorHero

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #310 on: February 07, 2016, 05:20:18 pm »

((Kay))
U-um i would like some your help to make sure nothing comes out of the forest and attacks the lumberjacks...so i-i am asking if you could send some people to keep them safe..I'd try to find a way to reward you.

((And here's where the bicycle metaphor returns.... Or is that just my dirty mind?))
((get your mind out of da gutter mannnn))
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Criptfeind

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #311 on: February 07, 2016, 05:21:44 pm »

"Heh heh heh yes! Another enemy of the clan soundly defeated by non other and  limited not to myself! Genius mage Sjig! Heh heh heh heh! Certainly it was a shame that the creature escaped from our magnificent attack but also just as certainly and without doubt we shall be able to capture it next time as none would be as lucky to survive such an encounter twice!"


Minor Action: Crow around camp how we bravely defeated the beast and ran it away with minimal(no?) causalities!
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Demonic Spoon

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #312 on: February 07, 2016, 05:31:58 pm »

((Kay))
U-um i would like some your help to make sure nothing comes out of the forest and attacks the lumberjacks...so i-i am asking if you could send some people to keep them safe..I'd try to find a way to reward you.

((And here's where the bicycle metaphor returns.... Or is that just my dirty mind?))
((Don't worry, I'm still seeing it too. All the lumberjacks want five minutes in heaven from her lol.))
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Nirur Torir

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #313 on: February 07, 2016, 10:18:16 pm »

Major action: Healer duty.
Major action: Use my herbalism skill for plant identification in the camp's immediate area. I'm most interested in edibles, dangers, and anything that will help with my plans for living leaf waterproof cloaks which move water from the insides to the outsides.
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Caellath

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #314 on: February 08, 2016, 02:59:12 pm »

Spoiler: Question for IO (click to show/hide)
Major Action: Provide Channeling help to anyone in need. If no one needs that, then try to train Sculpting by making geometrical shapes out of pure energy.
Major Action: Doctor assistance.
Ano's Action: Go play some banjo with the ratmen and make them jealous of your banjo-playing prowess.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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