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Poll

Change Fortress and Defense Systems?

Keep the Current Systems
- 0 (0%)
Change to a Defense in Depth System (<- preferred option)
- 8 (100%)
Change to a Defense in Width System
- 0 (0%)

Total Members Voted: 8


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Author Topic: The First Solar War (OOC Sign-Ups)  (Read 5771 times)

AbstractTraitorHero

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Re: The First Solar War 5/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #30 on: January 22, 2016, 03:52:50 pm »

i really have only one response to that.
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Ghazkull

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #31 on: January 22, 2016, 06:28:13 pm »

well once salsacookies has submitted his app i can set up the game.
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Salsacookies

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #32 on: January 22, 2016, 06:48:27 pm »

Nation Name: Monopol
History and Culture: A recent "country" created by the richest man on Earth, Bobby Monopol, a famous businessman in the business for 40 years, bought a large portion of Luna about 20 years ago so that he may be able to continue his work without restriction of Earth government, and with the true freedom to spread his own personal government of Consumerism. Only the richest of the Solar System are able to become citizens of Monopol, if only because of the astronomical price it requires to pay to become a citizen. Otherwise, once one becomes a citizen, the only law one needs to follow, is the invisible law of business.
Military(mostly fluff and will be brought in line with game-mechanics): Monopol is one of the largest trading planets in the solar system, and with such wealth, there is unfortunately the prospect of theft being an incredibly tempting endeavor. To prevent this, but the Citizens of Monopol purchase some of the greatest guards, both sentient and robotic,  money can buy, so that their goods are properly defended across all fronts, from the warehouse, to the buyer's house.
Homeworld and Initial Bonus: Earther (Massively Increased Population Bonus): Luna


Point Distribution (you get 200 points):
Manpower- 10
Industrialization- 20
Standing Forces and Defenses- 60
Stocked Supplies - 100
« Last Edit: January 23, 2016, 10:55:03 am by Salsacookies »
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Ghazkull

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #33 on: January 22, 2016, 07:19:19 pm »

seems fine. Mars and Earth and generally areas with more than one region in it but only one player on it will have to deal with some A.I Defenses.
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Salsacookies

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #34 on: January 23, 2016, 09:39:19 am »

Is it possible for me to have the whole moon?
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Ghazkull

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #35 on: January 23, 2016, 10:49:32 am »

uhm nope...Luna has Three Regions, two of which belong to you.
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Salsacookies

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #36 on: January 23, 2016, 10:59:04 am »

Okay. So my nation's okay?
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VoidSlayer

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #37 on: January 23, 2016, 01:43:38 pm »

Hmm okay so I currently have 300 supplies and need 710 supplies per turn to support all my troops, frigates and defenses, is that right?

AbstractTraitorHero

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #38 on: January 23, 2016, 01:51:45 pm »

This...Is gunna be Fun!
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Ghazkull

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #39 on: January 23, 2016, 02:08:09 pm »

yup Voidslayer. One IC produces 100 Supplies per turn...so yeah prepare to spend time producing supplies for big pushes.

EDIT:

Abstract, Industry cannot be increased. You have to conquer other regions for it.
You cannot have more Manpower at the moment, this is the maximum your Economy can currently sustain.
You get Supplies by ordering Factories to produce them.
« Last Edit: January 23, 2016, 02:14:18 pm by Ghazkull »
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VoidSlayer

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #40 on: January 23, 2016, 02:17:23 pm »

yup Voidslayer. One IC produces 100 Supplies per turn...so yeah prepare to spend time producing supplies for big pushes.

EDIT:

Abstract, Industry cannot be increased. You have to conquer other regions for it.
You cannot have more Manpower at the moment, this is the maximum your Economy can currently sustain.
You get Supplies by ordering Factories to produce them.

Ohh okay I was worried I wouldn't be able to support my own ships enough to even move at all.

Ghazkull

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #41 on: January 23, 2016, 02:23:30 pm »

don't worry that would be needlessly annoying :D
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AbstractTraitorHero

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #42 on: January 23, 2016, 02:24:55 pm »

Can you put a link to the ic thread from here.
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Knave

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #43 on: January 23, 2016, 04:01:10 pm »

Ooooo I have a couple questions.

- How will the 'AI' regions function? Can we expect them to use resources, and IC every turn to keep up wit their defences?

- What danger do fortresses pose when there are no troops occupying them? Is there a roll needed to overcome them, or can they be conquered with the bare minimum (1 troop regiment for example).

- How is travel handled? Moving within regions of the same area I assume takes 1 turn? And much longer to move from the outer rim to Earth?

Apologies in advance if any of these have already been answered!
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TopHat

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #44 on: January 23, 2016, 04:43:55 pm »

Wow. My supply stockpile will last my current military over 160 turns of non-stop combat. I may have overinvested a little :)
I also have a question: Can we all produce all non-race-specific, non-crossed out units (except conscripts, as they require MoD)?
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