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Here's another one! We're still going to be working through adventure reputation/quest/etc. improvements, so consider this a first stage. Other highlights are the fortress mode sparring and mug-carrying fixes. Enjoy your zombies.
New stuff
(*) New hearth orders for killing beasts and fighting outlaws
(*) Added a hunter reputation and cleaned up reputation system around beast-slaying
(*) Made citizens understand their relationship to bandits and added reputation for protecting people from them
(*) A few lizards
Major bug fixes
(*) Made drunken dwarves spar properly again
(*) Stopped dwarves from carrying mugs forever
(*) Stopped adv goblin performance troupes from attacking strangers while traveling
(*) Stopped reanimated corpses from being stuck on wrong side of conflicts
(*) Gave underground populations zone assignments to stop them from erupting outward
(*) Fixed inconsistent underground vegetation generation (which caused underground site maps to generate inconsistently)
(*) Fixed various city vegetation clearing routines which were causing holes in the ground above sewers and catacombs
Other bug fixes/tweaks
(*) Zombies no longer dodge, parry, block, wrestle or run, and they do charging attacks whenever possible
(*) Zombies don't get defense adjustments for body part type and they don't find or stop combat opportunities
(*) Reduced zombie strength bonus (old saves will still be strong)
(*) Made severing all non-smashed heads put down a zombie (can be reanimated if has working grasp, smashing heads already worked)
(*) Made severing/smashing any working grasp put down a headless zombie (can be reanimated if has another working grasp)
(*) Neck gets same combat chance adjustment as head
(*) Made bandits that run off cancel town harassment goals
(*) Bandits camps don't immediately send new armies to re-harass towns
(*) Stopped camp bandits from being placed in trees so often
(*) Allowed save/load in arena
(*) Made creature object load bar page properly
(*) Labeled xml encoding as cp437 instead of utf-8