⚷ Complete Courier Run A: Sheb
Now that you've delivered an assignment, observe the progress of your agent and report it.
—Minimum, Inn KeepBe sure to declare you will do this, or the Inn Keep will.When your mission has been posted and accepted, then PM the player further details of the encounter. Try to keep it fairly brief and straight forward to limit need for back and forth. Make a 1 to 6 roll, plus applicable abilities for each chance they take, and write out a story of what happens.
See OP for beverage effects. Do not kill(or permanently mame) a player unless they roll a 1(after bonuses) or smaller twice in a row(this limitation may be removed when you become more experienced). Apply a character's unique strengths and weaknesses to each gamble!
Example
Gem Siege Switch
Bay Ale: (6)+2 to your skills
You are given a caravan full of White Chalcedony(an unvalued gem). You are directed to a trade route, your mission is to make sure one of the caravans destined to deliver supplies does not make it.
You see one coming along the path as you proceed towards it. Like yours their caravan is pulled by one horse. Unlike yours this one is guarded by two knights holding halberds, it appears to just be a peasant driving.
What do you do? PM response here.
Play it cool for now, give customary greetings and once the Caravan is near each others, hook their cart to ours with a rope then leap at one of the guards, screaming frenzied bloody murders to rip and tear into him with my weapon, with luck that should shock the other guard just long enough for me to attack him too. If the other cart is going to try and run away, the rope that's hooked it to my cart should give it just a long enough pause for me to jump onto it and deal with the driver.
You approach disguised as a peasant. They seem too proud to think you'd intend them any harm, unfortunately for them. (6) You quickly fell the first knight, then turn to the next. (5) He stares in astonishment, barely teasing his halberd into something that might be considered a ready position. (3) The peasant cuts loose your rope and begins to move the caravan past the commotion (6+2+1=9) You leap onto the second night, whom collapses from your blow, his halberd jams into the offending caravan's wheel, causing the whole mess to come tumbling down. (1+2+2=5) You finish up with the driver.
Success. Report to inkeep with your story.
Proof: You cut off some cloth with the barbaric warlord's sigil.
Reward:
⚫ 10 gold