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Poll

Change Fortress and Defense Systems?

Keep the Current Systems
- 0 (0%)
Change to a Defense in Depth System (<- preferred option)
- 8 (100%)
Change to a Defense in Width System
- 0 (0%)

Total Members Voted: 8


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Author Topic: The First Solar War (OOC Sign-Ups)  (Read 5785 times)

Ghazkull

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #45 on: January 23, 2016, 05:09:26 pm »

Ground Units you can only produce as are noted in your nation sheet. Ship wise you all produce the same unless otherwise notified.

AI regions are not using resources or IC they are just passive.

Travel works quite simply, loading and unloading troops is instantaneous. However Travelling between different orbits takes 1 month. Of course you can make a direct beeline from Earth to Triton and avoid all planets and thus combat, however you would have to travel Earth->Mars->Belt->Jupiter->Saturn->Neptune aka you will travel around 5 months from one end to the other.

EDIT: Sorry that was wrong. travelling between all planetary bodies takes only one month. no matter if it is from Earth to Triton or from Eart to Mars.
Travel between Jupiter Moons and Ganymede and Earth-Luna is instantaneous however. they are different orbits but still so close so it happens within the turn.



As for Orders:

TopHat you can send far more than just 5 Units to a battle, you only need to give in your orders after how much losses they are supposed to retreat, so you can take a province within one month instead of sendin 5 units every month.
« Last Edit: January 23, 2016, 06:22:37 pm by Ghazkull »
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Rolepgeek

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #46 on: January 24, 2016, 12:27:27 am »

Spoiler (click to show/hide)

Too much?
« Last Edit: January 24, 2016, 12:33:47 am by Rolepgeek »
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Ghazkull

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #47 on: January 24, 2016, 05:48:29 am »

Not too much, ill integrate you into the game soonish.
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TopHat

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #48 on: January 24, 2016, 05:54:49 am »

My orders have been corrected. It also turns out I have 10IC more than I thought I did, so that's been corrected as well.
Speaking of IC, can it only be used in regions where it is held? i.e. can I use IC in Cimmeria to build defences / raise regiments in Olympus Mons, and vice-versa?
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Ghazkull

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #49 on: January 24, 2016, 06:43:57 am »

Nope. IC and Population and Supplies are universal. You however will lose them locally and they cannot be moved.
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AbstractTraitorHero

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #50 on: January 24, 2016, 12:46:18 pm »

Are there other region's on Ganymede that i don't control?
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Knave

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #51 on: January 24, 2016, 03:24:08 pm »

Just wanted to confirm because I think this one was missed:

Quote
- What danger do fortresses pose when there are no troops occupying them? Is there a roll needed to overcome them, or can they be conquered with the bare minimum (1 troop regiment for example).

Writing up my orders and want to make sure I send enough troops to emmmm... keep the peace :)

@Abstract:
Based on colours it looks like you control Northern Ganymede. Capital Station/Southern Ganymede look to be independent.
« Last Edit: January 24, 2016, 03:50:13 pm by Knave »
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Ghazkull

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #52 on: January 24, 2016, 05:43:32 pm »

Aye if you look at the Political Map part everything of your color is yours the rest is not...

Empty Forts are free for the taking.

NPC nations won't surrender.

Ships don't require manpower and supplies don't need to be shipped. They stay where they are it is assumed that Freighters will bring them to the frontlines - and no piracy is not a thing.

...uhm....oh yes i forgot to add that one to the IC-Thread:

Freighter
Cost: 1 IC
Maintenance: 10 Supplies
Strength 0
can transport 10 Regiments


a simple ship for the purpose of massed troop transports in the early game...i forgot to add that will do so with the turn update.
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TopHat

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #53 on: January 24, 2016, 05:50:55 pm »

Can we build freighters this turn? I've added in an alternative set of actions if we can. NB The first set of actions has also been minorly altered.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

AbstractTraitorHero

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #54 on: January 24, 2016, 05:54:17 pm »

Why won't npc nations surrender?
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Rolepgeek

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #55 on: January 24, 2016, 06:02:05 pm »

I'm guessing I get to join with the Turn update? :P

With the minor disadvantage of being one turn behind for being late to the party?

Just checking, mind you, not trying to be pushy. Sorry. :\
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Ghazkull

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #56 on: January 26, 2016, 12:36:21 pm »

actually you wont be you start together with the rest.

Rolepegeek you are in. Once your orders are recieved i will do the turn update.
« Last Edit: January 26, 2016, 01:02:29 pm by Ghazkull »
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Knave

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #57 on: January 26, 2016, 03:33:06 pm »

Let us know if you have a preferred turn format as well? I imagine in later turns orders are going to look very convoluted!
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TopHat

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #58 on: January 26, 2016, 04:10:30 pm »

Well, I've (minorly) edited my orders one last time on account of recent developments. Sorry about that.
Also, what order do actions take effect in? Do troop movements occur before construction, for example?
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Ghazkull

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Re: The First Solar War 6/10 (OOC Sign-Ups) Not enough Pyl- uh Players.
« Reply #59 on: January 26, 2016, 04:40:50 pm »

First Constructions/Recruitment, then Movements, then Battles, then Treasury and stuff.
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