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Author Topic: mod skill exp or impact?  (Read 793 times)

letsdance

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mod skill exp or impact?
« on: January 18, 2016, 06:26:19 pm »

i would like to reduce the speed at which highly skilled workers produce items. this makes it much too easy to sell high value items.

this could be achieved by either modding the reaction speed for item creation in general, or the speed bonus that comes from high skill levels. i'm afraid, neither is (yet) possible. is there another way?
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Dozebôm Lolumzalìs

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Re: mod skill exp or impact?
« Reply #1 on: January 19, 2016, 02:45:29 pm »

Reduce skill GAIN. That way it'll take decades to get a Legendary Craftcrapper.
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letsdance

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Re: mod skill exp or impact?
« Reply #2 on: January 19, 2016, 06:16:49 pm »

is it possible to reduce skill gain? how?
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sv-esk

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Re: mod skill exp or impact?
« Reply #3 on: January 19, 2016, 06:41:59 pm »

http://dwarffortresswiki.org/index.php/DF2014:Creature_token
Use creature tokens.
[SKILL_LEARN_RATES:1000] - ten times faster
[SKILL_LEARN_RATES:100] - default
[SKILL_LEARN_RATES:10] - ten times slower
[SKILL_LEARN_RATE:SOAP_MAKING:10] - ten times slower, only soap making skill
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letsdance

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Re: mod skill exp or impact?
« Reply #4 on: January 20, 2016, 05:43:44 am »

cool, thx =) didn't know that
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letsdance

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Re: mod skill exp or impact?
« Reply #5 on: January 20, 2016, 04:55:08 pm »

how do these interact? if i set
[SKILL_LEARN_RATES:1000]
[SKILL_LEARN_RATE:SOAP_MAKING:10]

that means soap making will gain skill at 10 % rate and everything else at 1000 %? or do they multiply and soap making is now 100 % again?
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sv-esk

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Re: mod skill exp or impact?
« Reply #6 on: January 20, 2016, 05:54:40 pm »

Quote
soap making will gain skill at 10 % rate and everything else at 1000 %?
- this. Game reads file from top to bottom. Token values override each other
And 500% seems to be a cap. Dwarf Therapist can show learn rates.
Spoiler (click to show/hide)
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letsdance

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Re: mod skill exp or impact?
« Reply #7 on: January 21, 2016, 11:41:45 pm »

i did this:

Spoiler (click to show/hide)

but the therapist does not show any exp penalty and it feels like they gain exp as usual. yes i did restart a new game and this is a copy out of the save folder (it's also in the main raws of course). what did i do wrong? there is no other SKILL_LEARN in the file after those lines.
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sv-esk

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Re: mod skill exp or impact?
« Reply #8 on: January 22, 2016, 09:48:25 am »

Did you read the title of this article http://dwarffortresswiki.org/index.php/DF2014:Creature_token ?
It is creature token, not entity token.
Also notice that its type - caste, so you can specify different rates to different castes.
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Cheesoburgor

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Re: mod skill exp or impact?
« Reply #9 on: January 22, 2016, 09:58:32 am »

i did this:

Spoiler (click to show/hide)

but the therapist does not show any exp penalty and it feels like they gain exp as usual. yes i did restart a new game and this is a copy out of the save folder (it's also in the main raws of course). what did i do wrong? there is no other SKILL_LEARN in the file after those lines.

You need to add the
Code: [Select]
    [SKILL_LEARN_RATE:WOODCRAFT:10]
    [SKILL_LEARN_RATE:STONECRAFT:10]
    [SKILL_LEARN_RATE:METALCRAFT:20]
to the creature files (creature_standard), not the entity files

Edit: Damn got ninja'd :P
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letsdance

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Re: mod skill exp or impact?
« Reply #10 on: January 23, 2016, 12:31:47 am »

thx =)
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