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Author Topic: Making Adventure Mode Reactions  (Read 1474 times)

Zealot Vedas

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Making Adventure Mode Reactions
« on: January 12, 2016, 01:45:10 am »

All right, so I have a interaction that I'd like to get in adventure mode. I know it works if I put a "can do interaction" tag in a creatures raws, but I'd like to know if there's any way to just make in an adventure mode reaction, so that only I can do it, regardless of what creature I'm playing.

[INTERACTION:DUCKFORM]
   [I_SOURCE:CREATURE_ACTION]
   [I_TARGET:A:CREATURE]
   [IT_LOCATION:CONTEXT_CREATURE]
   [IT_MANUAL_INPUT:victim]
   [I_EFFECT:ADD_SYNDROME]
   [IE_TARGET:A]
   [IE_IMMEDIATE]
   [SYNDROME]
      [SYN_NAME:turned into a duck]
      [CE_BODY_TRANSFORMATION:START:0]
      [CE:CREATURE:BIRD_DUCK:MALE]
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Putnam

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Re: Making Adventure Mode Reactions
« Reply #1 on: January 12, 2016, 02:00:25 am »

MAke a reaction spawn a drink that is made of a liquid that has a syndrome that gives that interaction on ingestion.

Dozebôm Lolumzalìs

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Re: Making Adventure Mode Reactions
« Reply #2 on: January 13, 2016, 10:35:03 am »

Then you can shove it in a mug!  :D
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Honalululand

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Re: Making Adventure Mode Reactions
« Reply #3 on: January 14, 2016, 12:09:15 pm »

MAke a reaction spawn a drink that is made of a liquid that has a syndrome that gives that interaction on ingestion.
Mark the target as self and context as attack, too, yes?
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thatkid

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Re: Making Adventure Mode Reactions
« Reply #4 on: January 14, 2016, 05:38:15 pm »

MAke a reaction spawn a drink that is made of a liquid that has a syndrome that gives that interaction on ingestion.
Mark the target as self and context as attack, too, yes?
It would be a reaction not an interaction, so this wouldn't be necessary. Any adventurer could do it through the knapping menu, but nobody else would ever do it because NPCs don't knap.
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Cheesoburgor

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Re: Making Adventure Mode Reactions
« Reply #5 on: January 15, 2016, 12:17:52 pm »

Also as a sidenote you can have a caste with 0% chance to spawn that you can use as an adventurer if you want an adventurer only abilities on a specific creature that cannot be done trough knapping.
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Dirst

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Re: Making Adventure Mode Reactions
« Reply #6 on: January 15, 2016, 12:27:02 pm »

Also as a sidenote you can have a caste with 0% chance to spawn that you can use as an adventurer if you want an adventurer only abilities on a specific creature that cannot be done trough knapping.
My understanding was that a POP_RATIO of zero is ignored, bouncing you back to the default of 100.  You can make a caste be one-in-a-million, but not impossible.
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Cheesoburgor

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Re: Making Adventure Mode Reactions
« Reply #7 on: January 15, 2016, 12:33:55 pm »

Also as a sidenote you can have a caste with 0% chance to spawn that you can use as an adventurer if you want an adventurer only abilities on a specific creature that cannot be done trough knapping.
My understanding was that a POP_RATIO of zero is ignored, bouncing you back to the default of 100.  You can make a caste be one-in-a-million, but not impossible.
Oh i havent actually tested out if that is a thing or not, thanks for pointing that out. One in a million is probably the best to go for then.
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Urlance Woolsbane

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Re: Making Adventure Mode Reactions
« Reply #8 on: January 15, 2016, 09:14:13 pm »

Also as a sidenote you can have a caste with 0% chance to spawn that you can use as an adventurer if you want an adventurer only abilities on a specific creature that cannot be done trough knapping.
My understanding was that a POP_RATIO of zero is ignored, bouncing you back to the default of 100.  You can make a caste be one-in-a-million, but not impossible.

That's out of date information. POP_RATIO:0 should currently prevent a caste from appearing.
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Putnam

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Re: Making Adventure Mode Reactions
« Reply #9 on: January 15, 2016, 09:28:38 pm »

Also as a sidenote you can have a caste with 0% chance to spawn that you can use as an adventurer if you want an adventurer only abilities on a specific creature that cannot be done trough knapping.
My understanding was that a POP_RATIO of zero is ignored, bouncing you back to the default of 100.  You can make a caste be one-in-a-million, but not impossible.

That's out of date information. POP_RATIO:0 should currently prevent a caste from appearing.

Just tested, this is wrong. POP_RATIO:0 does not prevent castes from appearing. It seems to set it to POP_RATIO:1, however, since I don't see a much greater amount of What is this than male dwarves and female dwarves.

Urlance Woolsbane

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Re: Making Adventure Mode Reactions
« Reply #10 on: January 15, 2016, 10:00:02 pm »

Also as a sidenote you can have a caste with 0% chance to spawn that you can use as an adventurer if you want an adventurer only abilities on a specific creature that cannot be done trough knapping.
My understanding was that a POP_RATIO of zero is ignored, bouncing you back to the default of 100.  You can make a caste be one-in-a-million, but not impossible.

That's out of date information. POP_RATIO:0 should currently prevent a caste from appearing.

Just tested, this is wrong. POP_RATIO:0 does not prevent castes from appearing. It seems to set it to POP_RATIO:1, however, since I don't see a much greater amount of What is this than male dwarves and female dwarves.

I stand corrected. I must simply have gotten unlucky with my last test. Bother.
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Dirst

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Re: Making Adventure Mode Reactions
« Reply #11 on: January 16, 2016, 01:34:52 pm »

Still better than defaulting to 100, though.
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