Hello! Anyone!?
Be loud maybe people will be able to hear me.
You shout for help. "There it is! it's going for the village! Stop it!" You hear crashing and shouting along the path behind you, and in the woods off to the side.
This is getting ridiculous, where did that boy run off too?
I go back to the intersection and look for something I'd missed. Anything that might help me figure out where he had gone. Traffic levels down the two paths, if either of them are loops that return to this intersection, anything at all.
You see some broken twigs and scuff marks that look kinda like Reggie's hoofprints heading down the right path.
Continue previousss action.
Round two: setting the bone in place. You feel the ends of the bone lock together exaclty as they were when unbroken. things are going so well, i'll go ahead and roll for the actual binding this round as well. You got a situational bonus for all the care you are taking and the good rolls, but you still fail the roll. Now for a constitution check ... ahhhh. Nope. You feel the magic unbind and all the pain rushes in at once. You scream in agony, and then lose consciousness.
Continue watching this goddamn alchemist with his silly need for sleep, hope he wakes up sometime this cycle of existence.
It's only been an hour or so. And your party is still in danger. he's definitely asleep and not dead. Nothing dead makes that particular kind of noise. The dead make a wholely different set of unpleasant sounds. And then you hear a loud clanging coming from somewhere in the center of the village, accompanied by some shouting.
((Not a squid.))
=="Terrence", Team II==
SHOULD THESE LADS FEEL TOO ATTACHED TO THEIR SOAP, I COULD HELP, AHEM- (here it tries- it really tries- to mimic the sound of a human clearing a throat, to little success) -I COULD HELP THEM TO CHANGE THEIR MINDS.
After a moment, Terrence adds: TO BE CLEAR, I AM SPEAKING EUPHEMISTICALLY.
Imply a threat against the market goers of they don't help Durmokh.
... let's see. Minus two charisma ... roll a 1 ... "We got another one! Boys!" the old men get up, and grab various blunt objects. One of them rings a bell nearby quite loudly, and several burly men appear in doorways, reaching for weapons of their own.