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Various fixes and various giant and peopled animals. I held off on common domestic animal people for now, but there are plenty of canine and feline critters that got the treatment.
New stuff
(*) Giant and person versions of many of the older creatures, including the elephant
(*) Vampire purges in world generation to control their overfeeding which was stopping cities from growing
Major bug fixes
(*) Allowed dwarves praying at temple dedicated to no particular god to choose prayer target according to need
(*) Stopped adv mode goblin animals from fighting gobs and each other
(*) Fixed error causing underground sewer dwellers to copy town stockpile, lag-killing certain towns
(*) Stopped crash with goblet trading
(*) Made retire store away merchants and diplomats and not mark visitors and residents as hostile
(*) Made non-military visitors do citizenship petitions properly
(*) Fixed broken merchant-elevated-to-liaison that sits at trade depot for entire life
Other bug fixes/tweaks
(*) Fixed error with building profiles causing underground bandit leaders to roam streets
(*) Vampire guests of various kinds give themselves cover identities (those on-site will still be revealed in old saves)
(*) Stopped some position elevation announcements from giving away vampires
(*) Removed trade goods from retired sites if living merchant is still present
(*) Made animals less afraid of casual relationships
(*) Various animal tweaks that came up during the peopling (see file changes.txt)
(*) Marked visitors correctly in site text export
(*) Fixed a cause of string entry key conflicts
(*) Made it list proper subregion when talking about certain adventurer rumor sites instead of subregion where speaker is standing