See, there's a balance in between... For TG, you don't even use bruise packs because anyone can do that to themselves and the packs are everywhere, so you're rendered obsolete. The only thing you can provide as a medic is non-hacked medbay/cloning access and a role as glorified sleeper-monkey.
Goon, sure, medkits are lying around... But the effective medchems were all made by chemistry, and then handed to medbay because you could generally expect a medperson to know how to use them without killing the patient. In /TG/, you can't make better chems than what are already lying around... TG synthflesh is less effective of a healing chem than an equal amount of 50/50 styptic powder/silver sulfadiazine. The epi-pen everyone starts with is perfectly capable of keeping a suffocating/critted person alive, and if you need more there are oxy kits and pills all over the damn place.
But while you needed a bit more knowhow to handle Goon medicine (including things like quick field sutures, since bloodloss actually meant something on Goon), it's not the level of "everything is fucked, here's your textbook" Baymed, particularly bay surgery. Because while it's important that the doctors and medbay staff have something to do and are having fun, it's also important that you don't just leave the patients in a "nothing to do, twiddle your thumbs until Dr. Molasses finishes reading the Wiki" state for extended periods while the docs have their fun. There's a balance to be had.