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Author Topic: Building on minecarts  (Read 764 times)

Muddy Mudstone

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Building on minecarts
« on: January 12, 2016, 09:07:07 am »

Let minecarts be a valid base for constructions of any size, which will not collapse unless the minecart gets tipped over.

Also, let these constructions float, so long as they are not flooded.
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Dozebôm Lolumzalìs

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Re: Building on minecarts
« Reply #1 on: January 12, 2016, 09:14:58 am »

Meh, unrealistic and hard to implement.
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Muddy Mudstone

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Re: Building on minecarts
« Reply #2 on: January 12, 2016, 09:34:19 am »

unrealistic

  • Raising bridges of any length become the height of one dwarf when raised.
  • Ramps slope in all directions at once.
  • Humans and ogres are the same height as a dwarf.
  • Ogres exist. Vampires, unicorns, were-donkeys and peach-faced lovebird men exist. Sometimes it rains vomit.
  • Entire fortresses can be supported on a single pillar of soap, as is often said.
  • Waterwheels can pump the water necessary to power themselves, and other machinery at the same time.
  • Twelve cubic meters of aquifer (one tile) will produce infinite water, forever. It will also absorb infinite water.
  • Almost anything caught under a closing bridge is obliterated from reality - unless it is too heavy.
  • Magic is mooted as the next thing to implement.

So you know I don't know whether realism is really the goal here. But if it is, and all the above features are to be removed from the game, I fully support that. In the meantime, I want to be able to make a dwarven submarine. Which would be at least moderately coherent with the laws of physics.
« Last Edit: January 12, 2016, 09:36:14 am by Muddy Mudstone »
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Dozebôm Lolumzalìs

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Re: Building on minecarts
« Reply #3 on: January 12, 2016, 09:40:59 am »

Hmm, the idea seems a bit better after looking at it for a few more minutes. The "floating" part has to wait until... Floating. There's no floating at all right now. Once minecarts float, it'll become more possible.
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
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Roofless

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Re: Building on minecarts
« Reply #4 on: January 12, 2016, 09:43:56 am »

Quote
I want to be able to make a dwarven submarine

Aren't minecarts one-dwarf submarines already? Or it was fixed while I wasn't looking?
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0x517A5D

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Re: Building on minecarts
« Reply #5 on: January 12, 2016, 02:30:31 pm »

Let minecarts be a valid base for constructions of any size, which will not collapse unless the minecart gets tipped over.

Also, let these constructions float, so long as they are not flooded.

Do you want to move the minecart, and the construction along with it?  That's just not going to happen with the current minecart implementation.

In fact, I don't see that it can happen at all, even with a DFHack plugin that implements a new machine.  Too many weird issues with workshops, stockpiles, loose items, burrows, pathfinding, minecart routes, and that's just off the top of my head.

If you only want a way to collapse a construction, you can use a support hooked to a lever or pressure plate.
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Bumber

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Re: Building on minecarts
« Reply #6 on: January 12, 2016, 04:12:26 pm »

  • Raising bridges of any length become the height of one dwarf when raised. They could fold. It'll probably be changed later.
  • Ramps slope in all directions at once. No they don't. The required wall guarantees at least one missing direction.
  • Humans and ogres are the same height as a dwarf. Nope. Dwarves don't fill entire tile. Multi-tile creatures planned. We do know volumes.
  • Ogres exist. Vampires, unicorns, were-donkeys and peach-faced lovebird men exist. Sometimes it rains vomit. Magic.
  • Entire fortresses can be supported on a single pillar of soap, as is often said. Planned for rework.
  • Waterwheels can pump the water necessary to power themselves, and other machinery at the same time. Exploit, might be fixed.
  • Twelve cubic meters of aquifer (one tile) will produce infinite water, forever. It will also absorb infinite water. Might be fixed, but it's going to hurt FPS.
  • Almost anything caught under a closing bridge is obliterated from reality - unless it is too heavy. Not sure about this one.
  • Magic is mooted as the next thing to implement. Fantasy universe.

So you know I don't know whether realism is really the goal here. But if it is, and all the above features are to be removed from the game, I fully support that. In the meantime, I want to be able to make a dwarven submarine. Which would be at least moderately coherent with the laws of physics.

Now that that's out of the way, it doesn't make sense to use minecarts. The physics aren't sound (topple over.) Minecarts are coded as items and would be incredibly difficult to adapt to cave-in code. You didn't even mention the construction moving with the minecart, which brings a whole host of difficulties if anything else is attached to it. Moving fortress sections are already planned, properly.
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