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Author Topic: Boredom 2 (ISG)  (Read 4037 times)

TheBiggerFish

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Re: Boredom 2 (ISG)
« Reply #15 on: December 26, 2015, 10:36:32 pm »

Take a backup of the universe before doing anything.
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ShadowHammer

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Re: Boredom 2 (ISG)
« Reply #16 on: December 26, 2015, 11:44:21 pm »

Well, the surface is already dominated by mushroom clouds, so... Make the mushroom clouds grow and reproduce! Like actual mushrooms! They'll release more nukes as spores. Oh and give them the potential to become sapient, at least nuclear explosions won't die from nuclear holocausts.
+1
+1. Maybe fiddle with the coefficients affecting nuclear blast energy yields so that they don't crack the planet apart.

Take a backup of the universe before doing anything.
+1. Always good to have a backup.
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Cheesecake

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Re: Boredom 2 (ISG)
« Reply #17 on: December 28, 2015, 05:08:43 am »

Before you (or that jerk from before) mess anything else, you save a copy of your project.



The nuclear blasts rapidly replicate, creating atom bomb babies by the number and making the foundations of a civilization. From humble shacks to far-reaching cities, the explosions carve out a place to call home in their broken world. What obstacles stood in their way they merely blew up, and soon they colonized the shattered old world, which they have come to call Fission.

The thaumaturgic hooman survivors have not been idle either. They have raised their own empire as well, on the floating kingdoms of the Ex-Isles. Their sorcery has allowed them to contact the Space Whales from the cold void, and together they have formed a pact. Protection for the whales from the krakens, and power for the hoomans in the form of giant, mobile castles.



They ready themselves for war with the explosions. They will retake Fission. They will retake their home.

You could let it play out and see what happens, or you could intervene and influence the course on your own.
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Gwolfski

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Re: Boredom 2 (ISG)
« Reply #18 on: December 28, 2015, 07:31:24 am »

Drop a copy of DF into there. Add steampunk dwarves .
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Empiricist

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Re: Boredom 2 (ISG)
« Reply #19 on: December 28, 2015, 07:34:26 am »

Imbue all the weapons of each faction with the ability to make new life spring forth from the destruction they cause. Sort of like what made the Explosions in the first place. But automatic.

That way, even if they render each other extinct, more life will spring forth.
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crazyabe

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Re: Boredom 2 (ISG)
« Reply #20 on: December 28, 2015, 11:52:22 am »

Drop a copy of DF into there. Add steampunk dwarves .
+1
Imbue all the weapons of each faction with the ability to make new life spring forth from the destruction they cause. Sort of like what made the Explosions in the first place. But automatic.

That way, even if they render each other extinct, more life will spring forth.

+1

why not add in an auto-save feature? at least then you know you have a recent copy 9/10 times.
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TheBiggerFish

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Re: Boredom 2 (ISG)
« Reply #21 on: December 28, 2015, 02:22:55 pm »

Drop a copy of DF into there. Add steampunk dwarves .
+1
Imbue all the weapons of each faction with the ability to make new life spring forth from the destruction they cause. Sort of like what made the Explosions in the first place. But automatic.

That way, even if they render each other extinct, more life will spring forth.

+1

why not add in an auto-save feature? at least then you know you have a recent copy 9/10 times.
+47 to the autosave.
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FallacyofUrist

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Re: Boredom 2 (ISG)
« Reply #22 on: December 28, 2015, 03:09:05 pm »

Drop a copy of DF into there. Add steampunk dwarves .
+1
Imbue all the weapons of each faction with the ability to make new life spring forth from the destruction they cause. Sort of like what made the Explosions in the first place. But automatic.

That way, even if they render each other extinct, more life will spring forth.

+1

why not add in an auto-save feature? at least then you know you have a recent copy 9/10 times.
+47 to the autosave.
+92 to the autosave. And everything else.
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Empiricist

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Re: Boredom 2 (ISG)
« Reply #23 on: December 28, 2015, 07:37:26 pm »

We should then save the population of saved files. That way we can make the save files sentient and able to interact with each other, so that the organisms inside them are like cells and bacteria.
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FallacyofUrist

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Re: Boredom 2 (ISG)
« Reply #24 on: December 28, 2015, 07:39:39 pm »

We should then save the population of saved files. That way we can make the save files sentient and able to interact with each other, so that the organisms inside them are like cells and bacteria.
Brilliant. +1.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

TheBiggerFish

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Re: Boredom 2 (ISG)
« Reply #25 on: December 28, 2015, 07:50:10 pm »

And then closed time loops...
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crazyabe

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Re: Boredom 2 (ISG)
« Reply #26 on: December 30, 2015, 11:28:38 pm »

Poke
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Cheesecake

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Re: Boredom 2 (ISG)
« Reply #27 on: December 31, 2015, 12:34:15 am »

How do I draw sentient save files. What.

Also, this thing isn't working out, really. I'll put it on hiatus. :(
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Empiricist

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Re: Boredom 2 (ISG)
« Reply #28 on: December 31, 2015, 12:41:59 am »

I guess a floppy disk icon with a face on it? :P
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