Creature Tokens[SUSTENANCE:ARG1:ARG2:ARG3:ARG4:ARG5:ARG6]
- Defines some sort of food or drink that the creature can or must consume to survive (or just to enjoy life, or to function normally).
- ARG1: Can be VITAL, IMPORTANT, ENJOYMENT, PREFERENCE.
- ARG2: Can be FOOD or DRINK.
- ARG3: Can be ANY, ALCOHOL, ALCOHOL_CREATURE, ALCOHOL_PLANT, CREATURE, PLANT, ITEM.
- ARG4: If you chose CREATURE, PLANT or ITEM before, then now you type in an ID. In case of ITEM, this can also be an item token. Otherwise NONE.
- ARG5: Previous whatever's any material. If you previously chose ITEM, then this just defines what material should it be made of. Otherwise NONE.
- ARG6: Number. This will be the amount of ticks after which the creature will carve for the sustenance item. Going over the allocated time without consuming the given thing will make the creature "unsatisfied" then "very unsatisfied". A creature's sustenance demands can be checked in the health screen. "(Very) hungry for X" means that the creature requires X food, and "(Very) thirsty for X" means the creature requires X drink.
Example usage:
[SUSTENANCE:VITAL:FOOD:ANY:NONE:NONE:50400]
The creature require food of any type to exist at all. 50400 ticks is roughly 1.5 months. In other words, the creature will require two pieces of food a season, similarly to how dwarves behave currently.
[SUSTENANCE:VITAL:DRINK:ANY:NONE:NONE:50400]
Same as above, but with drinks.
[SUSTENANCE:IMPORTANT:DRINK:ALCOHOL_PLANT:NONE:NONE:33600]
This creature will work slower if it doesn't get some alcohol beverage every month. It will however only accept alcohol made from plants.
[SUSTENANCE:ENJOYMENT:FOOD:CREATURE:ELF:FAT:16800]
This creature derives enjoyment from eating elven meat. If the creature has FOOD as VITAL, but the food can be anything, this creature will choose elven meat above any other type of food, as it satisfies the vitality requirement AND gives the creature a happy thought.
Also note how this has less time than the vital food part. This means that the creature will go out of their way, even if they're not hungry, just to eat this type of food every half a month. Creatures with low self-control will give in the temptation, and might get fat this way.
[SUSTENANCE:PREFERENCE:FOOD:PLANT:SOFT_WHEAT:MILL:67200]
This creature prefers to eat soft wheat flour if it's available above all else (assuming there is nothing that is marked as ENJOYMENT for the creature in the fort), but it does not derive any satisfaction from it.
Also note the increased time. This makes it so that the creature will ONLY prefer to eat soft wheat flour every second month.
[SUSTENANCE:ENJOYMENT:DRINK:ITEM:ANVIL:STEEL:1200]
This creature derives enjoyment from drinking a steel anvil every day.
Entity Tokens[RECIPE:ARG1:ARG2:ARG3:ARG4]
- Defines a recipe that the members of this civilisation can cook up. See below for actually defining recipes.
- ARG1: FOOD or DRINK. Food is made in the kitchen, drink at the still.
- ARG2:ARG3:ARG4: singular name, plural name, and adjective, respectively.
[RECIPE_SKILL_REQUIRED:ARG1:ARG2]
- Adds a skill requirement to the recipe.
- ARG1: Skill token.
- ARG2: Number. Denotes the minimal level of the above skill required.
[RECIPE_ADD_INGREDIENT:ARG1:ARG2:ARG3:ARG4:ARG5]
- Adds an ingredient to the recipe.
- ARG1: Can be VITAL or EXTRA. Denotes whether the ingredient is absolutely required, or if it can be left out.
- ARG2: Can be ANY, ALCOHOL, ALCOHOL_CREATURE, ALCOHOL_PLANT, CREATURE, PLANT, ITEM or RECIPE.
- ARG3: If you chose CREATURE, PLANT, or ITEM before, then now you type in an ID. In case of ITEM, this can also be an item token. In case of RECIPE, type in the singular name of the recipe you want to use. Otherwise NONE.
- ARG4: Previous whatever's any material. If you previously chose ITEM, then this just defines what material should it be made of. No need when using RECIPE. Otherwise NONE.
- ARG5: Number. The amount of the above ingredient required.
Example usage:
[RECIPE:FOOD:strange soup:strange soups:strange soup]
[RECIPE_SKILL_REQUIRED:COOKING:1]
[RECIPE_ADD_INGREDIENT:VITAL:ALCOHOL:NONE:NONE:5]
[RECIPE_ADD_INGREDIENT:VITAL:ITEM:ANVIL:STEEL:1]
[RECIPE_ADD_INGREDIENT:EXTRA:ANY:NONE:NONE:10]This would result in a standard-issue Sodexo soup, but dwarven style.
[RECIPE:DRINK:lumberjack tea,lumberjack teas,lumberjack tea]
[RECIPE_SKILL_REQUIRED:COOKING:1]
[RECIPE_SKILL_REQUIRED:BREWING:5]
[RECIPE_SKILL_REQUIRED:WOODCUTTING:10]
[RECIPE_ADD_INGREDIENT:VITAL:ALCOHOL:NONE:NONE:5]
[RECIPE_ADD_INGREDIENT:VITAL:RECIPE:strange soup:NONE:1]
[RECIPE_ADD_INGREDIENT:VITAL:PLANT:OAK:WOOD:50]This would result in a tasty tea that uses the previous soup, too.