You ignore the context of the games creation when you suggest a "5 man corporate-led endeavor to recreate Dwarf Fortress." Even if you could convince some major game company to fund a money-sink like that(can you imagine how much money it costs to hire a single software dev for 5 years, much less 5+manager?), you would never convince them that the game could make a profit. Colony builders just aren't mainstream enough to garnish the money from those hordes of stinking teenagers (no offense) that make up the industries regular consumer base. And it would have to be corporate money, considering the salaries alone. If you cut the pay of the 5, good luck finding 5 skilled individuals interested in what amounts to a passion project paying peanuts.
That's correct, I'm unfortunately well aware of how the industry works. The cash investments
must be safe in zero-risk releases, and there's nothing safer than slow incremental improvements over proven concepts. There's no room to explore new ideas, there's not even time for programmers to research and pursue new promising solutions! (One of many reasons why I diverged toward the defense industry, where innovative research is sought and encouraged)
So, yes, there's a perceived risk associated to any new idea, like Dwarf Fortress, but they can still be widely successful. I think this has potential to become another Minecraft, so a small, dedicated and adventurous team could pull that off.
Otherwise, I wonder if DF could offload some of the work to the community. For example, instead of the dfhack approach, a stable plug-in interface to build custom 3D graphic engines and UI. Heck, I could contribute to that (once they fix these darn AI bugs
).
I'm not sure what pages Stragus is reading either, but on a whim I just checked:
There is no internal end point, single goal, final Easter egg or "You Win!" announcement in Dwarf Fortress. Therefore, eventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring\u2014and what fun is that?
That's a good example, thank you. Let's read that again:
"Therefore, eventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring".
If almost every fortress will fall, what's a very conservative and very boring one? As a newcomer, I naively assumed it meant: embark in a calm biome surrounded by friendly dwarven fortresses, stay small, don't build up wealth, don't trade too much, don't be ambitious, stay hidden, turtle up, don't attract attention to yourself, don't attract visitors... and yes, no one will bother and you'll survive.
Even if my interpretation was way off, it's still difficult to agree with "almost every fortress will fall". As someone else said in this thread:
If you want to have "fun" at this game, after you've learned the mechanics and how the game works, you have to pretty much shoot yourself in the foot, and while you're at it, play blindfolded with your hands tied behind your back ecc ecc...
Stragus, you'll be back sooner than you think - nothing else is quite like Dwarf Fortress and whatever stories attracted you to it in the first place are not easily forgotten. I feel like I'm talking like some relationship counselor right now lol, but it's only fitting considering you've decided to "come back in twenty years, when you've stopped lying to me!"
Yes, you are probably right.
The game is filled with good ideas, we can all see that.