Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Dwarf Fortress Speedrunning  (Read 2720 times)

RanDomino

  • Bay Watcher
    • View Profile
Dwarf Fortress Speedrunning
« on: January 07, 2016, 04:24:54 am »

There's a category for it and the current winner (and only entrant) achieves Fun in 3 minutes 44 seconds.
http://www.speedrun.com/Dwarf_Fortress

Surely there can be improvements made to everything going on here.

Conditions?  Start/end points?  Strategies?
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Speedrunning
« Reply #1 on: January 07, 2016, 09:00:58 am »

Fun is easy. How about trying to win?
Speed to wipe out goblin population of pocket world using only fortress mode (multiple fortresses allowed)? I guess you could allow an adventurer to clean up the farmers once their military is crippled.
Logged

Egan_BW

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Speedrunning
« Reply #2 on: January 07, 2016, 10:04:42 am »

DF isn't a game you can win. And the ease of competing any given goal depends heavily on RNG. So not really.
Logged
I would starve tomorrow if I could eat the world today.

Geltor

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Speedrunning
« Reply #3 on: January 07, 2016, 01:28:51 pm »

im surprised it took him as long as almost 4 minutes
Logged

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: Dwarf Fortress Speedrunning
« Reply #4 on: January 07, 2016, 01:31:39 pm »

Ingame years would be more fitting, and less dependent on FPS. Using OOG seconds only benefits those with supercomputers.
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Dwarf Fortress Speedrunning
« Reply #5 on: January 07, 2016, 01:53:52 pm »

You know, getting to HFS isn't veeery hard with no caves and only 4 ground z-levels. Which, I think, you can make an embark, though I've not seen it yet.
Aside from that, 7 miners as highest skill, as many picks as poss, maybe smelting equipment for a speedrun, unsure.
Logged
One wheel short of a wagon

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Dwarf Fortress Speedrunning
« Reply #6 on: January 07, 2016, 04:02:04 pm »

Planepacked x 2. Boom.
Logged
One wheel short of a wagon

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Dwarf Fortress Speedrunning
« Reply #7 on: January 07, 2016, 04:20:17 pm »

I was referring to the mountainhome thing. You need two planepackeds to get him over to your fort: one for wealth, one for trade.
Logged
One wheel short of a wagon

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Dwarf Fortress Speedrunning
« Reply #8 on: January 07, 2016, 05:00:37 pm »

This doesn't make any sense, but then again, this is B12. ;P
PTW.
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Dwarf Fortress Speedrunning
« Reply #9 on: January 07, 2016, 05:42:34 pm »

I reckon it would be quicker than making thousands of prepared items. Or how about this: use one planepacked to get to the wealth level required for the king to come (this is a thing, yes?) and the rest to get to pay the traders.
Logged
One wheel short of a wagon

Nunzillor

  • Guest
Re: Dwarf Fortress Speedrunning
« Reply #10 on: January 07, 2016, 05:51:49 pm »

Settle fort on the highest mountain in the world.  Create a magma pump stack to send magma to the surface from the magma sea.  Power the stack perpetually with aquifier flow.  Retire the fort. 

When all the world except for the fort is covered in lava, when Boatmurdered has been brought to its logical conclusion, then you have won.  That is the win condition that should be timed.
Logged

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Dwarf Fortress Speedrunning
« Reply #11 on: January 07, 2016, 05:58:35 pm »

@Nunzillor:Will that actually work though?
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Nunzillor

  • Guest
Re: Dwarf Fortress Speedrunning
« Reply #12 on: January 07, 2016, 06:12:09 pm »

You don't even need infinite aquifer power; just make a perpetual water engine. Though I suspect with the right design, you don't even need to do "perpetual"; just make the aquifer drain onto water wheels then flow off the map.
The latter is what I meant, use the aquifier with water wheels.  You don't necessarily have to make it flow off the map, however, as you can send it right back into the aquifier (I believe).  Other types of water engines sometimes require maintenance, mine always dry up and require a bucket brigade.  Perhaps I'm not quite building those correctly, however.
@Nunzillor:Will that actually work though?
I've seen it in previous versions of DF where forts were retired using DFHack.  I haven't tried it with this version yet using proper retirement.
« Last Edit: January 07, 2016, 06:15:01 pm by Nunzillor »
Logged

Trif

  • Bay Watcher
  • the Not-Quite-So-Great-as-Toady One
    • View Profile
Re: Dwarf Fortress Speedrunning
« Reply #13 on: January 07, 2016, 06:14:37 pm »

I reckon it would be quicker than making thousands of prepared items. Or how about this: use one planepacked to get to the wealth level required for the king to come (this is a thing, yes?) and the rest to get to pay the traders.
The Planepacked glitch was fixed, you can't trade artifacts, and creating artifacts is pretty random and doesn't require much skill.

Becoming the mountainhomes is not very challenging anyways, the fastest way is if the king dies and one of your dwarves gets randomly chosen to be the new regent, and that's not very fun.

I think DF is not very well suited for speedruns because whatever "win"-condition you pick, people with faster computers will always have an advantage. Even if you lock the FPS at 100, good players will always be beaten by good players with better PCs. At high levels, speedrunning this game would just be a PC comparison contest, and I don't think that's in the spirit of the game.
Logged
Quote from: Toady One
I wonder if the game has become odd.

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Dwarf Fortress Speedrunning
« Reply #14 on: January 07, 2016, 06:24:50 pm »

Yeah, ingame time would be better. Didn't realise they fixed Planepacked, did they also fix the "trade an artifact in a barrel" thing?
Logged
One wheel short of a wagon
Pages: [1] 2