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Author Topic: The Expedition Arcane [ded]  (Read 44487 times)

crazyabe

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #150 on: January 27, 2016, 09:44:56 pm »

lets see how well your eyes are working Franken beholder...
I attempt to get Franken beholder's Light-eye active to 'enlighten' our way through the storm.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

AbstractTraitorHero

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #151 on: January 27, 2016, 09:51:42 pm »

Begin rallying everyone to work together.
W-We got this!
 +3 in charisma rolls due to Charm magics passive bonus without being activated.
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

IronyOwl

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #152 on: January 27, 2016, 10:25:35 pm »

Grab my masterwork warhammer from the barrels. Enter the front of the cave.
This proves a little tricky, as the rivers begin to converge there. Also the walls appear to have flowing water on them, for what that's worth.

You could try to get in/down there, but there'd be a risk of falling into the rivers or other terrain issues.

On the bright side, the glowy thing is easier to see. It looks pretty big, and if you had to guess is a sort of cage with white light inside it, with also some colored lights here and there. It still doesn't look like anything coherent and concrete, though.

Sjig stared at the wounded ships captain. Sjig considering how they probably needed her help to find out how to get to the town. Sjig considering his own expertise in the biological systems of various creatures....

...

...

............................

"Yes! I have come up with the most brilliant idea that has been created within this sentence by myself currently although without reservations on possible future ideas that could possibly come about in the very near future!"

Sjig-Nak moves closer to Princess Blacktongue, Sjig pulling out some supplies from his pack. Nak lays down near her, almost immediately a light snoring starts emanating from his mouth.

"Yes then! Princess Blacktoungue if you do not mind this one has knowledge of the process of bodies and how to fix imperfections including among many others issues a large variety of wounds! If I am to fix the issues your body seems to be currently experiencing hopefully that will improve your efficiency and decrease the chance of painful death for me yes?"


If she gives permission, tend to Blacktoungues wounds.
She makes a disgusted noise, presumably at how much greater your intellect is than hers, and waves you off with orders to "Go make them chop faster."

lets see how well your eyes are working Franken beholder...
I attempt to get Franken beholder's Light-eye active to 'enlighten' our way through the storm.
[10, Poor] The eye lights mostly just reflect off the rain, and don't seem to help you see any better.

Begin rallying everyone to work together.
W-We got this!
 +3 in charisma rolls due to Charm magics passive bonus without being activated.
((When I said your sheet was fine, that was glossing over minor details like this. What's the point of a diplomacy-based magic school that's also passively a combined diplomacy skill?))

[5, Poor] Your attempts to cheer them on mostly take the form of getting them to sing a working song together. It is very silly.


[2, Malus] The ship fills up and begins overflowing, putting an end to anybody hiding in it. The lumberjacks point out that cutting a path is probably slower than just trying to force their way through it, and with nowhere left to hide the princess grudgingly begins leading the colonists through the jungle. You become lost and start having trouble with people going in different directions almost immediately.

[13, Good] You start seeing wildlife, at least, which makes the jungle less eerie. Nothing big, just bugs and such.


[7, Poor][15, Good][11, Good]
[15, Good][11, Good][7, Poor]
You wonder how the other ships are doing.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

AbstractTraitorHero

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #153 on: January 27, 2016, 10:31:38 pm »

((The bonus will not apply unless under certain circumstances then for example only agasint say another human or something would that be fine?))
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

IronyOwl

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #154 on: January 27, 2016, 10:34:29 pm »

((The bonus will not apply unless under certain circumstances then for example only agasint say another human or something would that be fine?))
((Start from the beginning. Don't trim it back to make it less powerful, explain to me what you want it to do and why.))
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Caellath

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Re: The Expedition Arcane [Prologue: Herd of Cats]
« Reply #155 on: January 27, 2016, 10:36:52 pm »

"Well, a ward! I could try to make this better." Malacent commented as he followed the group, having to take more steps to fall in line with the taller, long-legged majority.

Try to use Sculpting to keep the wind contained so it stops blowing on the people the ward should be protecting from the rain.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

tntey

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #156 on: January 27, 2016, 10:39:02 pm »

Join the group.
Logged
Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

AbstractTraitorHero

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #157 on: January 27, 2016, 10:50:18 pm »

((The bonus will not apply unless under certain circumstances then for example only agasint say another human or something would that be fine?))
((Start from the beginning. Don't trim it back to make it less powerful, explain to me what you want it to do and why.))
((Okay basically i want to make a small safety net i suppose or something she will have an advantage in and i actually intend for this to go away when she discovers she can do charm magic basically early game safety net is the best explanation.))
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Criptfeind

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #158 on: January 27, 2016, 10:51:27 pm »

"Ah yes I understand I also would not trust in the application of help ether magical or mundane to fix issues in my flesh without being fully secure in the knowledge that that person has an overwhelming and obvious need for my own continued existence as the forefront of their current needs without wounds of great severity! Very cunning indeed to pretend to be injured in order to draw out the fake offers for assistance and even more cunning to divine that my offer was genuine and spare my life for your future use! I bow to your stratagems and certainly shall take the gift of life you have so preciously returned from your clutches and put it forward into helping both your and my own situation via the increase in total chopping powers." Sjig said before he mentally prodded Naks muscles and lurched clumsy up and away, jumping down onto the ground and swaying towards the lumberjacks.

As Sjig-Nak approached the chopping workers he considered them. Bad starting materials, no laboratory to grow new ones and presumably a limited amount of time. He considers this problem until it solves itself he cunningly solves it by waiting until they give up on their efforts to chop though the forest and instead force their way though it. He considers the issues of people getting lost, which might eventually end up with him lost! Oh no! This must be solved! The only raw materials around for him to work with being the bugs does present a challenge, but it is luckily not an insurmountable one!

The first step of his master plan is to capture bugs! And so, he tries to do so! Weaving a hex spell of pain from dark magic, hopefully enough pain to make the bugs unable to move but not enough to kill them, Sjig-Nak starts to try to subdue a fair enough sized swarm, working as he moves. After that it's simply a matter of chopping off their appendages, making sure they don't die of shock or fluids loss of course, then tinkering with their brains. Force the bug to seek out the nearest source of the pheromones put out by one particularly modified bug, but leave them with only agonized crawling, and suddenly you have a handy dandy bug compass that always tries to reach whomever is holding the main bug. Genius! They said that bug based navigation was impossible, but now Sjig will prove them all wrong! AH HAH HAH HAH

Try to create bug compasses as a method of keeping the craftsmen from getting lost like idiots.
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ATHATH

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #159 on: January 27, 2016, 11:17:28 pm »

"Sorry, your highness."

Decompose and eat Air until it and Weather become my secondary affinities, which should mix to give me Wind as my primary affinity. Create a column of Wind below me, so that I will be lifted up high enough to see where the other ships are.

We're bringing all of our stuff, right?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

AbstractTraitorHero

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #160 on: January 27, 2016, 11:23:25 pm »

Try and help where needed.
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

ATHATH

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #161 on: January 27, 2016, 11:36:08 pm »

Also, Beholders don't have light rays. I guess their beams might emit light, though.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

crazyabe

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #162 on: January 27, 2016, 11:37:59 pm »

Whelp, I'd best just ride along then, ain't nothing more I can do right now...
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“Don’t quote me.”
nothing here.

ATHATH

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Re: The Expedition Arcane [Prologue: Welcome!]
« Reply #163 on: January 27, 2016, 11:39:54 pm »

Also, shouldn't I have received 2 XP for the Rain Ward?

Where do we keep track of XP?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

IronyOwl

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Re: The Expedition Arcane [Prologue: Herd of Cats]
« Reply #164 on: January 28, 2016, 02:26:30 am »

Prologue: Survey

"Well, a ward! I could try to make this better." Malacent commented as he followed the group, having to take more steps to fall in line with the taller, long-legged majority.

Try to use Sculpting to keep the wind contained so it stops blowing on the people the ward should be protecting from the rain.
[10, Poor] You bend the wind around the subjects, creating a shell rather than a field. It whistles obnoxiously as a result.

It does, however, keep her majesty both dry and in still air. She looks at you with wonder.

"You! You're promoted!"

Join the group.
You leave the cave behind and slog back to the group.

((The bonus will not apply unless under certain circumstances then for example only agasint say another human or something would that be fine?))
((Start from the beginning. Don't trim it back to make it less powerful, explain to me what you want it to do and why.))
((Okay basically i want to make a small safety net i suppose or something she will have an advantage in and i actually intend for this to go away when she discovers she can do charm magic basically early game safety net is the best explanation.))
((I see. Lemme think on that a bit.))

"Ah yes I understand I also would not trust in the application of help ether magical or mundane to fix issues in my flesh without being fully secure in the knowledge that that person has an overwhelming and obvious need for my own continued existence as the forefront of their current needs without wounds of great severity! Very cunning indeed to pretend to be injured in order to draw out the fake offers for assistance and even more cunning to divine that my offer was genuine and spare my life for your future use! I bow to your stratagems and certainly shall take the gift of life you have so preciously returned from your clutches and put it forward into helping both your and my own situation via the increase in total chopping powers." Sjig said before he mentally prodded Naks muscles and lurched clumsy up and away, jumping down onto the ground and swaying towards the lumberjacks.

As Sjig-Nak approached the chopping workers he considered them. Bad starting materials, no laboratory to grow new ones and presumably a limited amount of time. He considers this problem until it solves itself he cunningly solves it by waiting until they give up on their efforts to chop though the forest and instead force their way though it. He considers the issues of people getting lost, which might eventually end up with him lost! Oh no! This must be solved! The only raw materials around for him to work with being the bugs does present a challenge, but it is luckily not an insurmountable one!

The first step of his master plan is to capture bugs! And so, he tries to do so! Weaving a hex spell of pain from dark magic, hopefully enough pain to make the bugs unable to move but not enough to kill them, Sjig-Nak starts to try to subdue a fair enough sized swarm, working as he moves. After that it's simply a matter of chopping off their appendages, making sure they don't die of shock or fluids loss of course, then tinkering with their brains. Force the bug to seek out the nearest source of the pheromones put out by one particularly modified bug, but leave them with only agonized crawling, and suddenly you have a handy dandy bug compass that always tries to reach whomever is holding the main bug. Genius! They said that bug based navigation was impossible, but now Sjig will prove them all wrong! AH HAH HAH HAH

Try to create bug compasses as a method of keeping the craftsmen from getting lost like idiots.
[3, Malus] You run screaming through the jungle, hacking the limbs off of things smaller than you in order to convince them to crawl towards a live maggot in your hand. They take poorly to this and you are stung with what is probably kind of a lot of venom.

Oddly it still doesn't feel like a Tuesday.

"Sorry, your highness."

Decompose and eat Air until it and Weather become my secondary affinities, which should mix to give me Wind as my primary affinity. Create a column of Wind below me, so that I will be lifted up high enough to see where the other ships are.

We're bringing all of our stuff, right?
[7, Poor] You ear air. It also tastes funny. You give it time to settle with the Weather, producing Wind.
[16, Good] You propel yourself into the air, but it doesn't really help. You see somewhat more rain and somewhat less jungle, but neither of those is saying much.

((The wizards are hauling their things. The colonists are hauling what they can, but they've left a lot of stuff behind.))

Try and help where needed.
[11, Good] You attempt to cheer up the colonists currently leading the column. It seems to work, though a handful of them being in a better mood is a fairly slight improvement.

Also, shouldn't I have received 2 XP for the Rain Ward?

Where do we keep track of XP?
((This is just site faffing, you'll have stat blocks and gain XP when we move into proper weekly routines.))


[2, Malus] You continue circling around and splitting up in the jungle. You do make some progress, but this is rapidly seeming inefficient.
[10, Poor] You're also starting to encounter slightly larger critters. Nobody's been eaten yet, but a few of them have seemed aggressive.


Fortunately, you soon get a relatively welcome sight: Another of the ships passing low over you, coming from the direction of your own crashed vessel. As it turns, a familiar shape hurls itself off of the edge and slams into the ground below, splashing the princess with water and mud.

"WHAT HO! Missed you in the skies, ol' chap! Having fun on the ground?"

"BLITHERING IDIOT SIMPLETON WHERE WERE YOU?!"

"Come now, no need to speak to a valued comrade like that! Me and Ol' Gruelfist were merely having a rousing go at the skies!"

"WORTHLESS IMBECILE OF A COW!"

"I say, found quite a few good spots we did! Find any yourself?"

"BRAINLESS SACK OF SIMPERING LARD!"

"Can't say I recommend this place, too low. Rivers shift, you know, liable to swallow the whole place up. Not much class, either, if I'm to be blunt about it. No, what we need..."

"WORTHLESS MINDLESS GOAT!"

"Oh I say, did you need a ride? Gruelfist-"

"BLITHERING GLUE-FED OCTOPUS OF COURSE I NEED A RIDE!"

"-and I were just admiring possible locations! Come on then, you'll love it!"

As the ship dips low, the minotaur grabs hold of a trailing rope and clambers aboard. This is followed shortly by the princess and her skeletons being hauled up. The colonists are assured that this ship will be back for them at a later time, but has to actually dispense its own cargo before doing so. Apparently its passengers have spent this entire time still in their barrels...

It's starting to get cramped on deck, but the wizards are able to clamber aboard also.

[10, Poor] Bollwheel, the minotaur, explains that Gruelfist the fat ogre is off scouting some more.

The ship then takes off, leaving the waterlogged colonists on their own, and eventually meets up with Gruelfist's vessel. An entire ship of banjo ratmen playing full tilt while an impressively fat ogre enthusiastically dances is not something you're liable to be able to unsee or hear.

You emphatically manage to lure Gruelfist onto your ship rather than vice versa, though the cacophony follows behind closely enough to be faintly audible when the wind it right. Gruelfist and Bollwheel appear to be having a jolly good time, while Blacktongue has to be pried from the cabin and hunches miserably over the rail.

The ships take a circular path to visit the possible sites the two discovered, with much discussion of their possible merits. Nobody asks the mages for their opinions directly, but they don't seem averse to hearing them.


The first site is the one favored by Gruelfist. It's relatively close to the gateway, which would make getting things in and out a bit easier. It's otherwise little more than a raised bump of land surrounded by even swampier than usual terrain.

The second is further from the portal but contains some interesting plant life: large, artlike trees bearing large red fruit. Gruelfist is confident that a settlement among the trees would be semiviable, a settlement around and below the trees would be no harder than usual, and the fruit would provide a relatively unique source of liquor.

The third is further still, and consists of a series of parallel rents in the earth through which rivers flow. Gruelfist complains that fishing is passe, but notes that the channels would make a settlement there less likely to be flooded by shifting rivers.

The fourth is, according to the captains, not much further from the portal than the third, as they're turning around now. It consists of a single giant tree with an oddly bulbous shape. It's not large enough to house a proper settlement in, but Gruelfist explains that the mostly hollow tree is located over a cavern. He's nonetheless not fond of it, calling it "gimmicky."

The fifth is supposedly about the same distance as the fourth, and consists of some... bones, or something. They look a little like giant ribs poking up, but Bollwheel admits he's not sure what they're actually made of. He likes the idea of building a settlement inside them, with walls between, though.

The sixth is supposedly closer to the portal again, as they're starting to loop around further. It's the most favored by Bollwheel, as it's a hill overlooking a pit where vile things supposedly lurk. Supposedly that gives it the ultimate combination of defensibility and challenge this expedition needs. You don't see any of the vile things on your pass, and not even Bollwheel is entirely certain what they look like.

The seventh and final site is almost as close to the portal as the first one, and consists of a hole and corresponding cavern. Bollwheel dejectedly states that the pit doesn't go anywhere or contain anything, making it safe but boring and prone to blockages or flooding. Further prodding confirms that the cavern does have smaller exits, so it's neither entirely secure nor a lake waiting to happen.

Blacktongue is predictably sour over this whole process, and seems reluctant to throw her vote in for any of them. The ships are apparently running out of power, though, which has the two captains convinced that it should probably be one of these.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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